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Note: This section only contains Zelda-related sounds from Super Smash Bros. Some of these sounds were previously listed in the Super Smash Bros. Melee section, but they have all been re-recorded with higher quality and this is now a complete selection. Many sounds have an echo which can't easily be removed, so they are supplied the same way they're heard in the game. | |||||||
Download the complete set: SSB.zip - 60 .wavs, 1.80 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSB_Link_Jump1 | Link jumping and double-jumping | 10.1 KB | Mono, 22.05 KHz | ||||
SSB_Link_Jump2 | 6.84 KB | Mono, 22.05 KHz | |||||
SSB_Link_Attack1 | Link's attack shouts (#1 also used for throwing a Boomerang, and always heard first during Link's upward smash) | 9.24 KB | Mono, 22.05 KHz | ||||
SSB_Link_Attack2 | 12.5 KB | Mono, 22.05 KHz | |||||
SSB_Link_Attack3 | 24.3 KB | Mono, 22.05 KHz | |||||
SSB_Link_SpinAttack | Link's spin attack | 40.1 KB | Mono, 22.05 KHz | ||||
SSB_Link_Land_Tech | Link teching a landing (avoiding being knocked down) | 15.2 KB | Mono, 22.05 KHz | ||||
SSB_Link_Lift | Link lifting a heavy object | 17.4 KB | Mono, 22.05 KHz | ||||
SSB_Link_LedgeBalance | Link gasping (balancing on a ledge) | 14.5 KB | Mono, 22.05 KHz | ||||
SSB_Link_Dizzy | Link dizzy, breathing heavily (repeats every 0.84 seconds) | 42.5 KB | Mono, 22.05 KHz | ||||
SSB_Link_Thrown | Link thrown by an opponent | 28.6 KB | Mono, 22.05 KHz | ||||
SSB_Link_Smashed | Link smashed off-screen | 40.9 KB | Mono, 22.05 KHz | ||||
SSB_Link_Smashed_Distant | Link smashed into the distance | 92.9 KB | Mono, 22.05 KHz | ||||
SSB_Boomerang_Throw | Throwing a Boomerang | 57 KB | Mono, 22.05 KHz | ||||
SSB_Boomerang_Return | A Boomerang returning | 52.2 KB | Mono, 22.05 KHz | ||||
SSB_Boomerang_Catch | Catching a Boomerang | 3.89 KB | Mono, 16 KHz | ||||
SSB_Bomb_Pull | Pulling out a Bomb ("Pick Up" sound is heard simultaneously) | 6.02 KB | Mono, 22.05 KHz | ||||
SSB_Bomb_PickUp | Picking up a Bomb (or other objects) | 6.6 KB | Mono, 22.05 KHz | ||||
SSB_Bomb_Throw | Throwing a Bomb (or other objects) | 42.3 KB | Mono, 22.05 KHz | ||||
SSB_Bomb_Land | A Bomb (or other objects) landing | 4.34 KB | Mono, 16 KHz | ||||
SSB_Bomb_Blow | A Bomb exploding | 101 KB | Mono, 22.05 KHz | ||||
SSB_Hookshot | The Hookshot extending | 65.7 KB | Mono, 22.05 KHz | ||||
SSB_Entrance_Magic | Magic heard during Link's entrance | 97.2 KB | Mono, 32 KHz | ||||
SSB_Entrance_Sword | The Sword drawn during Link's entrance | 27.1 KB | Mono, 22.05 KHz | ||||
SSB_Jump1 | Jump and double-jump sound effects | 18.2 KB | Mono, 22.05 KHz | ||||
SSB_Jump2 | 8.03 KB | Mono, 32 KHz | |||||
SSB_Sword1 | Sword-slash sound effects (weakest to strongest) | 43.2 KB | Mono, 22.05 KHz | ||||
SSB_Sword2 | 57.5 KB | Mono, 22.05 KHz | |||||
SSB_Sword3 | 75.2 KB | Mono, 22.05 KHz | |||||
SSB_Sword_Spin | Sword-spin attack sound effect | 91.3 KB | Mono, 22.05 KHz | ||||
SSB_Sword_Hit1 | Sword hitting an opponent (weakest to strongest) | 59 KB | Mono, 22.05 KHz | ||||
SSB_Sword_Hit2 | 72.3 KB | Mono, 22.05 KHz | |||||
SSB_Sword_Hit3 | 73.8 KB | Mono, 22.05 KHz | |||||
SSB_Kick1 | Kick sound effects (weakest to strongest; #3 might not be used by Link) | 50 KB | Mono, 22.05 KHz | ||||
SSB_Kick2 | 60.4 KB | Mono, 22.05 KHz | |||||
SSB_Kick3 | 72.5 KB | Mono, 22.05 KHz | |||||
SSB_Kick_Hit1 | Kicking an opponent (weakest to strongest) | 62.5 KB | Mono, 22.05 KHz | ||||
SSB_Kick_Hit2 | 79.8 KB | Mono, 22.05 KHz | |||||
SSB_Kick_Hit3 | 87.9 KB | Mono, 22.05 KHz | |||||
SSB_Land_Jump | A player landing from a jump | 3.45 KB | Mono, 22.05 KHz | ||||
SSB_Land_KnockDown | A player landing from being knocked down | 9.1 KB | Mono, 22.05 KHz | ||||
SSB_Land_Tech | A player teching a landing | 59.9 KB | Mono, 22.05 KHz | ||||
SSB_Land_DownThrust | Landing Link's downward thrust | 13.8 KB | Mono, 22.05 KHz | ||||
SSB_Run_FirstStep | A player running (first step in a dash, and subsequent steps) | 3.59 KB | Mono, 22.05 KHz | ||||
SSB_Run_NextStep | 3.35 KB | Mono, 22.05 KHz | |||||
SSB_Run_Slide | A player sliding (sudden stop when running) | 4.84 KB | Mono, 11.025 KHz | ||||
SSB_Roll | A player rolling | 18 KB | Mono, 16 KHz | ||||
SSB_Shield_On | Using the shield | 6.75 KB | Mono, 22.05 KHz | ||||
SSB_Shield_Off | 5.41 KB | Mono, 22.05 KHz | |||||
SSB_Shield_Break | The shield breaking | 82.3 KB | Mono, 22.05 KHz | ||||
SSB_LedgeGrab | A player grabbing onto a ledge | 7.91 KB | Mono, 22.05 KHz | ||||
SSB_FallOff | A player falling off the stage | 44.6 KB | Mono, 11.025 KHz | ||||
SSB_Offscreen | The off-screen indicator (repeats every 0.52 seconds) | 6.43 KB | Mono, 11.025 KHz | ||||
SSB_Smashed | A player smashed off-screen | 113 KB | Mono, 22.05 KHz | ||||
SSB_Smashed_Distant | A player smashed into the distance | 79.5 KB | Mono, 32 KHz | ||||
SSB_RecoverHealth | Recovering health (loopable; plays right after "Pick up an object") | 0.79 KB | Mono, 22.05 KHz | ||||
SSB_Tornado_Appear | A tornado appearing at Hyrule Castle | 140 KB | Mono, 22.05 KHz | ||||
SSB_Tornado_Throw | A tornado throwing a player into the air | 134 KB | Mono, 22.05 KHz | ||||
SSB_Announcer_Link | The announcer saying "Link!" | 75.6 KB | Mono, 22.05 KHz | ||||
SSB_Crowd_GoLink | The crowd chanting for Link | 113 KB | Mono, 22.05 KHz |
That's all!