Oracle of Ages / Seasons   
Note: All sounds are lossless recordings.

Oracle of Ages & Oracle of Seasons have far more recycled sound effects - sounds that are used for more than one purpose - than any other Legend of Zelda game. In the descriptions below, many of the common alternate uses of some sounds are listed. To save space in these descriptions, some of the less notable uses have been removed and written in a more complete listing, available here as a text file.

These recycled sound files are named by what I've considered to be the primary use for them. If a sound appears only (or primarily) in one of the two games, its prefix is "OOA" or "OOS" - all other sounds have the prefix "Oracle".

Several of these sounds are very similar to some from Link's Awakening, but after close inspection I've found that they have slight differences in either tone, volume, or pitch.

Download the complete set: Oracle.zip - 160 .wavs, 345 KB
(Includes the Sound Guide text file)

Categories:
Link
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Oracle_Link_JumpLink (and other characters) jumping17.9 KBMono, 44.1 KHz
Oracle_Link_LandRunLink landing a jump and running (loopable)5.78 KBMono, 44.1 KHz
Oracle_Link_PickUpLink picking up an object17.1 KBMono, 44.1 KHz
Oracle_Link_ThrowLink throwing an object
(also using Roc's Cape, Ramrock [OOA Boss 8] getting wrecking balls, and more)
14.4 KBMono, 44.1 KHz
Oracle_Link_ShockLink getting an electric shock22.5 KBMono, 44.1 KHz
Oracle_Link_FallLink falling in a hole51.3 KBMono, 44.1 KHz
Oracle_Link_HurtLink getting hurt5.36 KBMono, 44.1 KHz
Oracle_Link_DyingLink dying89.3 KBMono, 44.1 KHz
Oracle_Link_WadeLink wading in shallow water
(also Link falling in water, swimming with the Mermaid suit [OOA], stepping on a floor-switch, and more)
6.29 KBMono, 44.1 KHz
Oracle_Link_SwimLink swimming in water
(also Octogon [OOA Boss 6] swimming while submerged)
25 KBMono, 44.1 KHz
Oracle_Link_GoronDance1Link doing the Goron Dance ("B" pose)
(also holding a pose in the Subrosian Dance)
12.4 KBMono, 44.1 KHz
Oracle_Link_GoronDance2Link doing the Goron Dance ("A" pose)
(also used as the begin-fight bell in OOA)
52.1 KBMono, 44.1 KHz
OOA_Link_BabyLink transformed into a baby (during fight with Stalfos Reaper [OOA Mini-Boss 8])48 KBMono, 44.1 KHz
OOA_Link_BabyCrawlLink crawling as a baby (loopable)17.2 KBMono, 44.1 KHz
Weapons and Items
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Oracle_Get_RupeeGet a rupee13.5 KBMono, 44.1 KHz
Oracle_Get_Rupee5Get 5 rupees (same sound, except repeated 5 times very quickly)16.2 KBMono, 44.1 KHz
Oracle_Get_HeartGet a heart4.04 KBMono, 44.1 KHz
Oracle_Get_ItemGet other items (seeds, keys, etc.)24 KBMono, 44.1 KHz
Oracle_Fanfare_Item"Get Item" fanfare60.5 KBMono, 44.1 KHz
Oracle_Fanfare_Essence"Get Essence" fanfare92 KBMono, 44.1 KHz
Oracle_HeartContainerGet or complete a new Heart Container
(also playing the Mystery Flute - the animal flute before finding an animal companion)
41.1 KBMono, 44.1 KHz
Oracle_Sword_Slash1Sword slashing (3 sounds, used randomly)
(#1 also swinging the Rod of Seasons and the Cane of Somaria, Gohma and Onox [Dragon form] winding up a claw attack, and Armos Warrior's sword flying [repeats every 8/30 seconds]. #2 also Gohma grabbing, and Blade Traps moving. #3 also Bats flapping [summoned by Twinrova in combined form].)
8.9 KBMono, 44.1 KHz
Oracle_Sword_Slash25.46 KBMono, 44.1 KHz
Oracle_Sword_Slash36.13 KBMono, 44.1 KHz
Oracle_Sword_ChargeCharge up a Sword39.5 KBMono, 44.1 KHz
Oracle_Sword_SpinSword-spin attack
(also Veran [Demon form] dashing, Stalfos Reaper's scythe slash, and Aquamentus [OOS Boss 1] dashing, and more)
24.7 KBMono, 44.1 KHz
Oracle_Sword_ShootShoot magic from a Sword
(also Ramrock's laser eyes [repeats 21 times, every 4/30 seconds])
45.3 KBMono, 44.1 KHz
Oracle_Sword_TapSword tapping against a wall
(also characters emoting, the Switch Hook hitting solid objects, Thwimp landing, Blade Traps colliding, and more)
11.7 KBMono, 44.1 KHz
Oracle_BiggoronsSwordSwing the Biggoron's Sword
(also Ramrock's fist attack and retrieving the wrecking ball, Ganon's slash attack, and more)
26.9 KBMono, 44.1 KHz
Oracle_ShieldHold a Shield4.08 KBMono, 44.1 KHz
Oracle_Shield_DeflectShield deflecting an attack
(also a Sword tapping bombable walls, and Head Thwomp [OOA Boss 2] turning its face)
8.84 KBMono, 44.1 KHz
Oracle_Bomb_DropA Bomb bouncing
(also an Ember Seed dropping, Ramrock's fists returning to place, and various "bounce" sounds)
18.4 KBMono, 44.1 KHz
Oracle_Bomb_BlowA Bomb exploding
(also Ramrock's wrecking ball attack, Onox's ball and chain attack, Onox's hand slamming [Dragon form], and various "bangquot; sounds: Tingle's balloon popping, Frypolar's [OOS Mini-Boss 8] fireballs, Ganon's large charge-up shot hitting, and more)
41.3 KBMono, 44.1 KHz
Oracle_BoomerangBoomerang flying (loopable)5.78 KBMono, 44.1 KHz
Oracle_ShovelDigging with the Shovel23.2 KBMono, 44.1 KHz
Oracle_EmberSeedUse an Ember Seed
(also any flames or torches ignited, Dodongo [OOS Boss 2] and Gleeok [OOS Boss 7] spitting fireballs, and Veran's face [Final form] appearing)
15.7 KBMono, 44.1 KHz
Oracle_ScentSeedUse a Scent Seed
(also Moosh's ground pound, Digdogger [OOS Boss 5] landing, and more)
41.1 KBMono, 44.1 KHz
Oracle_ScentSeed_ShotA Scent Seed shot with the Slingshot or Seed Shooter
(also the Pirates' Bell)
39.5 KBMono, 44.1 KHz
Oracle_GaleSeedUse a Gale Seed
(also scoring a hit in Target Carts)
33.9 KBMono, 44.1 KHz
Oracle_MysterySeedUse a Mystery Seed
(also a block appearing from the Cane of Somaria, and more)
48.1 KBMono, 44.1 KHz
OOA_SeedShooterSeed Shooter
(also stepping left in the Subrosian Dance)
12.7 KBMono, 44.1 KHz
OOA_SwitchHook_FullSwitch Hook extending (full sound and loopable portion)58.6 KBMono, 44.1 KHz
OOA_SwitchHook_Loop2.91 KBMono, 44.1 KHz
OOA_SwitchHook_SwitchSwitch Hook switching Link's place25.3 KBMono, 44.1 KHz
OOS_MagneticGloves1Magnetic Gloves (two short sounds: #1 is loopable, #2 is heard when the gloves are turned off)4.55 KBMono, 44.1 KHz
OOS_MagneticGloves20.904 KBMono, 44.1 KHz
OOS_MagneticGloves_HalfSecondMagnetic Gloves (sample sounds, about half a second and one second long)20.9 KBMono, 44.1 KHz
OOS_MagneticGloves_OneSecond43.4 KBMono, 44.1 KHz
OOA_Harp_TuneOfEchoesPlay the Tune of Echoes169 KBMono, 44.1 KHz
OOA_Harp_TuneOfCurrentsPlay the Tune of Currents188 KBMono, 44.1 KHz
OOA_Harp_TuneOfAgesPlay the Tune of Ages188 KBMono, 44.1 KHz
Oracle_Flute_RickyPlay Ricky's Flute175 KBMono, 44.1 KHz
Oracle_Flute_DimitriPlay Dimitri's Flute175 KBMono, 44.1 KHz
Oracle_Flute_MooshPlay Moosh's Flute166 KBMono, 44.1 KHz
Enemies, Bosses, and Characters
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Oracle_Enemy_HitAn enemy hit11.2 KBMono, 44.1 KHz
Oracle_Enemy_DieAn enemy killed
(also Gohma's claw breaking, Medelock's [OOS Boss 8] formation completed, and more)
27.4 KBMono, 44.1 KHz
Oracle_Enemy_JumpAn enemy jumping16.4 KBMono, 44.1 KHz
Oracle_Enemy_SpitAn enemy (Deku Scrub or Octogon) spitting a rock8.92 KBMono, 44.1 KHz
Oracle_LaserBeamos (rotating eye) firing a laser
(also Onox spinning a ball & chain [repeats every 8/30 seconds; 4/30 seconds during the last 3 spins], Onox [Dragon form] spitting red fireballs, Veran [Bee form] shooting stingers, Ganon's energy shot, and more)
19.9 KBMono, 44.1 KHz
OOS_Ghini_AppearA Ghini (ghost) appearing in the Explorer's Crypt [OOS Dungeon 7]70.2 KBMono, 44.1 KHz
Oracle_Boss_HitA boss hit39.1 KBMono, 44.1 KHz
Oracle_Boss_DieA boss killed
(also a Wallmaster grabbing Link, Ganon's roar, and more)
98.1 KBMono, 44.1 KHz
Oracle_Boss_ExplodeA boss exploding after death97.5 KBMono, 44.1 KHz
OOA_Boss_ShootVarious "Shoot" sounds from bosses: Pumpkin Head [OOA Boss 1], Plasmarine [OOA Boss 7], Veran, and Twinrova [combined] summoning fire-bats28.5 KBMono, 44.1 KHz
Oracle_Boss_BigBoomVarious "Boom" sounds from bosses: Head Thwomp falling, Gleeok's ground-pound, Ramrock clasping hands together, Veran [Turtle form] landing and eating Link, Bomb Cannon firing, and more55.3 KBMono, 44.1 KHz
OOS_Aquamentus_WalkAquamentus walking (repeats every 0.4 seconds normally, 0.3 seconds when walking fast)23.7 KBMono, 44.1 KHz
OOS_Dodongo_RoarDodongo roaring
(also Aquamentus shooting)
52.2 KBMono, 44.1 KHz
OOS_Gohma_DropLarvaGohma dropping larva13.6 KBMono, 44.1 KHz
OOS_Syger_RoarSyger [OOS Mini-Boss 5] roaring41.8 KBMono, 44.1 KHz
OOS_Frypolar_MoveFrypolar moving (repeats every 8/30 seconds)28.7 KBMono, 44.1 KHz
Oracle_MiniBoss_ChargeAgahnim [OOS Mini-Boss 4] and Stalfos Reaper charging up a shot87.8 KBMono, 44.1 KHz
OOA_Plasmarine_ShockPlasmarine electrifying (longer version of the Link Shock sound)55.3 KBMono, 44.1 KHz
OOS_Medelock_LasersMedelock firing lasers (similar to a repeated version of the Boss Shoot sound)73.6 KBMono, 44.1 KHz
OOA_Veran_ShapeshiftVeran shapeshifting between forms
(also Digdogger miniatures reforming into Digdogger)
28.2 KBMono, 44.1 KHz
OOA_VeranTurtle_JumpVeran [Turtle form] jumping
(also Digdogger miniatures dying, and Link using the Megaphone on Talon)
27.4 KBMono, 44.1 KHz
OOA_VeranTurtle_LandVeran [Turtle form] landing21 KBMono, 44.1 KHz
OOA_VeranBee_SwarmVeran's [Bee form] swarm attack
(also Ramrock hovering, Twinrova's fire shot, and more)
29 KBMono, 44.1 KHz
OOS_Onox_TornadoOnox's tornado attacks (loopable)45.9 KBMono, 44.1 KHz
OOS_OnoxDragon_FlyOnox [Dragon form] flying (loopable)
(also used by Aquamentus, and sometimes by Mothula [OOS Boss 3])
23.1 KBMono, 44.1 KHz
OOS_OnoxDragon_Fly_LongerLonger version of Onox [Dragon form] flying (loopable, used by Mothula)28 KBMono, 44.1 KHz
OOS_OnoxDragon_SwipeOnox [Dragon form] swiping with a hand, or shooting blue fire (very similar to the Dodongo Roar sound)47.4 KBMono, 44.1 KHz
Oracle_Twinrova_LaughTwinrova lauging34.4 KBMono, 44.1 KHz
Oracle_Twinrova_AppearFlyTwinrova appearing and flying (outside of battle; the Gasha Tree Withering sound is used for flying during battle)
(also Twinrova's ice shot, Veran [Spider form] web-slinging, Twinrova [combined] fireball expanding [used along with the Appear/Vanish sound], and more)
24 KBMono, 44.1 KHz
Oracle_Twinrova_CombineTwinrova combining (immediately followed by the Veran Shapeshifting sound)
(also wind blowing at the South Shore in OOA)
68.8 KBMono, 44.1 KHz
Oracle_TwinrovaCombined_MoveTwinrova [combined] moving around
(also Nayru & Ambi [possessed] moving, and Veran [Demon form] circling Ambi before possessing her)
60 KBMono, 44.1 KHz
Oracle_Ganon_StaffShootGanon shooting a blast from his staff (repeats every 4/30 seconds)
(also used by Ambi [possessed], Veran, and Agahnim)
43.1 KBMono, 44.1 KHz
OOA_Nayru_LandNayru [possessed] landing from a jump in the beginning of OOA6.83 KBMono, 44.1 KHz
OOA_MakuTree_WeirdThe Maku Tree [OOA] feeling "weird"38 KBMono, 44.1 KHz
OOS_MakuTree_Snore1The Maku Tree [OOS] snoring33.9 KBMono, 44.1 KHz
OOS_MakuTree_Snore220.5 KBMono, 44.1 KHz
Oracle_CuccoA Cucco clucking27.7 KBMono, 44.1 KHz
Oracle_DekuScrubA Deku Scrub "talking"10.2 KBMono, 44.1 KHz
Oracle_GoronA Goron's voice
(also Veran [Turtle form] looking around)
19.9 KBMono, 44.1 KHz
OOA_TokayA Tokay's voice33.1 KBMono, 44.1 KHz
OOA_Tingle_KoolooLimpahTingle's magic words75.5 KBMono, 44.1 KHz
Oracle_RickyRicky's voice35.2 KBMono, 44.1 KHz
Oracle_DimitriDimitri's voice18 KBMono, 44.1 KHz
Oracle_MooshMoosh's voice34.3 KBMono, 44.1 KHz
Menus, etc.
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Oracle_Text_LetterDialogue text - display a letter2.87 KBMono, 44.1 KHz
Oracle_Text_DoneDialogue text - finish a page14.2 KBMono, 44.1 KHz
Oracle_Menu_CursorMoving the cursor on any menu7.88 KBMono, 44.1 KHz
Oracle_Menu_SelectMaking a selection on a menu34.2 KBMono, 44.1 KHz
Oracle_PauseMenu_OpenOpen and close the Pause menu17.8 KBMono, 44.1 KHz
Oracle_PauseMenu_Close8.35 KBMono, 44.1 KHz
Other Sounds
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Oracle_SecretFound a secret / Correct solution / Puzzle solved (1-channel and longer 2-channel versions)52 KBMono, 44.1 KHz
Oracle_Secret_Long72.1 KBMono, 44.1 KHz
Oracle_ErrorError Sound22.2 KBMono, 44.1 KHz
Oracle_LowHealthLow health beep (loopable)45.9 KBMono, 44.1 KHz
Oracle_HealthRefillHealth refilling (loopable)5.79 KBMono, 44.1 KHz
Oracle_Bush_CutA bush cut (or long grass or leaves)21.8 KBMono, 44.1 KHz
Oracle_Rock_ShatterA rock or pot shattering
(also Armos Warrior's shield breaking, and more)
18.1 KBMono, 44.1 KHz
Oracle_Block_PushA block being pushed
(also a dungeon lever being pulled, and spinning spike traps moving)
22.6 KBMono, 44.1 KHz
Oracle_Block_FallA block pushed down a hole
(also an enemy knocked into a hole, Wallmaster descending, and more)
30.4 KBMono, 44.1 KHz
Oracle_AppearVanishVarious objects appearing or vanish
(also Ganon's large charge-up shot firing, Ganon's staff-shot expanding, Dodongo walking [repeats every 16/30 seconds; 8/30 when walking fast], and more)
21.2 KBMono, 44.1 KHz
Oracle_ChestA chest opened
(also a door unlocked, and more)
9.28 KBMono, 44.1 KHz
Oracle_Key_BounceKeys (and other items, including the Seed Satchel) bouncing
(also a big magnetic ball bouncing, the Triforce gleaming in both games' introductions, and Essences gleaming when touched)
21.6 KBMono, 44.1 KHz
Oracle_StairsWalking up or down stairs (entering a building)31.2 KBMono, 44.1 KHz
Oracle_BarrierSounds of various barriers appearing or disappearing (usually repeats 4 times)
(also dungeon walls shifting, Thwomp landing, Pumpkin Head jumping, Aquamentus landing and wall-smashing, General Onox & Moblin King walking, and more)
21.5 KBMono, 44.1 KHz
Oracle_Dungeon_DoorA dungeon door opening (similar to "Barrier" sound but with more "echo")25.8 KBMono, 44.1 KHz
Oracle_Dungeon_SpinnerA dungeon path-spinner30.1 KBMono, 44.1 KHz
Oracle_Dungeon_SignalThe dungeon compass secret-signal36.3 KBMono, 44.1 KHz
Oracle_Dungeon_TeleportTeleporting in a dungeon
(also a time-warp location appearing in OOA, Veran transforming, Twinrova [combined] charging an ice shot, Ganon teleporting, and more)
60.4 KBMono, 44.1 KHz
Oracle_SwitchA switch activated (crystal, floor tile, etc.)
(also a coloured cube rolling, and a target destroyed in Target Practice game)
9.5 KBMono, 44.1 KHz
Oracle_MineCartA mine cart in motion (loopable)19.4 KBMono, 44.1 KHz
Oracle_MineCart_TrackA mine cart's track being unblocked17.4 KBMono, 44.1 KHz
OOS_BlueRollerA spiked blue roller being pushed (a version of the Aquamentus Walk sound that repeats with strange timing)38.9 KBMono, 44.1 KHz
OOA_WingDungeon_Collapse1The Wing Dungeon [OOA Dungeon 2] collapsing from the outside (2 consecutive sounds, #1 loops 3 times before #2 plays)21.4 KBMono, 44.1 KHz
OOA_WingDungeon_Collapse228.9 KBMono, 44.1 KHz
OOA_WingDungeon_Collapse_FullFull sound of the Wing Dungeon collapsing94 KBMono, 44.1 KHz
Oracle_FloorCrumbleA floor tile crumbling beneath Link
(also lava burning [played repeatedly] and boulders falling)
43.6 KBMono, 44.1 KHz
Oracle_Rumble1Rumbling / earthquake noises (consecutive sounds, #1 loopable, #2a or #2b plays after the final loop)21.5 KBMono, 44.1 KHz
Oracle_Rumble2a21.5 KBMono, 44.1 KHz
Oracle_Rumble2b11.6 KBMono, 44.1 KHz
Oracle_AltarShakeTwinrova's sacrificial altar shaking
(also a crypt opening in the Ancient Tomb [OOA Dungeon 8])
259 KBMono, 44.1 KHz
Oracle_Woosh1"Woosh" sounds heard in various places (#1 and #2 are always played consecutively, #2 is loopable)
#2 loops 3 times when encountering the Power of Darkness at the Northern Peak [OOS]. All 3 sounds are played consecutively, with #2 looping 6 times, when Twinrova transports Link into battle. #1 plays for 2.4 seconds when Twinrova [combined] changes from Fire to Ice form, and for 2.18 seconds when the Maku Seed appears to unlock both games' final towers. #3 is sometimes heard on its own: Title screens appearing, warping to/from Subrosia, the Maku Tree [OOA] vanishing, Ganon changing the battle room, the Zora Seas being cleaned, and the final towers being unlocked.
138 KBMono, 44.1 KHz
Oracle_Woosh237.7 KBMono, 44.1 KHz
Oracle_Woosh3#3 repeats 3 times, each 19/60 (0.31667) apart, when a Bomb Flower explodes and when the Rod of Seasons is formed. This is also heard along with the Essence Glowing sound when the Rod of Seasons is upgraded and when receiving a transferred power from Farore. #3 repeats like the Bomb Flower, but with one more repeat after 19/30 (0.6333) seconds, when an Essence (of Time or Nature) transports Link out of a dungeon. #3 repeats 4 times, each 8/30 seconds apart, after the Essence Spinning sounds and along with the Appear/Vanish sound, when receiving a chest from Farore.82.5 KBMono, 44.1 KHz
Oracle_WaterFlow1Water flowing (2 consecutive sounds, #2 is loopable)
#2 loops 1 or 2 times for changing water's flow direction, 0 times for draining in a house, and 7 times for draining floodgates (loop length is approximate)
45.2 KBMono, 44.1 KHz
Oracle_WaterFlow264.6 KBMono, 44.1 KHz
Oracle_SeaWaveWaves at sea85 KBMono, 44.1 KHz
Oracle_LightningLightning44.8 KBMono, 44.1 KHz
Oracle_Lightning_LongLonger lightning (heard during a Password Game's intro with Twinrova, when Din is trapped in a crystal in the beginning of OOS, and during the Bomb upgrade in Subrosia)158 KBMono, 44.1 KHz
Oracle_GashaTree_WitherA Gasha Tree withering away
(also Twinrova flying during battle, a Great Fairy disappearing, the Zora Seas cleaned by Queen Fairy, and the Triforce transporting Link in both games' introductions)
76.3 KBMono, 44.1 KHz
Oracle_MakuTree_LeavesLeaves falling from the Maku Tree (heard after completing dungeons)
(also Forest Fairies flying, Link turning back into adult form, Frypolar switching between fire and ice forms, and more)
41.3 KBMono, 44.1 KHz
OOA_MakuTree_WispsWisps falling from the Maku Tree (loopable, only heard in OOA after dungeons set in the past)32 KBMono, 44.1 KHz
Oracle_MakuSeed_GlowThe Maku Seed glowing in the final dungeon of each game
(also the Queen Fairy transforming in OOA, and Din breaking free of her bonds in OOS)
59.8 KBMono, 44.1 KHz
Oracle_Essence_GlowAn Essence (of Time or Nature) glowing when obtained
(also the Rod of Seasons changing the season, Veran dying [played along with Bomb explosion sounds], the Triforce enveloping Link in both games' introductions, and more)
98.5 KBMono, 44.1 KHz
Oracle_Essence_Spin1Essences spinning around the Maku Seed (2 consecutive sounds, #1 loops 41 times before #2 plays; "Woosh" sound heard after 37 loops)
(#1 also loops 18 times when receiving a chest from Farore)
5.78 KBMono, 44.1 KHz
Oracle_Essence_Spin258.7 KBMono, 44.1 KHz
OOA_TimeWarp_BeginA time-warp in OOA147 KBMono, 44.1 KHz
OOA_TimeWarp_Finish35.2 KBMono, 44.1 KHz
Oracle_FunnyJoke1Poses from performing the Funny Joke
(also Tokkey composing the Tune of Currents in OOA, and the Subrosians' ore-forging dance in OOS)
17.1 KBMono, 44.1 KHz
Oracle_FunnyJoke217.1 KBMono, 44.1 KHz
Oracle_FunnyJoke321.6 KBMono, 44.1 KHz
Oracle_Game_WhistleA whistle blowing at the Target Practice game, dancing games, and other bonus games
(also Link being spotted by soldiers)
37.1 KBMono, 44.1 KHz
Oracle_Game_PrepareThe next set of targets being prepared at Target Practice13.7 KBMono, 44.1 KHz
OOS_PirateSkull_BounceA pirate skull bouncing (heard in the Samasa Desert in OOS)
(also stepping right in the Subrosian Dance)
16.4 KBMono, 44.1 KHz
Oracle_SwordShimmerA sword shimmering sound (heard on both games' title screens and when Link holds up a new sword)
(also Veran posing, Frypolar's ice spike, and Ramrock coming to life)
37.5 KBMono, 44.1 KHz
Oracle_BeginQuestLink waking up on Labrynna or Holodrum135 KBMono, 44.1 KHz
Oracle_ReturnToNormalThings returning to normal in both games' endings (statues coming to life in OOA, seasons restoring in OOS)63.9 KBMono, 44.1 KHz




That's all!