Ocarina of Time   
Note: All sounds are lossless recordings. Some have been edited to remove background noise.

Ocarina songs are available on the game's soundtrack. Please check the FAQ for more information.

Categories:
Young Link

Download the complete set: OOT_YoungLink.zip - 46 .wavs, 1.51 MB
(Updated Oct. 17, 2008)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_YoungLink_Attack1Link's attack shouts (sword slashes, rolls, or targeted jumps)16.3 KBMono, 22.05 KHz
OOT_YoungLink_Attack218.4 KBMono, 22.05 KHz
OOT_YoungLink_Attack320.3 KBMono, 22.05 KHz
OOT_YoungLink_Attack413.4 KBMono, 22.05 KHz
OOT_YoungLink_StrongAttack1Link's strong attack shouts (spin attack or jump-slash)27.9 KBMono, 22.05 KHz
OOT_YoungLink_StrongAttack234.1 KBMono, 22.05 KHz
OOT_YoungLink_DinsFireLink casting Din's Fire45.3 KBMono, 32 KHz
OOT_YoungLink_Hurt1Link getting hurt12.9 KBMono, 22.05 KHz
OOT_YoungLink_Hurt217 KBMono, 22.05 KHz
OOT_YoungLink_Hurt317 KBMono, 22.05 KHz
OOT_YoungLink_FallDown1Link getting knocked to the ground11 KBMono, 22.05 KHz
OOT_YoungLink_FallDown226.2 KBMono, 22.05 KHz
OOT_YoungLink_FallDown326.8 KBMono, 22.05 KHz
OOT_YoungLink_Huff1Link huffing when low on health36.1 KBMono, 22.05 KHz
OOT_YoungLink_Huff237.9 KBMono, 22.05 KHz
OOT_YoungLink_Jump1Link jumping12.4 KBMono, 22.05 KHz
OOT_YoungLink_Jump27.67 KBMono, 22.05 KHz
OOT_YoungLink_Gasp1Link gasping after a jump24.1 KBMono, 22.05 KHz
OOT_YoungLink_Gasp224.5 KBMono, 22.05 KHz
OOT_YoungLink_Scream1Link screaming during a big fall81.5 KBMono, 22.05 KHz
OOT_YoungLink_Scream272.8 KBMono, 22.05 KHz
OOT_YoungLink_LandingLink landing from a big fall51 KBMono, 22.05 KHz
OOT_YoungLink_LedgeFall1Link falling and grabbing a ledge18.3 KBMono, 22.05 KHz
OOT_YoungLink_LedgeFall217.8 KBMono, 22.05 KHz
OOT_YoungLink_LedgeClimb1Link climbing up a ledge17.2 KBMono, 22.05 KHz
OOT_YoungLink_LedgeClimb223.5 KBMono, 22.05 KHz
OOT_YoungLink_Push1Link pushing a large object (ledge climb #1 sound in higher pitches)16.1 KBMono, 22.05 KHz
OOT_YoungLink_Push215.5 KBMono, 22.05 KHz
OOT_YoungLink_GulpLink gulping a drink13.9 KBMono, 16 KHz
OOT_YoungLink_AhhLink refreshed after a drink (or breathing after a dive)26.7 KBMono, 22.05 KHz
OOT_YoungLink_Yawn1Link yawning (3 parts)13.9 KBMono, 22.05 KHz
OOT_YoungLink_Yawn265.4 KBMono, 22.05 KHz
OOT_YoungLink_Yawn339 KBMono, 22.05 KHz
OOT_YoungLink_YawnFull191 KBMono, 22.05 KHz
OOT_YoungLink_Hot1Link moaning in the heat (3 parts)76.6 KBMono, 22.05 KHz
OOT_YoungLink_Hot210.2 KBMono, 22.05 KHz
OOT_YoungLink_Hot3121 KBMono, 22.05 KHz
OOT_YoungLink_HotFull267 KBMono, 22.05 KHz
OOT_YoungLink_Choke1Link choking (3 parts)
Also used when Link dies
10.5 KBMono, 22.05 KHz
OOT_YoungLink_Choke25.8 KBMono, 22.05 KHz
OOT_YoungLink_Choke328.1 KBMono, 22.05 KHz
OOT_YoungLink_ChokeFull122 KBMono, 22.05 KHz
OOT_YoungLink_ShiverLink shivering108 KBMono, 22.05 KHz
OOT_YoungLink_SneezeFullLink sneezing (after shivering)295 KBMono, 22.05 KHz
OOT_YoungLink_BigGaspLink getting surprised54.2 KBMono, 22.05 KHz
OOT_YoungLink_GruntUnidentified grunt21.9 KBMono, 22.05 KHz
Adult Link

Download the complete set: OOT_AdultLink.zip - 51 .wavs, 1.39 MB
(Updated Oct. 17, 2008)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_AdultLink_Attack1Link's attack shouts (sword slashes, rolls, or targeted jumps)16.9 KBMono, 22.05 KHz
OOT_AdultLink_Attack212.2 KBMono, 22.05 KHz
OOT_AdultLink_Attack316.5 KBMono, 22.05 KHz
OOT_AdultLink_Attack420.2 KBMono, 22.05 KHz
OOT_AdultLink_StrongAttack1Link's strong attack shouts (spin attack or jump-slash)25.3 KBMono, 22.05 KHz
OOT_AdultLink_StrongAttack226.6 KBMono, 22.05 KHz
OOT_AdultLink_DinsFireLink casting Din's Fire30.5 KBMono, 22.05 KHz
OOT_AdultLink_Hurt1Link getting hurt24.6 KBMono, 22.05 KHz
OOT_AdultLink_Hurt222 KBMono, 22.05 KHz
OOT_AdultLink_Hurt325.6 KBMono, 22.05 KHz
OOT_AdultLink_FallDown1Link getting knocked to the ground32.4 KBMono, 22.05 KHz
OOT_AdultLink_FallDown234.2 KBMono, 22.05 KHz
OOT_AdultLink_FallDown332.4 KBMono, 22.05 KHz
OOT_AdultLink_Huff1Link huffing when low on health20.7 KBMono, 22.05 KHz
OOT_AdultLink_Huff221.2 KBMono, 22.05 KHz
OOT_AdultLink_Jump1Link jumping8.97 KBMono, 22.05 KHz
OOT_AdultLink_Jump28.73 KBMono, 22.05 KHz
OOT_AdultLink_Gasp1Link gasping after a jump19.9 KBMono, 22.05 KHz
OOT_AdultLink_Gasp219 KBMono, 22.05 KHz
OOT_AdultLink_Scream1Link screaming during a big fall109 KBMono, 22.05 KHz
OOT_AdultLink_Scream299 KBMono, 22.05 KHz
OOT_AdultLink_LandingLink landing from a big fall47.5 KBMono, 22.05 KHz
OOT_AdultLink_LedgeFall1Link falling and grabbing a ledge14.9 KBMono, 22.05 KHz
OOT_AdultLink_LedgeFall219.4 KBMono, 22.05 KHz
OOT_AdultLink_LedgeClimb1Link climbing up a ledge16.6 KBMono, 22.05 KHz
OOT_AdultLink_LedgeClimb217.7 KBMono, 22.05 KHz
OOT_AdultLink_Push1Link pushing a large object (ledge climb #1 sound in higher pitches)15.3 KBMono, 22.05 KHz
OOT_AdultLink_Push214.6 KBMono, 22.05 KHz
OOT_AdultLink_Whip1Link whipping Epona18.5 KBMono, 22.05 KHz
OOT_AdultLink_Whip226.3 KBMono, 22.05 KHz
OOT_AdultLink_GulpLink gulping a drink16.2 KBMono, 22.05 KHz
OOT_AdultLink_AhhLink refreshed after a drink (or breathing after a dive)24.9 KBMono, 22.05 KHz
OOT_AdultLink_Yawn1Link yawning (3 parts)36.6 KBMono, 22.05 KHz
OOT_AdultLink_Yawn228.6 KBMono, 22.05 KHz
OOT_AdultLink_Yawn354.3 KBMono, 22.05 KHz
OOT_AdultLink_YawnFull200 KBMono, 22.05 KHz
OOT_AdultLink_Hot1Link moaning in the heat (3 parts)25.7 KBMono, 22.05 KHz
OOT_AdultLink_Hot232.2 KBMono, 22.05 KHz
OOT_AdultLink_Hot325.7 KBMono, 22.05 KHz
OOT_AdultLink_HotFull235 KBMono, 22.05 KHz
OOT_AdultLink_Choke1Link choking (3 parts)
Also used when Link dies
12.5 KBMono, 22.05 KHz
OOT_AdultLink_Choke217.5 KBMono, 22.05 KHz
OOT_AdultLink_Choke332.9 KBMono, 22.05 KHz
OOT_AdultLink_ChokeFull119 KBMono, 22.05 KHz
OOT_AdultLink_Sneeze1Link sneezing (4 parts)15.8 KBMono, 22.05 KHz
OOT_AdultLink_Sneeze283.3 KBMono, 22.05 KHz
OOT_AdultLink_Sneeze352.1 KBMono, 22.05 KHz
OOT_AdultLink_Sneeze479.8 KBMono, 22.05 KHz
OOT_AdultLink_SneezeFull332 KBMono, 22.05 KHz
OOT_AdultLink_BigGaspLink getting surprised22.3 KBMono, 22.05 KHz
OOT_AdultLink_GruntUnidentified grunt11.4 KBMono, 22.05 KHz
Misc. Link

Download the complete set: OOT_MiscLink.zip - 42 .wavs, 836 KB
(Updated June 1, 2010 with three sounds of Link electrified)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Link_ItemTaking an item out of Link's inventory (previously listed as "OOT_Item.wav")18.1 KBMono, 22.05 KHz
OOT_Link_Item_AwayLink putting away an inventory item14.4 KBMono, 22.05 KHz
OOT_Link_Item_ThrowAn item being thrown (previously listed as "OOT_Item_Throw.wav")12.1 KBMono, 22.05 KHz
OOT_Link_RollLink rolling16 KBMono, 22.05 KHz
OOT_Link_Roll_WallLink rolling into a wall (also used when landing from high jumps)25.6 KBMono, 22.05 KHz
OOT_Link_HitLink getting hit17.5 KBMono, 32 KHz
OOT_Link_FallDown_DirtLink getting knocked down onto various surfaces16.8 KBMono, 22.05 KHz
OOT_Link_FallDown_Grass16.8 KBMono, 22.05 KHz
OOT_Link_FallDown_Stone17.2 KBMono, 22.05 KHz
OOT_Link_FallDown_Wood16.9 KBMono, 22.05 KHz
OOT_Link_FallDown_Sand16.8 KBMono, 22.05 KHz
OOT_Link_FallDown_TallGrass37 KBMono, 22.05 KHz
OOT_Link_FallDown_ShallowWater19.8 KBMono, 22.05 KHz
OOT_Link_FallDown_DeepWater19.9 KBMono, 22.05 KHz
OOT_Link_FallDown_Carpet16.8 KBMono, 22.05 KHz
OOT_Link_FallDown_Bridge19.7 KBMono, 22.05 KHz
OOT_Link_FallDown_JabuJabu17.1 KBMono, 22.05 KHz
OOT_Link_FallDown_Lava19.9 KBMono, 22.05 KHz
OOT_Link_FallDown_Ice16.9 KBMono, 22.05 KHz
OOT_Link_FallDown_Unknown19.8 KBMono, 22.05 KHz
OOT_Link_LedgeFallLink falling and grabbing a ledge12.8 KBMono, 22.05 KHz
OOT_Link_LedgeClimbLink climbing a ledge11.9 KBMono, 22.05 KHz
OOT_Link_VinesLink climbing vines on a wall12.5 KBMono, 22.05 KHz
OOT_Link_Splash_InLink splashing into and out of water106 KBMono, 22.05 KHz
OOT_Link_Splash_Out39.4 KBMono, 22.05 KHz
OOT_Link_Swim1Link swimming (2 pitches)17.9 KBMono, 16 KHz
OOT_Link_Swim217.9 KBMono, 16 KHz
OOT_Link_DiveLink diving underwater75.2 KBMono, 16 KHz
OOT_Link_UnderwaterLink remaining underwater (loopable; plays at 25% speed in game)16.3 KBMono, 8 KHz
OOT_Link_SurfaceLink surfacing in water43.7 KBMono, 22.05 KHz
OOT_Link_ClimbLink climbing up Epona17.5 KBMono, 32 KHz
OOT_Link_MountLink mounting Epona7.81 KBMono, 22.05 KHz
OOT_Link_DismountLink dismounting Epona24.6 KBMono, 32 KHz
OOT_Link_CropLink cropping Epona (also used by Ingo)24.2 KBMono, 32 KHz
OOT_Link_PetLink petting Epona12.3 KBMono, 22.05 KHz
OOT_Link_Adjust1Link adjusting his belt (2 pitches)7.49 KBMono, 22.05 KHz
OOT_Link_Adjust27.24 KBMono, 22.05 KHz
OOT_Link_FreezeLink getting frozen16.2 KBMono, 22.05 KHz
OOT_Link_UnfreezeLink un-freezing60.2 KBMono, 22.05 KHz
OOT_Link_Shock1Link getting electrified (3 samples of randomly-generated sounds)54.5 KBMono, 16 KHz
OOT_Link_Shock251.6 KBMono, 16 KHz
OOT_Link_Shock352.5 KBMono, 16 KHz
Weapons and Items

Download the complete set (excluding fanfares): OOT_WeaponsItems.zip - 106 .wavs, 4.32 MB
(Updated June 19, 2010 with 1 Mirror Shield and 2 Bombchu sounds, an updated Arrow Hitting Enemy sound, and several sounds renamed)
Download the item fanfares: OOT_Fanfare.zip - 3 .wavs, 928 kB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Get_RupeeGet a rupee29.5 KBMono, 32 KHz
OOT_Get_Rupee_ChangeRupee count changing
(1st sound places for each rupee counted - 20 times per second. 2nd sound plays instead for the final count.)
4.24 KBMono, 32 KHz
OOT_Get_Rupee_ChangeDone12.2 KBMono, 32 KHz
OOT_Get_HeartGet a heart16.4 KBMono, 22.05 KHz
OOT_Get_SmallItem1Get a small item41.8 KBMono, 22.05 KHz
OOT_Get_SmallItem2Get a small item from a chest55.3 KBMono, 22.05 KHz
OOT_Fanfare_Item"Get Item"' fanfare333 KBStereo, 32 KHz
OOT_Fanfare_SmallItem"Get Small Item" fanfare341 KBStereo, 32 KHz
OOT_Fanfare_HeartContainer"Get Heart Container" fanfare397 KBStereo, 32 KHz
OOT_GoldSkulltula_TokenGold Skulltula Token appearing114 KBStereo, 22.05 KHz
OOT_GoldSkulltula_Token_Mono57.4 KBMono, 22.05 KHz
OOT_Item_InWaterA thrown item landing in water45.5 KBMono, 32 KHz
OOT_Sword_DrawDraw a sword35.9 KBMono, 32 KHz
OOT_Sword1Swing the Kokiri or Master Sword6.99 KBMono, 16 KHz
OOT_Sword2Swing the Biggoron Sword11 KBMono, 16 KHz
OOT_Sword_ChargeCharging up a spin-attack (edited to fade out)237 KBMono, 22.05 KHz
OOT_Sword_SpinSpin-attack with a sword44.3 KBMono, 22.05 KHz
OOT_Sword_Spin_Magic1Charged spin-attack38.2 KBMono, 22.05 KHz
OOT_Sword_Spin_Magic2Extra charged spin-attack62.7 KBMono, 22.05 KHz
OOT_Sword_OverheadOverhead sword attack (also used for casting the fishing rod)34.6 KBMono, 22.05 KHz
OOT_Sword_Cut1Cutting an enemy with a sword11.2 KBMono, 16 KHz
OOT_Sword_Cut214.4 KBMono, 16 KHz
OOT_Sword_Clang1Sword clanging against metal or stone39.1 KBMono, 22.05 KHz
OOT_Sword_Clang2Sword clanging against an enemy shield (3 pitches, also used for Hookshot or Boomerang hitting a wall, and Link's Hylian or Mirror Shield defending attacks)15 KBMono, 16 KHz
OOT_Sword_Clang314.9 KBMono, 16 KHz
OOT_Sword_Clang414.9 KBMono, 16 KHz
OOT_Sword_Clang_BombableSword clanging against a bombable wall25.7 KBMono, 22.05 KHz
OOT_Sword_Smack1Sword smacking against wood (3 pitches, also used for shields deflecting rocks)10.5 KBMono, 22.05 KHz
OOT_Sword_Smack210.6 KBMono, 22.05 KHz
OOT_Sword_Smack310.5 KBMono, 22.05 KHz
OOT_Sword_Rock1Sword hitting a rock (3 pitches)23.8 KBMono, 16 KHz
OOT_Sword_Rock224.7 KBMono, 16 KHz
OOT_Sword_Rock326 KBMono, 16 KHz
OOT_Sword_AwayPut away the sword17.9 KBMono, 22.05 KHz
OOT_Shield_Out1Hold a shield (3 pitches)11.8 KBMono, 22.05 KHz
OOT_Shield_Out211.5 KBMono, 22.05 KHz
OOT_Shield_Out311.6 KBMono, 22.05 KHz
OOT_Shield_InRetract a shield16.6 KBMono, 32 KHz
OOT_DekuNut_SnapA Deku Nut snapping23.5 KBMono, 22.05 KHz
OOT_DekuNut_FreezeA Deku Nut freezing an enemy22.6 KBMono, 22.05 KHz
OOT_Slingshot_PullPulling back the Fairy Slingshot6.74 KBMono, 22.05 KHz
OOT_Slingshot_TwangFairy Slingshot out of ammo24.7 KBMono, 22.05 KHz
OOT_DekuSeed_ShootShooting a Deku Seed from the Fairy Slingshot11.5 KBMono, 22.05 KHz
OOT_DekuSeed_HitA Deku Seed hitting something21.3 KBMono, 22.05 KHz
OOT_Bomb_PullA bomb pulled up from a bomb plant13.2 KBMono, 22.05 KHz
OOT_Bomb_DropA bomb (or Bombchu) hitting the ground7.33 KBMono, 22.05 KHz
OOT_Bomb_FuseA bomb's fuse burning (loopable)49.1 KBMono, 22.05 KHz
OOT_Bomb_BlowA bomb exploding (edited to reduce clicks)67.2 KBMono, 22.05 KHz
OOT_Bomb_DefuseA bomb being defused by water14.8 KBMono, 16 KHz
OOT_Boomerang_ThrowThrowing the Boomerang19.1 KBMono, 22.05 KHz
OOT_Boomerang_Fly_StartThe Boomerang flying (starting and loopable portions; previous listed as "OOT_Boomerang_Fly1.wav" and "OOT_Boomerang_Fly2.wav")33.7 KBMono, 22.05 KHz
OOT_Boomerang_Fly_Loop24.9 KBMono, 22.05 KHz
OOT_Boomerang_Fly_FadeThe Boomerang flying (full version, edited to fade)163 KBMono, 22.05 KHz
OOT_Boomerang_CatchCatching the Boomerang6.64 KBMono, 22.05 KHz
OOT_Bow_PullPulling back the Hero's Bow7.27 KBMono, 16 KHz
OOT_Bow_TwangHero's Bow out of ammo34.4 KBMono, 16 KHz
OOT_Arrow_ShootShooting an arrow from the Hero's Bow12 KBMono, 22.05 KHz
OOT_Arrow_HitAn arrow hitting a surface23.9 KBMono, 16 KHz
OOT_Arrow_HitEnemyAn arrow hitting an enemy (previously listed as "OOT_Beehive.wav")17.3 KBMono, 22.05 KHz
OOT_Arrow_Hit_FireMagic arrows (Fire, Ice, Light) hitting something66.4 KBMono, 22.05 KHz
OOT_Arrow_Hit_Ice72 KBMono, 22.05 KHz
OOT_Arrow_Hit_Light71.4 KBMono, 22.05 KHz
OOT_Hookshot_SetSetting the Hookshot15.5 KBMono, 32 KHz
OOT_Hookshot_FireFiring the Hookshot100 KBMono, 32 KHz
OOT_Hookshot_TargetHookshot hitting a target18.1 KBMono, 22.05 KHz
OOT_Hookshot_ClangHookshot clanging (fired too close to a wall)36.8 KBMono, 22.05 KHz
OOT_Bombchu_StartBombchu running (starting and loopable portions)11.5 KBMono, 22.05 KHz
OOT_Bombchu_Loop2.87 KBMono, 22.05 KHz
OOT_Bombchu_FadeBombchu running (edited to fade out)113 KBMono, 22.05 KHz
OOT_MegatonHammer_SwingSwing the Megaton Hammer14.8 KBMono, 22.05 KHz
OOT_MegatonHammer_HitHitting with the Megaton Hammer12 KBMono, 16 KHz
OOT_LensOfTruth_OnUsing the Lens of Truth42.8 KBMono, 16 KHz
OOT_LensOfTruth_Off42.8 KBMono, 16 KHz
OOT_GiantsKnife_BreakThe Giant's Knife breaking49.4 KBMono, 22.05 KHz
OOT_MagicBeanPlanting a Magic Bean27.4 KBMono, 11.025 KHz
OOT_Bottle_PopPopping open a bottle6.72 KBMono, 22.05 KHz
OOT_FairyA fairy restoring health213 KBMono, 22.05 KHz
OOT_DinsFire_CastCasting Din's Fire186 KBMono, 22.05 KHz
OOT_FaroresWind_CastCasting Farore's Wind297 KBMono, 22.05 KHz
OOT_FaroresWind_WarpWarping with Farore's Wind80.3 KBMono, 22.05 KHz
OOT_FaroresWind_DispelDispelling the warp point89.8 KBMono, 22.05 KHz
OOT_NayrusLove_CastCasting Nayru's Love205 KBMono, 32 KHz
OOT_NayrusLove1Protection by Nayru's Love (repeats every 1.04 seconds)40.9 KBMono, 16 KHz
OOT_NayrusLove240.7 KBMono, 16 KHz
OOT_MirrorShield_ReflectThe Mirror Shield reflecting light (loopable; takes 1 second to fully fade in)51 KBMono, 32 KHz
OOT_MirrorShield_Reflect_Fire_StartThe Mirror Shield reflecting Twinrova's fire blasts (starting and loopable portions)47.2 KBMono, 32 KHz
OOT_MirrorShield_Reflect_Fire_Loop45.3 KBMono, 32 KHz
OOT_MirrorShield_Reflect_FireThe Mirror Shield reflecting Twinrova's fire blasts (edited to fade out; previously listed as "OOT_MirrorShield_Reflect.wav")388 KBMono, 32 KHz
OOT_MirrorShield_Reflect_Ice_StartThe Mirror Shield reflecting Twinrova's ice blasts (starting and loopable portions)24.7 KBMono, 32 KHz
OOT_MirrorShield_Reflect_Ice_Loop22.6 KBMono, 32 KHz
OOT_MirrorShield_Reflect_IceThe Mirror Shield reflecting Twinrova's ice blasts (edited to fade out)359 KBMono, 32 KHz
OOT_MirrorShield_Absorb1_StartThe Mirror Shield absorbing Twinrova's blasts (starting and loopable portions)34.1 KBMono, 16 KHz
OOT_MirrorShield_Absorb1_Loop32.6 KBMono, 16 KHz
OOT_MirrorShield_Absorb2_Start34 KBMono, 16 KHz
OOT_MirrorShield_Absorb2_Loop16.4 KBMono, 16 KHz
OOT_MirrorShield_Absorb3_Start25.8 KBMono, 16 KHz
OOT_MirrorShield_Absorb3_Loop8.23 KBMono, 16 KHz
OOT_MirrorShield_Absorb1The Mirror Shield absorbing Twinrova's blasts (edited to fade out)135 KBMono, 16 KHz
OOT_MirrorShield_Absorb2115 KBMono, 16 KHz
OOT_MirrorShield_Absorb384.7 KBMono, 16 KHz
OOT_HoverBootsHover Boots activated37.3 KBMono, 16 KHz
OOT_FishingRod_Splash1Fishing lure splashing in water (2 pitches)56.8 KBMono, 32 KHz
OOT_FishingRod_Splash260.5 KBMono, 32 KHz
OOT_FishingRod_SetSetting the hook35.5 KBMono, 32 KHz
OOT_FishingRod_Reel1Reeling in with the fishing rod (2 speeds, loopable)3.9 KBMono, 32 KHz
OOT_FishingRod_Reel22.16 KBMono, 32 KHz
OOT_FishingRod_SplatFish on a lure hitting the ground (also a bottled fish released)16.4 KBMono, 32 KHz
OOT_SilverRupee1Get a silver rupee, #1 to #449.8 KBMono, 22.05 KHz
OOT_SilverRupee249.7 KBMono, 22.05 KHz
OOT_SilverRupee349.5 KBMono, 22.05 KHz
OOT_SilverRupee449.4 KBMono, 22.05 KHz
Menus, etc.
Note: Some of the stereo menu sounds have very little difference from the mono versions.

Download the complete set: OOT_Menus.zip - 44 .wavs, 1.50 MB
(Updated Oct. 17, 2008)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Dialogue_NextContinue to the next dialogue box23.8 KBMono, 22.05 KHz
OOT_Dialogue_DoneDialogue box finished99.3 KBStereo, 22.05 KHz
OOT_Dialogue_Done_Mono49.6 KBMono, 22.05 KHz
OOT_Dialogue_NoSelect "No" on a dialogue box24.9 KBMono, 22.05 KHz
OOT_PressStartPress Start (also used when saving)115 KBStereo, 22.025 KHz
OOT_PressStart_Mono57.8 KBMono, 22.05 KHz
OOT_MainMenu_CursorMove the cursor on the main menu13.9 KBMono, 16 KHz
OOT_MainMenu_SelectMake a selection on the main menu66 KBMono, 32 KHz
OOT_MainMenu_CancelCancel on the main menu46.2 KBMono, 22.05 KHz
OOT_MainMenu_LetterSelect a letter when entering your name25.1 KBMono, 22.05 KHz
OOT_MainMenu_ErrorError on the main menu24.6 KBMono, 16 KHz
OOT_PauseMenu_OpenOpen the pause menu100 KBStereo, 22.05 KHz
OOT_PauseMenu_Open_Mono50.6 KBMono, 22.05 KHz
OOT_PauseMenu_CloseClose the pause menu61.4 KBStereo, 22.05 KHz
OOT_PauseMenu_Close_Mono30.8 KBMono, 22.05 KHz
OOT_PauseMenu_CursorMove the cursor on the pause menu (or other menus)20 KBMono, 32 KHz
OOT_PauseMenu_SelectMake a selection on the pause menu66.2 KBStereo, 22.05 KHz
OOT_PauseMenu_Select_Mono33.5 KBMono, 22.05 KHz
OOT_PauseMenu_Turn_LeftTurn the page on the pause menu59.6 KBStereo, 16 KHz
OOT_PauseMenu_Turn_Right59.5 KBStereo, 16 KHz
OOT_PauseMenu_Turn_Mono30 KBMono, 16 KHz
OOT_Arrow_Select_FireSelecting magic arrows (Fire, Ice, Light)56.9 KBMono, 16 KHz
OOT_Arrow_Select_Ice43.2 KBMono, 16 KHz
OOT_Arrow_Select_Light93.4 KBMono, 32 KHz
OOT_Arrow_SelectSelecting magic arrows (part 2)22.7 KBMono, 16 KHz
OOT_ZTarget_Center1Center the view with Z-Targeting - #1 used in the Overworld, #2 used in Dungeons29.1 KBMono, 22.05 KHz
OOT_ZTarget_Center227.6 KBMono, 22.05 KHz
OOT_ZTarget_ObjectZ-Target an object or character20.4 KBMono, 16 KHz
OOT_ZTarget_EnemyZ-Target an enemy45.9 KBMono, 22.05 KHz
OOT_ZTarget_CancelCancel Z-Targeting18.1 KBMono, 32 KHz
OOT_MiniMap_OnToggling the Mini-Map ('Off' is also used to toggle first-person view)16.5 KBMono, 22.05 KHz
OOT_MiniMap_Off16.6 KBMono, 22.05 KHz
OOT_Countdown1Countdown timer beeps6.3 KBMono, 22.05 KHz
OOT_Countdown214.5 KBMono, 32 KHz
OOT_Countdown351.7 KBStereo, 32 KHz
OOT_Countdown3_Mono27.3 KBMono, 32 KHz
OOT_Ticktock1"Tick-tock" timer in 3 speeds (loopable)65.2 KBMono, 22.05 KHz
OOT_Ticktock232.6 KBMono, 22.05 KHz
OOT_Ticktock316.3 KBMono, 22.05 KHz
OOT_Song_CorrectCorrectly play an ocarina song148 KBStereo, 32 KHz
OOT_Song_Correct_Mono74.5 KBMono, 32 KHz
OOT_Song_ErrorMess up an ocarina song23.4 KBMono, 16 KHz
OOT_MagicRefillMagic bar refilling
Notes: When heard in-game, this sound is panned 40% to the left, and only played for up to 1.25 seconds. This is the full version, converted to mono to save memory.
143 KBMono, 22.05 KHz
OOT_CarrotCarrot meter refilling6.85 KBMono, 11.025 KHz
Navi

Download the complete set: OOT_Navi.zip - 29 .wavs, 957 KB
(Updated June 1, 2010 with 5 voice clips removed and 25 added - 5 pitches for each clip. Pitch #3 is approximately the same as each original.)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Navi_Hello1"Hello!" (5 pitches)28.3 KBMono, 32 KHz
OOT_Navi_Hello228.8 KBMono, 32 KHz
OOT_Navi_Hello329.1 KBMono, 32 KHz
OOT_Navi_Hello429.5 KBMono, 32 KHz
OOT_Navi_Hello530.2 KBMono, 32 KHz
OOT_Navi_Hey1"Hey!" (5 pitches)28 KBMono, 32 KHz
OOT_Navi_Hey228.5 KBMono, 32 KHz
OOT_Navi_Hey329 KBMono, 32 KHz
OOT_Navi_Hey429.5 KBMono, 32 KHz
OOT_Navi_Hey529.9 KBMono, 32 KHz
OOT_Navi_Listen1"Listen!" (5 pitches)40.6 KBMono, 32 KHz
OOT_Navi_Listen241.1 KBMono, 32 KHz
OOT_Navi_Listen341.9 KBMono, 32 KHz
OOT_Navi_Listen442.7 KBMono, 32 KHz
OOT_Navi_Listen543.5 KBMono, 32 KHz
OOT_Navi_Look1"Look!" (5 pitches)33.6 KBMono, 32 KHz
OOT_Navi_Look234.1 KBMono, 32 KHz
OOT_Navi_Look334.7 KBMono, 32 KHz
OOT_Navi_Look435.3 KBMono, 32 KHz
OOT_Navi_Look536 KBMono, 32 KHz
OOT_Navi_WatchOut1"Watch out!" (5 pitches)39.6 KBMono, 32 KHz
OOT_Navi_WatchOut240 KBMono, 32 KHz
OOT_Navi_WatchOut340.9 KBMono, 32 KHz
OOT_Navi_WatchOut441.4 KBMono, 32 KHz
OOT_Navi_WatchOut542.2 KBMono, 32 KHz
OOT_Navi_OutFlying out of Link's pocket35.1 KBMono, 22.05 KHz
OOT_Navi_InFlying back into Link's pocket21.3 KBMono, 22.05 KHz
OOT_Navi_FloatFloating in the intro (loopable)213 KBMono, 32 KHz
OOT_Navi_BonkBumping into a wall ("Eep" sound also used by Ruto)42.9 KBMono, 22.05 KHz
Epona

Download the complete set: OOT_Epona.zip - 17 .wavs, 613 KB
(Updated June 19, 2010 with Ganondorf's horse galloping)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Epona_WalkEpona walking14.3 KBMono, 22.05 KHz
OOT_Epona_GallopEpona galloping26.2 KBMono, 32 KHz
OOT_Epona_Neigh1Epona neighing (2 pitches)109 KBMono, 32 KHz
OOT_Epona_Neigh2116 KBMono, 32 KHz
OOT_Epona_SnortEpona snorting55.4 KBMono, 22.05 KHz
OOT_Epona_JumpEpona jumping20.7 KBMono, 32 KHz
OOT_Epona_LandEpona landing24.2 KBMono, 32 KHz
OOT_Epona_SlideEpona sliding to a stop21.9 KBMono, 16 KHz
OOT_Epona_ScrapeEpona scraping her hoof16.9 KBMono, 22.05 KHz
OOT_Epona_HoovesEpona falling to her hooves after neighing16.8 KBMono, 32 KHz
OOT_YoungEpona_WalkYoung Epona walking11 KBMono, 22.05 KHz
OOT_YoungEpona_GallopYoung Epona galloping20.9 KBMono, 32 KHz
OOT_YoungEpona_NeighYoung Epona neighing93 KBMono, 32 KHz
OOT_YoungEpona_SnortYoung Epona snorting43.3 KBMono, 22.05 KHz
OOT_GanondorfsHorse_GallopGanondorf's horse galloping (loopable)17.7 KBMono, 22.05 KHz
OOT_GanondorfsHorse_NeighGanondorf's horse neighing120 KBMono, 32 KHz
OOT_GanondorfsHorse_SnortGanondorf's horse snorting39.6 KBMono, 16 KHz
Footsteps

Download the complete set: OOT_Steps.zip - 137 .wavs, 1.5 MB
(Updated June 1, 2010 with Push/Crawl sounds)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Steps_Dirt1Walking on Dirt
Young Link uses 1 to 4
Adult Link uses 3 to 6
(The Mysterious Running Man also uses 1 to 4, even when running on grass)
11.8 KBMono, 22.05 KHz
OOT_Steps_Dirt211.9 KBMono, 22.05 KHz
OOT_Steps_Dirt312.1 KBMono, 22.05 KHz
OOT_Steps_Dirt411.9 KBMono, 22.05 KHz
OOT_Steps_Dirt511.9 KBMono, 22.05 KHz
OOT_Steps_Dirt612.1 KBMono, 22.05 KHz
OOT_Steps_Dirt_Jump1Jumping and landing on Dirt (young)15.5 KBMono, 22.05 KHz
OOT_Steps_Dirt_Land115 KBMono, 22.05 KHz
OOT_Steps_Dirt_Jump2Jumping and landing on Dirt (adult)12.9 KBMono, 22.05 KHz
OOT_Steps_Dirt_Land212.6 KBMono, 22.05 KHz
OOT_Steps_Grass1Walking on Grass
Young Link uses 1 to 4
Adult Link uses 4 to 7
8.53 KBMono, 22.05 KHz
OOT_Steps_Grass28.86 KBMono, 22.05 KHz
OOT_Steps_Grass39.11 KBMono, 22.05 KHz
OOT_Steps_Grass49.52 KBMono, 22.05 KHz
OOT_Steps_Grass59.81 KBMono, 22.05 KHz
OOT_Steps_Grass610 KBMono, 22.05 KHz
OOT_Steps_Grass710.3 KBMono, 22.05 KHz
OOT_Steps_Grass_Jump1Jumping and landing on Grass (young)14.8 KBMono, 22.05 KHz
OOT_Steps_Grass_Land114.8 KBMono, 22.05 KHz
OOT_Steps_Grass_Jump2Jumping and landing on Grass (adult)12.2 KBMono, 22.05 KHz
OOT_Steps_Grass_Land212.4 KBMono, 22.05 KHz
OOT_Steps_Stone1Walking on Stone
Young Link uses 1 to 3
Adult Link uses 4 to 6
12.8 KBMono, 22.05 KHz
OOT_Steps_Stone213.8 KBMono, 22.05 KHz
OOT_Steps_Stone313.7 KBMono, 22.05 KHz
OOT_Steps_Stone412.1 KBMono, 22.05 KHz
OOT_Steps_Stone512.6 KBMono, 22.05 KHz
OOT_Steps_Stone612.5 KBMono, 22.05 KHz
OOT_Steps_Stone_Jump1Jumping and landing on Stone (young)17.9 KBMono, 22.05 KHz
OOT_Steps_Stone_Land117.3 KBMono, 22.05 KHz
OOT_Steps_Stone_Jump2Jumping and landing on Stone (adult)12.7 KBMono, 22.05 KHz
OOT_Steps_Stone_Land212.8 KBMono, 22.05 KHz
OOT_Steps_Wood1Walking on Wood
Young Link uses 1 to 3
Adult Link uses 3 to 5
3.31 KBMono, 16 KHz
OOT_Steps_Wood23.4 KBMono, 16 KHz
OOT_Steps_Wood33.51 KBMono, 16 KHz
OOT_Steps_Wood43.57 KBMono, 16 KHz
OOT_Steps_Wood53.63 KBMono, 16 KHz
OOT_Steps_Wood_Jump1Jumping and landing on Wood (young)15.4 KBMono, 22.05 KHz
OOT_Steps_Wood_Land115.1 KBMono, 22.05 KHz
OOT_Steps_Wood_Jump2Jumping and landing on Wood (adult)12.6 KBMono, 22.05 KHz
OOT_Steps_Wood_Land212.9 KBMono, 22.05 KHz
OOT_Steps_Sand1Walking on Sand
Young Link uses 1 to 3
Adult Link uses 3 to 5
11.8 KBMono, 22.05 KHz
OOT_Steps_Sand212.1 KBMono, 22.05 KHz
OOT_Steps_Sand312 KBMono, 22.05 KHz
OOT_Steps_Sand412.1 KBMono, 22.05 KHz
OOT_Steps_Sand512.4 KBMono, 22.05 KHz
OOT_Steps_Sand_Jump1Jumping and landing on Sand (young)15.1 KBMono, 22.05 KHz
OOT_Steps_Sand_Land112.3 KBMono, 22.05 KHz
OOT_Steps_Sand_Jump2Jumping and landing on Sand (adult)12.3 KBMono, 22.05 KHz
OOT_Steps_Sand_Land212.5 KBMono, 22.05 KHz
OOT_Steps_TallGrass1Walking in Tall Grass
Young Link uses 1 and 2
Adult Link uses 3 and 4
33.4 KBMono, 22.05 KHz
OOT_Steps_TallGrass234.2 KBMono, 22.05 KHz
OOT_Steps_TallGrass333.7 KBMono, 22.05 KHz
OOT_Steps_TallGrass434.7 KBMono, 22.05 KHz
OOT_Steps_TallGrass_Jump1Jumping and landing in Tall Grass (young)36.5 KBMono, 22.05 KHz
OOT_Steps_TallGrass_Land143.7 KBMono, 22.05 KHz
OOT_Steps_TallGrass_Jump2Jumping and landing in Tall Grass (adult)39.7 KBMono, 22.05 KHz
OOT_Steps_TallGrass_Land243.8 KBMono, 22.05 KHz
OOT_Steps_ShallowWater1Walking in Shallow Water
Young Link uses 1 and 2
Adult Link uses 3 and 4
11.2 KBMono, 16 KHz
OOT_Steps_ShallowWater211.3 KBMono, 16 KHz
OOT_Steps_ShallowWater311.2 KBMono, 16 KHz
OOT_Steps_ShallowWater411.6 KBMono, 16 KHz
OOT_Steps_ShallowWater_Jump1Jumping and landing in Shallow Water (young)16 KBMono, 22.05 KHz
OOT_Steps_ShallowWater_Land120.8 KBMono, 22.05 KHz
OOT_Steps_ShallowWater_Jump2Jumping and landing in Shallow Water (adult)16.9 KBMono, 22.05 KHz
OOT_Steps_ShallowWater_Land220.7 KBMono, 22.05 KHz
OOT_Steps_DeepWater1Walking in Deep Water
Young Link uses 1 and 2
Adult Link uses 3 and 4
11.3 KBMono, 22.05 KHz
OOT_Steps_DeepWater211.3 KBMono, 22.05 KHz
OOT_Steps_DeepWater311.9 KBMono, 22.05 KHz
OOT_Steps_DeepWater411.8 KBMono, 22.05 KHz
OOT_Steps_DeepWater_Jump1Jumping and landing in Deep Water (young)17.7 KBMono, 22.05 KHz
OOT_Steps_DeepWater_Land120.8 KBMono, 22.05 KHz
OOT_Steps_DeepWater_Jump2Jumping and landing in Deep Water (adult)19.1 KBMono, 22.05 KHz
OOT_Steps_DeepWater_Land221.2 KBMono, 22.05 KHz
OOT_Steps_Carpet1Walking on Carpet
Young Link uses 1 to 3
Adult Link uses 3 to 5
3.91 KBMono, 11.025 KHz
OOT_Steps_Carpet24 KBMono, 11.025 KHz
OOT_Steps_Carpet34.12 KBMono, 11.025 KHz
OOT_Steps_Carpet44.28 KBMono, 11.025 KHz
OOT_Steps_Carpet54.5 KBMono, 11.025 KHz
OOT_Steps_Carpet_Jump1Jumping and landing on Carpet (young)14.7 KBMono, 22.05 KHz
OOT_Steps_Carpet_Land114.8 KBMono, 22.05 KHz
OOT_Steps_Carpet_Jump2Jumping and landing on Carpet (adult)12.3 KBMono, 22.05 KHz
OOT_Steps_Carpet_Land212.4 KBMono, 22.05 KHz
OOT_Steps_Bridge1Walking on a Bridge
Young Link uses 1
Adult Link uses 2
10.1 KBMono, 16 KHz
OOT_Steps_Bridge210 KBMono, 16 KHz
OOT_Steps_Bridge_Jump1Jumping and landing on a Bridge (young)15.2 KBMono, 22.05 KHz
OOT_Steps_Bridge_Land115.7 KBMono, 22.05 KHz
OOT_Steps_Bridge_Jump2Jumping and landing on a Bridge (adult)14.1 KBMono, 22.05 KHz
OOT_Steps_Bridge_Land217.5 KBMono, 22.05 KHz
OOT_Steps_JabuJabu1Walking inside Jabu-Jabu
Young Link uses 1 to 4
Adult Link uses 4 to 7
16.6 KBMono, 22.05 KHz
OOT_Steps_JabuJabu217.4 KBMono, 22.05 KHz
OOT_Steps_JabuJabu318.1 KBMono, 22.05 KHz
OOT_Steps_JabuJabu418.8 KBMono, 22.05 KHz
OOT_Steps_JabuJabu519.5 KBMono, 22.05 KHz
OOT_Steps_JabuJabu620.3 KBMono, 22.05 KHz
OOT_Steps_JabuJabu721.3 KBMono, 22.05 KHz
OOT_Steps_JabuJabu_Jump1Jumping and landing inside Jabu-Jabu (young)14.5 KBMono, 22.05 KHz
OOT_Steps_JabuJabu_Land114.7 KBMono, 22.05 KHz
OOT_Steps_JabuJabu_Jump2Jumping and landing inside Jabu-Jabu (adult)12 KBMono, 22.05 KHz
OOT_Steps_JabuJabu_Land212.3 KBMono, 22.05 KHz
OOT_Steps_Lava1Walking on Lava
Young Link uses 1 and 2
Adult Link uses 2 and 3
17.5 KBMono, 22.05 KHz
OOT_Steps_Lava217.5 KBMono, 22.05 KHz
OOT_Steps_Lava317.4 KBMono, 22.05 KHz
OOT_Steps_Lava_Jump1Jumping and landing on Lava (young)20.2 KBMono, 22.05 KHz
OOT_Steps_Lava_Land122 KBMono, 22.05 KHz
OOT_Steps_Lava_Jump2Jumping and landing on Lava (adult)20 KBMono, 22.05 KHz
OOT_Steps_Lava_Land222 KBMono, 22.05 KHz
OOT_Steps_Ice1Walking on Ice
Young Link uses 1
Adult Link uses 2
7.97 KBMono, 16 KHz
OOT_Steps_Ice28.72 KBMono, 16 KHz
OOT_Steps_Ice_Jump1Jumping and landing on Ice (young)15.2 KBMono, 22.05 KHz
OOT_Steps_Ice_Land113.8 KBMono, 22.05 KHz
OOT_Steps_Ice_Jump2Jumping and landing on Ice (adult)12.7 KBMono, 22.05 KHz
OOT_Steps_Ice_Land213.6 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_DirtPushing large objects or crawling on various surfaces26 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Grass27 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Stone26 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Wood27.4 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Sand26.8 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_TallGrass27.1 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_ShallowWater27.2 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_DeepWater27.4 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Carpet26.8 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Bridge25.7 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_JabuJabu27.1 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Lava27.2 KBMono, 22.05 KHz
OOT_Steps_PushCrawl_Ice27.4 KBMono, 22.05 KHz
OOT_Steps_IronBoots1Walking with Iron Boots14.3 KBMono, 16 KHz
OOT_Steps_IronBoots214.8 KBMono, 16 KHz
OOT_Steps_IronBoots315.4 KBMono, 16 KHz
OOT_Steps_IronBoots416 KBMono, 16 KHz
OOT_Steps_IronBoots_JumpJumping and landing with Iron Boots13.5 KBMono, 16 KHz
OOT_Steps_IronBoots_Land13.6 KBMono, 16 KHz
OOT_Steps_Jingle_Young1Young Link's equipment jingling4.6 KBMono, 16 KHz
OOT_Steps_Jingle_Young24.83 KBMono, 16 KHz
OOT_Steps_Jingle_Young35.01 KBMono, 16 KHz
OOT_Steps_Jingle_Adult1Adult Link's equipment jingling8.29 KBMono, 22.05 KHz
OOT_Steps_Jingle_Adult28.75 KBMono, 22.05 KHz
OOT_Steps_Jingle_Adult39 KBMono, 22.05 KHz
Instruments

Download the complete set: OOT_Notes.zip - 110 .wavs, 3.77 MB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Notes_Ocarina_D_shortOcarina (short)42.6 KBMono, 22.05 KHz
OOT_Notes_Ocarina_F_short39.7 KBMono, 22.05 KHz
OOT_Notes_Ocarina_A_short44.4 KBMono, 22.05 KHz
OOT_Notes_Ocarina_B_short44.8 KBMono, 22.05 KHz
OOT_Notes_Ocarina_D2_short44.6 KBMono, 22.05 KHz
OOT_Notes_Ocarina_D_medOcarina (medium)55.5 KBMono, 22.05 KHz
OOT_Notes_Ocarina_F_med60.5 KBMono, 22.05 KHz
OOT_Notes_Ocarina_A_med56.5 KBMono, 22.05 KHz
OOT_Notes_Ocarina_B_med65.3 KBMono, 22.05 KHz
OOT_Notes_Ocarina_D2_med64.8 KBMono, 22.05 KHz
OOT_Notes_Ocarina_D_longOcarina (long)80.1 KBMono, 22.05 KHz
OOT_Notes_Ocarina_F_long91.4 KBMono, 22.05 KHz
OOT_Notes_Ocarina_A_long86.3 KBMono, 22.05 KHz
OOT_Notes_Ocarina_B_long87.1 KBMono, 22.05 KHz
OOT_Notes_Ocarina_D2_long87.7 KBMono, 22.05 KHz
OOT_Notes_Ocarina_D_loopOcarina (loopable)15 KBMono, 22.05 KHz
OOT_Notes_Ocarina_F_loop12.6 KBMono, 22.05 KHz
OOT_Notes_Ocarina_A_loop10 KBMono, 22.05 KHz
OOT_Notes_Ocarina_B_loop8.87 KBMono, 22.05 KHz
OOT_Notes_Ocarina_D2_loop7.43 KBMono, 22.05 KHz
OOT_Notes_Voice_D_shortMalon's voice (short)39.2 KBMono, 22.05 KHz
OOT_Notes_Voice_F_short39.1 KBMono, 22.05 KHz
OOT_Notes_Voice_A_short39.5 KBMono, 22.05 KHz
OOT_Notes_Voice_B_short39.6 KBMono, 22.05 KHz
OOT_Notes_Voice_D2_short39.5 KBMono, 22.05 KHz
OOT_Notes_Voice_D_medMalon's voice (medium)55 KBMono, 22.05 KHz
OOT_Notes_Voice_F_med56 KBMono, 22.05 KHz
OOT_Notes_Voice_A_med52.8 KBMono, 22.05 KHz
OOT_Notes_Voice_B_med57.6 KBMono, 22.05 KHz
OOT_Notes_Voice_D2_med57.1 KBMono, 22.05 KHz
OOT_Notes_Voice_D_longMalon's voice (long)86.4 KBMono, 22.05 KHz
OOT_Notes_Voice_F_long92.6 KBMono, 22.05 KHz
OOT_Notes_Voice_A_long85.1 KBMono, 22.05 KHz
OOT_Notes_Voice_B_long81.9 KBMono, 22.05 KHz
OOT_Notes_Voice_D2_long83.8 KBMono, 22.05 KHz
OOT_Notes_Voice_D_loopMalon's voice (loopable)12.3 KBMono, 22.05 KHz
OOT_Notes_Voice_F_loop10.3 KBMono, 22.05 KHz
OOT_Notes_Voice_A_loop8.24 KBMono, 22.05 KHz
OOT_Notes_Voice_B_loop7.35 KBMono, 22.05 KHz
OOT_Notes_Voice_D2_loop6.18 KBMono, 22.05 KHz
OOT_Notes_Whistle_D_medImpa's whistle (medium)51.1 KBMono, 22.05 KHz
OOT_Notes_Whistle_F_med50.3 KBMono, 22.05 KHz
OOT_Notes_Whistle_A_med49 KBMono, 22.05 KHz
OOT_Notes_Whistle_B_med52.2 KBMono, 22.05 KHz
OOT_Notes_Whistle_D2_med52.5 KBMono, 22.05 KHz
OOT_Notes_Whistle_D_longImpa's whistle (long)77.6 KBMono, 22.05 KHz
OOT_Notes_Whistle_F_long82.4 KBMono, 22.05 KHz
OOT_Notes_Whistle_A_long80 KBMono, 22.05 KHz
OOT_Notes_Whistle_B_long76.3 KBMono, 22.05 KHz
OOT_Notes_Whistle_D2_long79.3 KBMono, 22.05 KHz
OOT_Notes_Whistle_D_loopImpa's whistle (loopable)8.38 KBMono, 22.05 KHz
OOT_Notes_Whistle_F_loop7.06 KBMono, 22.05 KHz
OOT_Notes_Whistle_A_loop5.61 KBMono, 22.05 KHz
OOT_Notes_Whistle_B_loop5 KBMono, 22.05 KHz
OOT_Notes_Whistle_D2_loop4.21 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D_shortWindmill Guy's music box (short)35.9 KBMono, 22.05 KHz
OOT_Notes_MusicBox_F_short36.1 KBMono, 22.05 KHz
OOT_Notes_MusicBox_A_short36.2 KBMono, 22.05 KHz
OOT_Notes_MusicBox_B_short35.9 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D2_short35.9 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D_medWindmill Guy's music box (medium)44.9 KBMono, 22.05 KHz
OOT_Notes_MusicBox_F_med44.8 KBMono, 22.05 KHz
OOT_Notes_MusicBox_A_med47.8 KBMono, 22.05 KHz
OOT_Notes_MusicBox_B_med53.3 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D2_med52.5 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D_longWindmill Guy's music box (long)75.4 KBMono, 22.05 KHz
OOT_Notes_MusicBox_F_long82.3 KBMono, 22.05 KHz
OOT_Notes_MusicBox_A_long78.1 KBMono, 22.05 KHz
OOT_Notes_MusicBox_B_long77.5 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D2_long79.3 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D_loopWindmill Guy's music box (loopable)18.4 KBMono, 22.05 KHz
OOT_Notes_MusicBox_F_loop15.3 KBMono, 22.05 KHz
OOT_Notes_MusicBox_A_loop12.2 KBMono, 22.05 KHz
OOT_Notes_MusicBox_B_loop10.7 KBMono, 22.05 KHz
OOT_Notes_MusicBox_D2_loop9.15 KBMono, 22.05 KHz
OOT_Notes_Harp_D_shortSheik's harp (short)49.2 KBMono, 22.05 KHz
OOT_Notes_Harp_F_short54.7 KBMono, 22.05 KHz
OOT_Notes_Harp_A_short48.6 KBMono, 22.05 KHz
OOT_Notes_Harp_B_short49.8 KBMono, 22.05 KHz
OOT_Notes_Harp_D2_short48.9 KBMono, 22.05 KHz
OOT_Notes_Harp_D_longSheik's harp (long)92.6 KBMono, 22.05 KHz
OOT_Notes_Harp_F_long95.5 KBMono, 22.05 KHz
OOT_Notes_Harp_A_long94.6 KBMono, 22.05 KHz
OOT_Notes_Harp_B_long91.4 KBMono, 22.05 KHz
OOT_Notes_Harp_D2_long92.2 KBMono, 22.05 KHz
OOT_Notes_Flute_D_shortSkull Kid's flute (short)39.8 KBMono, 22.05 KHz
OOT_Notes_Flute_F_short40 KBMono, 22.05 KHz
OOT_Notes_Flute_A_short36.2 KBMono, 22.05 KHz
OOT_Notes_Flute_B_short39.4 KBMono, 22.05 KHz
OOT_Notes_Flute_D2_short39.9 KBMono, 22.05 KHz
OOT_Notes_Flute_D_medSkull Kid's flute (medium)50 KBMono, 22.05 KHz
OOT_Notes_Flute_F_med53.4 KBMono, 22.05 KHz
OOT_Notes_Flute_A_med52.1 KBMono, 22.05 KHz
OOT_Notes_Flute_B_med57.7 KBMono, 22.05 KHz
OOT_Notes_Flute_D2_med57.5 KBMono, 22.05 KHz
OOT_Notes_Flute_D_longSkull Kid's flute (long)82.4 KBMono, 22.05 KHz
OOT_Notes_Flute_F_long90.2 KBMono, 22.05 KHz
OOT_Notes_Flute_A_long82.3 KBMono, 22.05 KHz
OOT_Notes_Flute_B_long81.6 KBMono, 22.05 KHz
OOT_Notes_Flute_D2_long83.3 KBMono, 22.05 KHz
OOT_Notes_Flute_D_loopSkull Kid's flute (loopable)6.04 KBMono, 22.05 KHz
OOT_Notes_Flute_F_loop5.09 KBMono, 22.05 KHz
OOT_Notes_Flute_A_loop4.05 KBMono, 22.05 KHz
OOT_Notes_Flute_B_loop3.61 KBMono, 22.05 KHz
OOT_Notes_Flute_D2_loop3.04 KBMono, 22.05 KHz
OOT_Notes_Frog_DFrogs6.8 KBMono, 22.05 KHz
OOT_Notes_Frog_F6.59 KBMono, 22.05 KHz
OOT_Notes_Frog_A6.27 KBMono, 22.05 KHz
OOT_Notes_Frog_B5.92 KBMono, 22.05 KHz
OOT_Notes_Frog_D26.8 KBMono, 22.05 KHz
Enemies
Notes: Some enemies also make non-combat sounds, such as Ganondorf's laugh, which are under the Voices category.

Many of the Enemy / Voice sounds appear to be low-quality or fuzzy, but are actually like that in the game.

All "Hit" and "Die" sounds with a filename ending in "X" have the "Hit Enemy" sound included. Alternate versions with this sound removed are included wherever possible.

Download the complete set: OOT_Enemies.zip - 262 .wavs, 8.02 MB
(Updated May 5, 2012 with Poe Lantern sounds)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Enemy_HitAn enemy getting hit38.4 KBMono, 32 KHz
OOT_Enemy_BounceAn enemy bouncing on the ground after death (Regular, Double, and Long; Regular also used when Stalfos and Tektite land from a jump; Double also used when Stalfos appears and lands from the ceiling; Long also used for the shockwave from Big Moblin's club)12.3 KBMono, 16 KHz
OOT_Enemy_Bounce_Double15.4 KBMono, 16 KHz
OOT_Enemy_Bounce_Long35.1 KBMono, 16 KHz
OOT_Enemy_Poof1An enemy vanishing (3 pitches)7.11 KBMono, 11.025 KHz
OOT_Enemy_Poof27.25 KBMono, 11.025 KHz
OOT_Enemy_Poof37.23 KBMono, 11.025 KHz
OOT_Enemy_BlowAn enemy blowing up38.5 KBMono, 22.05 KHz
OOT_DekuScrub_UpDeku Scrub appearing and hiding25.6 KBMono, 22.05 KHz
OOT_DekuScrub_Down26.2 KBMono, 22.05 KHz
OOT_DekuScrub_SpitDeku Scrub (or Octorok) spitting a rock12.5 KBMono, 32 KHz
OOT_DekuScrub_CrumbleDeku Scrub's rock crumbling (also used by Octorok)23.2 KBMono, 22.05 KHz
OOT_DekuScrub_StepDeku Scrub running away17.6 KBMono, 22.05 KHz
OOT_DekuScrub_TalkDeku Scrub "talking"15.1 KBMono, 32 KHz
OOT_DekuScrub_HitDeku Scrub getting hit15.4 KBMono, 32 KHz
OOT_DekuScrub_HitX38.4 KBMono, 32 KHz
OOT_DekuScrub_DieDeku Scrub dying22.9 KBMono, 32 KHz
OOT_DekuScrub_DieX38.4 KBMono, 32 KHz
OOT_DekuBaba_GrowDeku Baba growing (also Mini Floormaster growing)12.8 KBMono, 16 KHz
OOT_DekuBaba_LungeDeku Baba lunging at Link23.9 KBMono, 32 KHz
OOT_DekuBaba_BiteDeku Baba biting9.65 KBMono, 22.05 KHz
OOT_DekuBaba_BackDeku Baba backing off25.9 KBMono, 22.05 KHz
OOT_DekuBaba_DieXDeku Baba dying52.5 KBMono, 32 KHz
OOT_BigDekuBaba_LungeBig Deku Baba lunging at Link36.1 KBMono, 32 KHz
OOT_BigDekuBaba_BiteBig Deku Baba biting11.7 KBMono, 16 KHz
OOT_BigDekuBaba_DieXBig Deku Baba dying52.6 KBMono, 16 KHz
OOT_Octorok_JumpOctorok jumping out of water49.4 KBMono, 22.05 KHz
OOT_Octorok_LandOctorok landing on water40.3 KBMono, 22.05 KHz
OOT_Octorok_FloatOctorok floating on water12.5 KBMono, 11.025 KHz
OOT_Octorok_SinkOctorok sinking25.2 KBMono, 11.025 KHz
OOT_Octorok_DieXOctorok dying19.5 KBMono, 16 KHz
OOT_Octorok_PoofOctorok's last breath (also used by Bigocto)12.4 KBMono, 22.05 KHz
OOT_Skulltula_DescendSkulltula descending and ascending26.4 KBMono, 22.05 KHz
OOT_Skulltula_Ascend24.6 KBMono, 22.05 KHz
OOT_Skulltula_LurkSkulltula lurking24.6 KBMono, 22.05 KHz
OOT_Skulltula_ShakeSkulltula shaking35.9 KBMono, 16 KHz
OOT_Skulltula_TurnSkulltula turning around28.3 KBMono, 32 KHz
OOT_Skulltula_SwingSkulltula swinging back and forth60.1 KBMono, 22.05 KHz
OOT_Skulltula_HitSkulltula getting hit27.5 KBMono, 32 KHz
OOT_Skulltula_HitX38.4 KBMono, 32 KHz
OOT_Skulltula_DieXSkulltula dying40.7 KBMono, 22.05 KHz
OOT_Skullwalltula_TurnSkullwalltula (and Gold Skulltula) turning26.5 KBMono, 22.05 KHz
OOT_GohmaLarva_HatchGohma Larva hatching from an egg34.9 KBMono, 22.05 KHz
OOT_GohmaLarva_StepGohma Larva taking a step5.42 KBMono, 22.05 KHz
OOT_GohmaLarva_LungeGohma Larva lunging at Link (landing sound is the same as Wallmaster Drop)10.6 KBMono, 22.05 KHz
OOT_GohmaLarva_HitGohma Larva getting hit23.5 KBMono, 32 KHz
OOT_GohmaLarva_HitX38.4 KBMono, 32 KHz
OOT_GohmaLarva_RunGohma Larva running away20.5 KBMono, 22.05 KHz
OOT_GohmaLarva_DieGohma Larva dying26.8 KBMono, 22.05 KHz
OOT_GohmaLarva_DieX26.8 KBMono, 22.05 KHz
OOT_Stalchild_AppearStalchild appearing and disappearing12.9 KBMono, 11.025 KHz
OOT_Stalchild_Disappear43.1 KBMono, 11.025 KHz
OOT_Stalchild_StepStalchild taking a step9.37 KBMono, 22.05 KHz
OOT_Stalchild_AttackStalchild attacking Link25.1 KBMono, 22.05 KHz
OOT_Stalchild_HitStalchild getting hit22.3 KBMono, 22.05 KHz
OOT_Stalchild_HitX26.5 KBMono, 22.05 KHz
OOT_Stalchild_DieXStalchild dying30 KBMono, 22.05 KHz
OOT_Peahat_SproutPeahat sprouting and taking flight32.1 KBMono, 22.05 KHz
OOT_Peahat_FlyPeahat flying (loopable)56.4 KBMono, 32 KHz
OOT_Peahat_HitXPeahat getting hit and dying69.5 KBMono, 32 KHz
OOT_PeahatLarva_FlyPeahat Larva flying (loopable; also used by Flying Pots)15.8 KBMono, 32 KHz
OOT_Keese_FlapKeese flapping its wings10.4 KBMono, 22.05 KHz
OOT_Keese_AttackKeese after pecking Link36.7 KBMono, 32 KHz
OOT_Keese_DieKeese dying19.5 KBMono, 22.05 KHz
OOT_Keese_DieX26.5 KBMono, 22.05 KHz
OOT_Wolfos_Howl1Wolfos howling while appearing60.8 KBMono, 22.05 KHz
OOT_Wolfos_Howl2Wolfos howling during combat39.2 KBMono, 16 KHz
OOT_Wolfos_StepWolfos taking a step5.43 KBMono, 22.05 KHz
OOT_Wolfos_SlashWolfos slashing at Link31.1 KBMono, 22.05 KHz
OOT_Wolfos_HitWolfos getting hit23 KBMono, 16 KHz
OOT_Wolfos_HitX23 KBMono, 16 KHz
OOT_Wolfos_DieWolfos dying56.7 KBMono, 22.05 KHz
OOT_Wolfos_DieX56.7 KBMono, 22.05 KHz
OOT_Stalfos_LaughStalfos laughing45.3 KBMono, 16 KHz
OOT_Stalfos_StepStalfos taking a step (previously listed as "OOT_Wolfos_Step")8.39 KBMono, 22.05 KHz
OOT_Stalfos_AttackStalfos attacking26.5 KBMono, 22.05 KHz
OOT_Stalfos_HitStalfos getting hit40.1 KBMono, 22.05 KHz
OOT_Stalfos_HitX40.1 KBMono, 22.05 KHz
OOT_Stalfos_DieXStalfos dying76.5 KBMono, 22.05 KHz
OOT_Lizalfos_TalkLizalfos "talking" (same sounds used for Dinolfos)19.5 KBMono, 22.05 KHz
OOT_Lizalfos_AttackLizalfos attacking23.9 KBMono, 22.05 KHz
OOT_Lizalfos_StepLizalfos taking a step (also used sometimes by ReDead)6.27 KBMono, 22.05 KHz
OOT_Lizalfos_Step2Lizalfos taking a double-step10.5 KBMono, 22.05 KHz
OOT_Lizalfos_JumpLizalfos jumping17.4 KBMono, 22.05 KHz
OOT_Lizalfos_HitLizalfos getting hit21.2 KBMono, 22.05 KHz
OOT_Lizalfos_HitX26.5 KBMono, 22.05 KHz
OOT_Lizalfos_DieLizalfos dying26.8 KBMono, 22.05 KHz
OOT_Lizalfos_DieX26.8 KBMono, 22.05 KHz
OOT_Moblin_StepMoblin taking a step (also used by the Mysterious Running Man wearing the Bunny Hood; repeats every 0.25 seconds)4.64 KBMono, 11.025 KHz
OOT_Moblin_GrowlMoblin growling8.85 KBMono, 11.025 KHz
OOT_Moblin_RoarMoblin roaring33.6 KBMono, 22.05 KHz
OOT_Moblin_RunMoblin running at Link16.7 KBMono, 22.05 KHz
OOT_Moblin_Spear_OutMoblin extending and retracting its spear16.5 KBMono, 22.05 KHz
OOT_Moblin_Spear_In7.71 KBMono, 22.05 KHz
OOT_Moblin_ReboundMoblin rebounding after spearing Link15 KBMono, 11.025 KHz
OOT_Moblin_HitMoblin getting hit / dying (also used by Big Moblin)23 KBMono, 22.05 KHz
OOT_Moblin_HitX26.5 KBMono, 22.05 KHz
OOT_BigMoblin_Swing_BackBig Moblin swinging his club back and down (sound of the club's shockwave is Enemy Bounce Long)55.1 KBMono, 22.05 KHz
OOT_BigMoblin_Swing_Down48.9 KBMono, 22.05 KHz
OOT_Armos_AliveArmos coming to life39.6 KBMono, 16 KHz
OOT_Armos_MoanArmos moaning39.8 KBMono, 16 KHz
OOT_Armos_LeapArmos leaping toward Link (also a Fake Door falling)17.7 KBMono, 32 KHz
OOT_Armos_HitArmos getting hit30.8 KBMono, 22.05 KHz
OOT_Armos_HitX30.8 KBMono, 22.05 KHz
OOT_Armos_DieArmos dying64.2 KBMono, 22.05 KHz
OOT_Armos_DieX63.1 KBMono, 22.05 KHz
OOT_Beamos_TurnBeamos turning (loopable)224 KBMono, 22.05 KHz
OOT_Beamos_AlertBeamos alerted to Link24.5 KBMono, 22.05 KHz
OOT_Beamos_FollowBeamos following Link (loopable)427 KBMono, 16 KHz
OOT_Beamos_BeamBeamos beaming (loopable)5.96 KBMono, 32 KHz
OOT_BabyDodongo_CrawlBaby Dodongo crawling (swallowing bombs uses the Like-Like Grab sound, appearing and disappearing uses the Leever sounds)8.22 KBMono, 11.025 KHz
OOT_BabyDodongo_JumpBaby Dodongo jumping25.8 KBMono, 22.05 KHz
OOT_BabyDodongo_StunBaby Dodongo stunned (like Deku Nut stun but higher-pitched)22.9 KBMono, 22.05 KHz
OOT_BabyDodongo_HitBaby Dodongo getting hit26.1 KBMono, 22.05 KHz
OOT_BabyDodongo_HitX26.4 KBMono, 22.05 KHz
OOT_Dodongo_StepDodongo taking a step17.1 KBMono, 22.05 KHz
OOT_Dodongo_InhaleDodongo inhaling44.8 KBMono, 22.05 KHz
OOT_Dodongo_ExhaleDodongo exhaling (previously listed as "OOT_Dodongo_Flame.wav")39.6 KBMono, 22.05 KHz
OOT_Dodongo_FlameDodongo breathing fire17.8 KBMono, 11.025 KHz
OOT_Dodongo_HitXDodongo getting hit24.6 KBMono, 22.05 KHz
OOT_Dodongo_DieXDodongo dying49.4 KBMono, 22.05 KHz
OOT_Tektite_TurnTektite turning in place7.46 KBMono, 22.05 KHz
OOT_Tektite_JumpTektite jumping (also used by Stalfos and Flare Dancer) (uses Enemy Bounce sound when landing)10.7 KBMono, 22.05 KHz
OOT_Tektite_WaterTurn1Tektite turning in place on water (3 pitches)12.5 KBMono, 9 KHz
OOT_Tektite_WaterTurn212.5 KBMono, 8.5 KHz
OOT_Tektite_WaterTurn312.5 KBMono, 8 KHz
OOT_Tektite_WaterJumpTektite jumping and landing on water27.9 KBMono, 22.05 KHz
OOT_Tektite_WaterLand28.4 KBMono, 22.05 KHz
OOT_Tektite_HitTektite getting hit26.9 KBMono, 22.05 KHz
OOT_Tektite_HitX26.9 KBMono, 22.05 KHz
OOT_Tektite_DieTektite dying50.2 KBMono, 22.05 KHz
OOT_Tektite_DieX50.2 KBMono, 22.05 KHz
OOT_Shabom_BounceShabom (bubbles in Jabu-Jabu's Belly) bouncing16.4 KBMono, 16 KHz
OOT_Shabom_PopShabom popping18.3 KBMono, 32 KHz
OOT_Biri_LurkBiri (electric jellyfish) lurking33.6 KBMono, 16 KHz
OOT_Biri_Shock1Biri electrifying while shocking Link (3 samples of randomly-generated sounds)32.1 KBMono, 16 KHz
OOT_Biri_Shock230.9 KBMono, 16 KHz
OOT_Biri_Shock330.5 KBMono, 16 KHz
OOT_Biri_RetreatBiri retreating after shocking Link47.3 KBMono, 22.05 KHz
OOT_Biri_BubbleBiri turning into bubbles after dying33.4 KBMono, 11.025 KHz
OOT_Bari_SwingBari (large Biri) swinging a tentacle29.4 KBMono, 16 KHz
OOT_Bari_HitBari getting hit (also used for Biri dying)13.9 KBMono, 22.05 KHz
OOT_Bari_HitX26.4 KBMono, 22.05 KHz
OOT_Bari_DieBari dying22.8 KBMono, 22.05 KHz
OOT_Bari_DieX23.4 KBMono, 22.05 KHz
OOT_Bari_SplitBari splitting into 3 Biri after dying16.5 KBMono, 16 KHz
OOT_Tailpasaran_LurkTailpasaran lurking18.6 KBMono, 16 KHz
OOT_Tailpasaran_FlyTailpasaran flying (loopable)121 KBMono, 32 KHz
OOT_Tailpasaran_DieXTailpasaran dying28.1 KBMono, 22.05 KHz
OOT_Stinger_AppearStinger appearing from Jabu-Jabu's flesh48 KBMono, 22.05 KHz
OOT_Stinger_DiveStinger diving back into hiding24.8 KBMono, 22.05 KHz
OOT_Stinger_FlyStinger flying (loopable)116 KBMono, 22.05 KHz
OOT_Stinger_BounceStinger bouncing when stunned25.9 KBMono, 22.05 KHz
OOT_Stinger_ChaseStinger (underwater) seeing Link and chasing17.5 KBMono, 32 KHz
OOT_Stinger_AttackStinger (underwater) pecking at Link16.6 KBMono, 32 KHz
OOT_Stinger_HitXStinger getting hit21.3 KBMono, 22.05 KHz
OOT_Stinger_DieXStinger dying78.6 KBMono, 22.05 KHz
OOT_ParasiticTentacle_Swing_BackParasitic Tentacle swinging back (swinging forward sound is Skulltula Swing)59.4 KBMono, 22.05 KHz
OOT_ParasiticTentacle_HitXParasitic Tentacle getting hit46.6 KBMono, 22.05 KHz
OOT_ParasiticTentacle_DieXParasitic Tentacle dying83.4 KBMono, 22.05 KHz
OOT_LikeLike_MoveLike-Like (and Torch Slug) moving26.8 KBMono, 16 KHz
OOT_LikeLike_MoanLike-Like moaning (also Morpha grabbing Link)40.5 KBMono, 16 KHz
OOT_LikeLike_GrabLike-Like grabbing at Link33.6 KBMono, 22.05 KHz
OOT_LikeLike_ChewLike-Like chewing Link49.1 KBMono, 16 KHz
OOT_LikeLike_HitLike-Like getting hit39.1 KBMono, 32 KHz
OOT_LikeLike_HitX39.1 KBMono, 32 KHz
OOT_LikeLike_DieXLike-Like dying80.5 KBMono, 22.05 KHz
OOT_TorchSlug_HissTorch Slug hissing31.3 KBMono, 32 KHz
OOT_TorchSlug_HitTorch Slug getting hit29.4 KBMono, 22.05 KHz
OOT_TorchSlug_HitX29.4 KBMono, 22.05 KHz
OOT_TorchSlug_DieXTorch Slug dying56.9 KBMono, 22.05 KHz
OOT_FloorTile_Spin_SlowFloor Tile rising and spinning (loopable; repeats 6 times)17.7 KBMono, 32 KHz
OOT_FloorTile_Spin_FastFloor Tile spinning towards Link (loopable)15.8 KBMono, 32 KHz
OOT_Guay_FlapGuay flapping its wings20.4 KBMono, 22.05 KHz
OOT_Guay_Cackle1Guay cackling18.1 KBMono, 22.05 KHz
OOT_Guay_Cackle230.1 KBMono, 22.05 KHz
OOT_Guay_DieGuay dying29.7 KBMono, 22.05 KHz
OOT_Guay_DieX29.7 KBMono, 22.05 KHz
OOT_Leever_AppearLeever appearing and disappearing (also used by Baby Dodongo)24.3 KBMono, 22.05 KHz
OOT_Leever_Disappear87.2 KBMono, 22.05 KHz
OOT_Leever_MoveLeever chasing Link (also enflamed platforms inside Jabu-Jabu and Fake Doors wobbling)18.2 KBMono, 22.05 KHz
OOT_Leever_DieLeever dying ("Hit" sound is the same as Like-Like's)51 KBMono, 22.05 KHz
OOT_Leever_DieX51 KBMono, 22.05 KHz
OOT_Bubble_LaughBubble (flying skull) laughing30.3 KBMono, 16 KHz
OOT_Bubble_FloatBubble floating8.96 KBMono, 22.05 KHz
OOT_Bubble_Shield_DownBubble's protective aura coming down and up35.5 KBMono, 22.05 KHz
OOT_Bubble_Shield_Up35.4 KBMono, 22.05 KHz
OOT_Bubble_AttackBubble hitting Link14.6 KBMono, 22.05 KHz
OOT_Bubble_HitXBubble getting hit40.3 KBMono, 22.05 KHz
OOT_Bubble_DieXBubble dying56 KBMono, 22.05 KHz
OOT_ReDead_MoanReDead moaning (all ReDead sounds also used by Gibdo)133 KBMono, 16 KHz
OOT_ReDead_ScreamReDead screaming (freezes Link)66.9 KBMono, 22.05 KHz
OOT_ReDead_HumpReDead humping Link25.2 KBMono, 22.05 KHz
OOT_ReDead_FreezeReDead frozen by the Sun's Song56.9 KBMono, 32 KHz
OOT_ReDead_HitReDead getting hit45.5 KBMono, 22.05 KHz
OOT_ReDead_HitX45.5 KBMono, 22.05 KHz
OOT_ReDead_DieReDead dying89.1 KBMono, 22.05 KHz
OOT_ReDead_DieX89.1 KBMono, 22.05 KHz
OOT_Wallmaster_ShadowWallmaster's shadow growing168 KBMono, 22.05 KHz
OOT_Wallmaster_DropWallmaster dropping down (also Floormaster and Gohma Larva landing)17 KBMono, 22.05 KHz
OOT_Wallmaster_LurkWallmaster lurking (also Floor Master walking)9.84 KBMono, 22.05 KHz
OOT_Wallmaster_GrabWallmaster grabbing Link17.8 KBMono, 22.05 KHz
OOT_Wallmaster_AwayWallmaster floating away58.7 KBMono, 22.05 KHz
OOT_Wallmaster_HitXWallmaster/Floormaster getting hit35.8 KBMono, 22.05 KHz
OOT_Wallmaster_DieXWallmaster/Floormaster dying44.4 KBMono, 22.05 KHz
OOT_Floormaster_AttackFloormaster attacking Link49.6 KBMono, 22.05 KHz
OOT_Floormaster_SplitFloormaster splitting into Minis17.5 KBMono, 22.05 KHz
OOT_Floormaster_AfterGrowFloormaster dancing after regrowing (repeats 3 times)31.9 KBMono, 22.05 KHz
OOT_MiniFloormaster_LandMini Floormaster landing on the ground17 KBMono, 22.05 KHz
OOT_MiniFloormaster_StepMini Floormaster taking a step3.47 KBMono, 11.025 KHz
OOT_MiniFloormaster_ChokeMini Floormaster choking Link36.8 KBMono, 16 KHz
OOT_MiniFloormaster_DieXMini Floormaster dying48 KBMono, 32 KHz
OOT_Poe_LaughPoe laughing80.1 KBMono, 32 KHz
OOT_Poe_AppearPoe appearing and vanishing71.8 KBMono, 22.05 KHz
OOT_Poe_Vanish72.2 KBMono, 22.05 KHz
OOT_Poe_FloatPoe floating around (loopable)50.4 KBMono, 16 KHz
OOT_Poe_LanternPoe swinging a lantern14.7 KBMono, 22.05 KHz
OOT_Poe_HitXPoe getting hit21.4 KBMono, 22.05 KHz
OOT_Poe_DieXPoe dying27 KBMono, 22.05 KHz
OOT_Poe_ShrinkPoe's spirit remains shrinking54.2 KBMono, 32 KHz
OOT_Poe_SpiritPoe's spirit remains floating (repeats every 2.19 seconds)83.3 KBMono, 16 KHz
OOT_Poe_LanternShatterPoe's lantern shattering20.9 KBMono, 22.05 KHz
OOT_BigPoe_RetreatBig Poe retreating from Link (loopable; also used by Damp�'s ghost)27.1 KBMono, 22.05 KHz
OOT_ShellBlade_AttackShell Blade turning around and attacking15.8 KBMono, 16 KHz
OOT_ShellBlade_DieXShell Blade dying71 KBMono, 22.05 KHz
OOT_Spike_RollSpike rolling toward Link (loopable)13.5 KBMono, 22.05 KHz
OOT_Spike_StunSpike getting stunned, turning into a stone21.5 KBMono, 16 KHz
OOT_Spike_DieSpike dying (no Enemy Hit sound is used)32.8 KBMono, 32 KHz
OOT_Anubis_Fire_ShootAnubis shooting a fireball (edited to fade out)64.1 KBMono, 11.025 KHz
OOT_Anubis_Fire_BurnAnubis's fireball burning on collision40.6 KBMono, 16 KHz
OOT_Anubis_DieAnubis dying97.2 KBMono, 22.05 KHz
OOT_Anubis_DieX97.2 KBMono, 22.05 KHz
OOT_Freezzard_BlowFreezzard blowing icy air144 KBMono, 22.05 KHz
OOT_Freezzard_HitFreezzard getting hit31 KBMono, 22.05 KHz
OOT_Freezzard_HitX31 KBMono, 22.05 KHz
OOT_Freezzard_DieFreezzard dying64.6 KBMono, 22.05 KHz
OOT_Freezzard_DieX64.6 KBMono, 22.05 KHz
OOT_Gerudo_KOGerudo guard knocked out by an arrow (also used when Sheik is hurt)18.3 KBMono, 22.05 KHz
OOT_Gerudo_AttackGerudo attacking (voice and swipe)20.3 KBMono, 22.05 KHz
OOT_Gerudo_Attack_Swipe21.7 KBMono, 22.05 KHz
OOT_Gerudo_BreatheGerudo breathing43.9 KBMono, 22.05 KHz
OOT_Gerudo_HitGerudo getting hit28.5 KBMono, 22.05 KHz
OOT_Gerudo_HitX28.5 KBMono, 22.05 KHz
OOT_Gerudo_DieGerudo dying48.9 KBMono, 22.05 KHz
OOT_Gerudo_DieX48.9 KBMono, 22.05 KHz
OOT_IronKnuckle_AliveIron Knuckle coming to life40 KBMono, 22.05 KHz
OOT_IronKnuckle_SnapIron Knuckle snapping its fingers5.57 KBMono, 22.05 KHz
OOT_IronKnuckle_ShakeIron Knuckle shaking its battle axe11.9 KBMono, 22.05 KHz
OOT_IronKnuckle_StepIron Knuckle taking a step12.5 KBMono, 16 KHz
OOT_IronKnuckle_AttackIron Knuckle attacking (voice and swipe) (Enemy Bounce sound used when axe hits the ground)35.2 KBMono, 22.05 KHz
OOT_IronKnuckle_Attack_Swipe30.6 KBMono, 16 KHz
OOT_IronKnuckle_StuckIron Knuckle grunting when axe is stuck22.6 KBMono, 16 KHz
OOT_IronKnuckle_RunIron Knuckle running (also used when shaking its battle axe)27.5 KBMono, 16 KHz
OOT_IronKnuckle_HitXIron Knuckle getting hit21.8 KBMono, 16 KHz
OOT_IronKnuckle_DropIron Knuckle dropping a layer of armour12.9 KBMono, 16 KHz
OOT_IronKnuckle_HurtIron Knuckle hurt (voice)28.5 KBMono, 22.05 KHz
OOT_IronKnuckle_DieIron Knuckle dying41.9 KBMono, 16 KHz
OOT_IronKnuckle_DieX41.9 KBMono, 16 KHz
OOT_IronKnuckle_Crumble1Iron Knuckle's armour crumbling19.8 KBMono, 22.05 KHz
OOT_IronKnuckle_Crumble2103 KBMono, 22.05 KHz
OOT_IronKnuckle_Crumble360.6 KBMono, 22.05 KHz
OOT_IronKnuckle_Crumble458.5 KBMono, 22.05 KHz
Mini-Bosses
Note: Some dungeon mini-bosses such as Lizalfos and Iron Knuckle appear later as regular enemies, so they remain in the Enemies category. This category is for enemies fought exclusively as dungeon mini-bosses.

Dark Link uses Adult Link sounds with a pitch adjustment processed in-game, so they are not directly found in the game's data. I have made near-perfect edits that are now available.

Download the complete set: OOT_MiniBosses.zip - 42 .wavs, 1.79 MB
(Updated May 11, 2009 with Dark Link sounds)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Bigocto_TalkBigocto talking10.8 KBMono, 11.05 KHz
OOT_Bigocto_Walk1Bigocto walking through water (4 pitches, all loopable and used randomly in rapid sequence. Previous "Walk" sound was incorrect.)8.37 KBMono, 22.05 KHz
OOT_Bigocto_Walk28.37 KBMono, 22.05 KHz
OOT_Bigocto_Walk37.98 KBMono, 22.05 KHz
OOT_Bigocto_Walk48.19 KBMono, 22.05 KHz
OOT_Bigocto_StunBigocto stunned42.6 KBMono, 22.05 KHz
OOT_Bigocto_HitXBigocto getting hit26.9 KBMono, 22.05 KHz
OOT_Bigocto_DieXBigocto dying27 KBMono, 22.05 KHz
OOT_Bigocto_ShrinkBigocto shrinking after death (followed by Octorok Poof sound)55.1 KBMono, 22.05 KHz
OOT_PoeSister_Lurk1Poe Sister lurking (Poe Sisters also use several regular Poe sounds)46.3 KBMono, 32 KHz
OOT_PoeSister_Lurk247.6 KBMono, 32 KHz
OOT_PoeSister_Lurk348.8 KBMono, 32 KHz
OOT_PoeSister_Lurk450.2 KBMono, 32 KHz
OOT_PoeSister_LowLaughPoe Sisters' low-pitched laugh74.2 KBMono, 22.05 KHz
OOT_PoeSister_SpinPoe Sister spinning26.6 KBMono, 32 KHz
OOT_PoeSister_DiePoe Sisters dying (also a Poe being caught in a bottle)42.7 KBMono, 22.05 KHz
OOT_PoeSister_DieX42.7 KBMono, 22.05 KHz
OOT_FlareDancer_LaughFlare Dancer laughing and forming a body107 KBMono, 22.05 KHz
OOT_FlareDancer_SpinFlare Dancer spinning in place (loopable)42.7 KBMono, 32 KHz
OOT_FlareDancer_ThrowFlare Dancer throwing flames49.1 KBMono, 11.025 KHz
OOT_FlareDancer_CircleFlare Dancer circling the room (loopable)291 KBMono, 22.05 KHz
OOT_FlareDancer_DragFlare Dancer dragging a foot on the ground while circling25.6 KBMono, 22.05 KHz
OOT_FlareDancer_BlehFlare Dancer's "Bleh!"29.9 KBMono, 22.05 KHz
OOT_FlareDancer_StepFlare Dancer running6.69 KBMono, 16 KHz
OOT_FlareDancer_TurnFlare Dancer turning around18.9 KBMono, 16 KHz
OOT_FlareDancer_HitXFlare Dancer getting hit29.2 KBMono, 22.05 KHz
OOT_DarkLink_Attack1Dark Link's attack shouts (sword slashes, rolls, or targeted jumps)16.9 KBMono, 17.5 KHz
OOT_DarkLink_Attack212.2 KBMono, 17.5 KHz
OOT_DarkLink_Attack316.5 KBMono, 17.5 KHz
OOT_DarkLink_Attack420.2 KBMono, 17.5 KHz
OOT_DarkLink_Hit1Dark Link getting hit24.6 KBMono, 18 KHz
OOT_DarkLink_Hit222 KBMono, 18 KHz
OOT_DarkLink_Hit325.6 KBMono, 18 KHz
OOT_DarkLink_Fall1Dark Link gasping while vanishing through the floor19.9 KBMono, 18 KHz
OOT_DarkLink_Fall219 KBMono, 18 KHz
OOT_DarkLink_Die1Dark Link dying (shorter edits of Adult Link's falling screams; one of two plays randomly)46.6 KBMono, 17.5 KHz
OOT_DarkLink_Die246.7 KBMono, 17.5 KHz
OOT_DeadHand_AppearDead Hand appearing from the ground (also disappearing back into it)69 KBMono, 22.05 KHz
OOT_DeadHand_LaughDead Hand laughing75.1 KBMono, 16 KHz
OOT_DeadHand_WalkDead Hand walking15.7 KBMono, 16 KHz
OOT_DeadHand_HoldDead Hand's hand holding Link (hand-grabbing sound is Skulltula Swing)18 KBMono, 16 KHz
OOT_DeadHand_BiteDead Hand biting at Link38.5 KBMono, 22.05 KHz
OOT_DeadHand_HitDead Hand getting hit43.7 KBMono, 22.05 KHz
OOT_DeadHand_HitX44.2 KBMono, 22.05 KHz
OOT_DeadHand_DieDead Hand dying190 KBMono, 22.05 KHz
OOT_DeadHand_DieX191 KBMono, 22.05 KHz
Bosses

Download the complete set: OOT_Bosses.zip - 168 .wavs, 12.0 MB
(Updated June 19, 2010 with 3 sounds of Ganondorf sparkling)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Gohma_LurkGohma lurking49.8 KBMono, 22.05 KHz
OOT_Gohma_Crawl1Gohma crawling (3 pitches)31.8 KBMono, 22.05 KHz
OOT_Gohma_Crawl235.1 KBMono, 22.05 KHz
OOT_Gohma_Crawl336.7 KBMono, 22.05 KHz
OOT_Gohma_RollEyeGohma rolling its eye50.1 KBMono, 16 KHz
OOT_Gohma_LandGohma landing on the ground52.1 KBMono, 8 KHz
OOT_Gohma_ScreamGohma screaming81.7 KBMono, 22.05 KHz
OOT_Gohma_TauntGohma taunting Link21.4 KBMono, 22.05 KHz
OOT_Gohma_StunGohma hit in the eye and stunned (also used by Volvagia)42.3 KBMono, 32 KHz
OOT_Gohma_DizzyGohma dizzy108 KBMono, 22.05 KHz
OOT_Gohma_ClimbGohma climbing a pillar9.1 KBMono, 16 KHz
OOT_Gohma_SpawnGohma spawning larva61.4 KBMono, 22.05 KHz
OOT_Gohma_HitGohma getting hit (also used by Volvagia and Morpha)39.6 KBMono, 32 KHz
OOT_Gohma_HitX39.6 KBMono, 32 KHz
OOT_Gohma_DieXGohma dying (also used by Volvagia)247 KBMono, 22.05 KHz
OOT_KingDodongo_StompKing Dodongo stomping40.3 KBMono, 22.05 KHz
OOT_KingDodongo_Scream1King Dodongo screaming before the battle104 KBMono, 16 KHz
OOT_KingDodongo_InhaleKing Dodongo inhaling (swallowing bombs uses Like-Like Grab sound)181 KBMono, 22.05 KHz
OOT_KingDodongo_ExhaleKing Dodongo exhaling (also used when rolling)40 KBMono, 22.05 KHz
OOT_KingDodongo_FlameKing Dodongo breathing fire118 KBMono, 22.05 KHz
OOT_KingDodongo_DizzyKing Dodongo dizzy39.8 KBMono, 22.05 KHz
OOT_KingDodongo_HitKing Dodongo getting hit45.1 KBMono, 22.05 KHz
OOT_KingDodongo_HitX45.1 KBMono, 22.05 KHz
OOT_KingDodongo_DieXKing Dodongo dying206 KBMono, 22.05 KHz
OOT_KingDodongo_LavaKing Dodongo falling into the lava pit184 KBMono, 22.05 KHz
OOT_KingDodongo_Scream2King Dodongo screaming in the lava pit97.6 KBMono, 16 KHz
OOT_KingDodongo_BurnKing Dodongo burning to a crisp545 KBMono, 22.05 KHz
OOT_Barinade_PulsateBarinade pulsating (loopable)124 KBMono, 22.05 KHz
OOT_Barinade_ShieldBarinade forming a shield of Biri25.2 KBMono, 22.05 KHz
OOT_Barinade_LightningBarinade's lightning blast (interrupted by the Phantom Ganon Lightning Ball Hit sound when it hits Link)193 KBMono, 22.05 KHz
OOT_Barinade_StunXBarinade getting stunned by the Boomerang83.5 KBMono, 22.05 KHz
OOT_Barinade_HitXBarinade getting hit120 KBMono, 32 KHz
OOT_Barinade_Swell1Barinade swelling during its death sequence (3 pitches)16.7 KBMono, 22.05 KHz
OOT_Barinade_Swell216.8 KBMono, 22.05 KHz
OOT_Barinade_Swell316.6 KBMono, 22.05 KHz
OOT_Barinade_DieBarinade dying87.5 KBMono, 22.05 KHz
Note: Phantom Ganon and Ganondorf share many sounds, so check the details for both bosses.
OOT_PhantomGanon_GateGate closing in Phantom Ganon's gallery39.4 KBMono, 32 KHz
OOT_PhantomGanon_LaughPhantom Ganon laughing120 KBMono, 16 KHz
OOT_PhantomGanon_RevealPhantom Ganon revealing himself79.3 KBMono, 16 KHz
OOT_PhantomGanon_EyeGlowPhantom Ganon's eyes glowing38 KBMono, 16 KHz
OOT_PhantomGanon_HaPhantom Ganon cropping his horse22.4 KBMono, 22.05 KHz
OOT_PhantomGanon_Portal1Phantom Ganon's portal opening (2 sounds played together)223 KBMono, 22.05 KHz
OOT_PhantomGanon_Portal2111 KBMono, 11.025 KHz
OOT_PhantomGanon_Lightning_ThrowPhantom Ganon throwing a lighting bolt61.1 KBMono, 32 KHz
OOT_PhantomGanon_LightningPhantom Ganon's lightning bolt (also Ganondorf's lightning ball hitting something)131 KBMono, 22.05 KHz
OOT_PhantomGanon_StaticGetting hit by the lightning (also Ganondorf charging a lightning ball)34.1 KBMono, 22.05 KHz
OOT_PhantomGanon_FloatPhantom Ganon floating (also used for casting the fishing rod)113 KBMono, 22.05 KHz
OOT_PhantomGanon_StaffPhantom Ganon spinning his staff41.4 KBMono, 32 KHz
OOT_PhantomGanon_Ball_ThrowPhantom Ganon throwing a lightning ball43.7 KBMono, 22.05 KHz
OOT_PhantomGanon_BallPhantom Ganon's lightning ball flying (edited to fade out)118 KBMono, 22.05 KHz
OOT_PhantomGanon_Ball_ReflectPhantom Ganon's lightning ball reflected (also Arwing firing a laser)36.9 KBMono, 32 KHz
OOT_PhantomGanon_Ball_HitPhantom Ganon's lightning ball hitting something96.6 KBMono, 32 KHz
OOT_PhantomGanon_Ball_FizzlePhantom Ganon's lightning ball fizzling out (also Arwing laser fizzling)24.9 KBMono, 32 KHz
OOT_PhantomGanon_TorpedoPhantom Ganon's torpedo attack154 KBMono, 16 KHz
OOT_PhantomGanon_HurtPhantom Ganon hurt27 KBMono, 22.05 KHz
OOT_PhantomGanon_HitPhantom Ganon getting hit45 KBMono, 22.05 KHz
OOT_PhantomGanon_HitX45 KBMono, 22.05 KHz
OOT_PhantomGanon_DiePhantom Ganon dying (split into voice and effect; FX is also used for Ganondorf dying and getting hit by the Light Arrow)111 KBMono, 22.05 KHz
OOT_PhantomGanon_DieX111 KBMono, 22.05 KHz
OOT_PhantomGanon_Die_FX214 KBMono, 22.05 KHz
OOT_PhantomGanon_GroanPhantom Ganon's final groan228 KBMono, 16 KHz
OOT_Volvagia_EmergeVolvagia emerging from a hole (fully and partially)207 KBMono, 22.05 KHz
OOT_Volvagia_Emerge_Partial82.7 KBMono, 22.05 KHz
OOT_Volvagia_Scream_BattleVolvagia screaming during battle114 KBMono, 32 KHz
OOT_Volvagia_SwipeVolvagia taking a swipe at Link28.7 KBMono, 22.05 KHz
OOT_Volvagia_FallVolvagia falling down after being stunned97.2 KBMono, 32 KHz
OOT_Volvagia_DizzyVolvagia dizzy after being stunned22.2 KBMono, 16 KHz
OOT_Volvagia_Scream_HurtVolvagia screaming after getting hurt82.2 KBMono, 32 KHz
OOT_Morpha_SwimMorpha swimming (loopable)43.7 KBMono, 8 KHz
OOT_Morpha_BubblesMorpha making bubbles underwater21.4 KBMono, 8 KHz
OOT_Morpha_FormMorpha forming an appendage113 KBMono, 16 KHz
OOT_Morpha_LurkMorpha's appendage lurking before attacking143 KBMono, 22.05 KHz
OOT_Morpha_Attack1Morpha attacking (2 sequential sounds, 2nd repeats)114 KBMono, 22.05 KHz
OOT_Morpha_Attack2112 KBMono, 22.05 KHz
OOT_Morpha_Shake1Morpha shaking Link (6 pitches used as shaking speeds up; 6th is used when throwing Link)50.1 KBMono, 16 KHz
OOT_Morpha_Shake250.3 KBMono, 16 KHz
OOT_Morpha_Shake350.4 KBMono, 16 KHz
OOT_Morpha_Shake450.8 KBMono, 16 KHz
OOT_Morpha_Shake550.7 KBMono, 16 KHz
OOT_Morpha_Shake650.2 KBMono, 16 KHz
OOT_Morpha_CaughtMorpha's nucleus caught by the Longshot65.2 KBMono, 22.05 KHz
OOT_Morpha_Splash1Morpha's nucleus splashing in water (3 pitches)42.2 KBMono, 32 KHz
OOT_Morpha_Splash242.5 KBMono, 32 KHz
OOT_Morpha_Splash341.6 KBMono, 32 KHz
OOT_Morpha_Die1Morpha dying (2 parts)161 KBMono, 22.05 KHz
OOT_Morpha_Die1X161 KBMono, 22.05 KHz
OOT_Morpha_Die252.4 KBMono, 22.05 KHz
OOT_Morpha_DripMorpha dripping from the ceiling (edited to fade out)344 KBMono, 22.05 KHz
Note: Twinrova use some sounds from other enemies.

For disappearing, they shrink using the Poe Shrinking sound, then vanish by the Bubble Shield Down sound.

Charging a blast to stop Nabooru uses Phanton Ganon's Lighting Ball Throw, and throwing a blast in battle uses his Lightning Bolt Throw.

Kotake's ice beam uses Freezzard's Ice Blow, and Koume's fire beam uses Phantom Ganon's Lightning Ball Flying.

Battle sounds using the Mirror Shield can be found in the Weapons and Items category.

OOT_Twinrova_AppearTwinrova appearing (also Iron Knuckle summoning an axe)36.3 KBMono, 16 KHz
OOT_Twinrova_Kotake_LaughTwinrova laughing94.6 KBMono, 22.05 KHz
OOT_Twinrova_Koume_Laugh92.5 KBMono, 22.05 KHz
OOT_Twinrova_PortalTwinrova's portals appearing35 KBMono, 16 KHz
OOT_Twinrova_FlyTwinrova flying (loopable)25.9 KBMono, 11.025 KHz
OOT_Twinrova_Fire_ChargeTwinrova charging fire and ice beams73.2 KBMono, 22.05 KHz
OOT_Twinrova_Ice_Charge55.9 KBMono, 16 KHz
OOT_Twinrova_PreBlastTwinrova's broom glowing before a blast25.5 KBMono, 22.05 KHz
OOT_Twinrova_BlastTwinrova blasting at Link (voice)41.8 KBMono, 22.05 KHz
OOT_Twinrova_Fire_GroundTwinrova's fire and ice beams hitting the ground197 KBMono, 16 KHz
OOT_Twinrova_Ice_Ground167 KBMono, 16 KHz
OOT_Twinrova_BackfireTwinrova's blast backfiring (voice and effect)50 KBMono, 22.05 KHz
OOT_Twinrova_Backfire_FX70.4 KBMono, 22.05 KHz
OOT_Twinrova_CombineTwinrova combining (followed by "Appear" sound)155 KBMono, 32 KHz
OOT_Twinrova_Comb_LaughTwinrova (combined) laughing (also used by Gerudos)46.9 KBMono, 22.05 KHz
OOT_Twinrova_Comb_WinkTwinrova (combined) winking and chuckling31.7 KBMono, 16 KHz
OOT_Twinrova_Comb_BlastTwinrova (combined) blasting at Link21 KBMono, 22.05 KHz
OOT_Twinrova_Comb_BackfireTwinrova's (combined) blast backfiring (also uses previous effect)25.4 KBMono, 22.05 KHz
OOT_Twinrova_Comb_HitTwinrova (combined) getting hit by Link34.8 KBMono, 22.05 KHz
OOT_Twinrova_Comb_HitX34.8 KBMono, 22.05 KHz
OOT_Twinrova_Comb_DieTwinrova (combined) dying (voice and effect)99.4 KBMono, 22.05 KHz
OOT_Twinrova_Comb_DieX99.4 KBMono, 22.05 KHz
OOT_Twinrova_Comb_Die_FX120 KBMono, 22.05 KHz
OOT_Twinrova_HaloTwinrova noticing their halos17 KBMono, 22.05 KHz
OOT_Twinrova_Argue1Twinrova arguing (5 pitches)37.4 KBMono, 22.05 KHz
OOT_Twinrova_Argue235.5 KBMono, 22.05 KHz
OOT_Twinrova_Argue333.6 KBMono, 22.05 KHz
OOT_Twinrova_Argue431.9 KBMono, 22.05 KHz
OOT_Twinrova_Argue530.2 KBMono, 22.05 KHz
OOT_Twinrova_FinalCryTwinrova's final cry75.2 KBMono, 22.05 KHz
OOT_BongoBongo_AppearBongo Bongo appearing96.7 KBMono, 16 KHz
OOT_BongoBongo_BongoLBongo Bongo's bongos32.5 KBMono, 22.05 KHz
OOT_BongoBongo_BongoR26.3 KBMono, 22.05 KHz
OOT_BongoBongo_MurmurBongo Bongo murmuring93.2 KBMono, 22.05 KHz
OOT_BongoBongo_SwipeBongo Bongo's hand swiping62.4 KBMono, 16 KHz
OOT_BongoBongo_ClapBongo Bongo's hands clapping24.8 KBMono, 32 KHz
OOT_BongoBongo_SqueezeBongo Bongo squeezing Link9.12 KBMono, 11.025 KHz
OOT_BongoBongo_ShakeBongo Bongo shaking its hand15 KBMono, 16 KHz
OOT_BongoBongo_ShockwaveShockwave when Bongo Bongo pounds the ground27.9 KBMono, 22.05 KHz
OOT_BongoBongo_HitBongo Bongo getting hit (voice and effect)73.4 KBMono, 22.05 KHz
OOT_BongoBongo_HitX73.4 KBMono, 22.05 KHz
OOT_BongoBongo_Hit_FX64 KBMono, 22.05 KHz
OOT_BongoBongo_DieXBongo Bongo dying110 KBMono, 22.05 KHz
OOT_Ganondorf_CapeGanondorf's cape fluttering36.2 KBMono, 16 KHz
OOT_Ganondorf_PoundGanondorf pounding the floor (voice and effect)39.1 KBMono, 22.05 KHz
OOT_Ganondorf_Pound_FX48.4 KBMono, 16 KHz
OOT_Ganondorf_ThrowGanondorf throwing a lightning ball (effect is same as Phantom Ganon's; charging effect is same as Phantom Ganon's "Static" sound)37.3 KBMono, 22.05 KHz
OOT_Ganondorf_DeflectGanondorf deflecting a lightning ball (effect is same as Phantom Ganon's)14.9 KBMono, 22.05 KHz
OOT_Ganondorf_HitGanondorf getting hit by the lightning ball or sword66.4 KBMono, 22.05 KHz
OOT_Ganondorf_HitX66.4 KBMono, 22.05 KHz
OOT_Ganondorf_Hit_ArrowGanondorf getting hit by a Light Arrow (effect is same as Phantom Ganon's Die FX)38 KBMono, 22.05 KHz
OOT_Ganondorf_Hit_ArrowX38 KBMono, 22.05 KHz
OOT_Ganondorf_HurtGanondorf huffing while hurt46.2 KBMono, 22.05 KHz
OOT_Ganondorf_RecoverGanondorf recovering from stasis31.5 KBMono, 22.05 KHz
OOT_Ganondorf_Energy_ChargeGanondorf charging an energy attack (voice and effect; voice also used when casting waves of darkness before the battle)118 KBMono, 22.05 KHz
OOT_Ganondorf_Energy_Charge_FX337 KBMono, 32 KHz
OOT_Ganondorf_Energy_ReleaseGanondorf releasing the energy attack76.6 KBMono, 22.05 KHz
OOT_Ganondorf_Hit_FinalGanondorf getting hit the final time (effect is same as Phantom Ganon's Die FX)60.8 KBMono, 16 KHz
OOT_Ganondorf_Hit_FinalX83.7 KBMono, 22.05 KHz
OOT_Ganondorf_Breathe1Ganondorf breathing heavily after defeat (3 pitches)40.7 KBMono, 16 KHz
OOT_Ganondorf_Breathe243.6 KBMono, 16 KHz
OOT_Ganondorf_Breathe345.5 KBMono, 16 KHz
OOT_Ganondorf_PukeGanondorf puking42.3 KBMono, 16 KHz
OOT_Ganondorf_YellGanondorf's big yell202 KBMono, 22.05 KHz
OOT_Ganondorf_Sparkle1Ganondorf sparkling with light when defeating and turning into Ganon (3 samples of randomly-generated sounds)137 KBMono, 22.05 KHz
OOT_Ganondorf_Sparkle2146 KBMono, 22.05 KHz
OOT_Ganondorf_Sparkle3135 KBMono, 22.05 KHz
OOT_Ganondorf_BurstGanondorf bursting from castle rubble123 KBMono, 22.05 KHz
OOT_Ganon_ScreamGanon's scream105 KBMono, 32 KHz
OOT_Ganon_StepGanon taking a step47.5 KBMono, 22.05 KHz
OOT_Ganon_MurmurGanon murmuring123 KBMono, 22.05 KHz
OOT_Ganon_SmashGanon smashing a piece of castle59.3 KBMono, 22.05 KHz
OOT_Ganon_HitGanon getting hit90.5 KBMono, 32 KHz
OOT_Ganon_HitX90.5 KBMono, 32 KHz
OOT_Ganon_StunGanon stunned257 KBMono, 32 KHz
OOT_Ganon_Dizzy1Ganon dizzy (3 pitches)66.8 KBMono, 22.05 KHz
OOT_Ganon_Dizzy266.3 KBMono, 22.05 KHz
OOT_Ganon_Dizzy366.4 KBMono, 22.05 KHz
OOT_Ganon_DieGanon dying181 KBMono, 32 KHz
OOT_Ganon_DieX181 KBMono, 32 KHz
Voices

Download the complete set: OOT_Voices.zip - 61 .wavs, 2.01 MB
(Updated November 2010 with Cursed Spider sounds and one missing Young Zelda sound)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_YoungZelda_LaughYoung Zelda laughing (also used by Malon and the Kokiri sitting on the shop canopy)31.6 KBMono, 22.05 KHz
OOT_YoungZelda_MmmYoung Zelda contented31.1 KBMono, 22.05 KHz
OOT_YoungZelda_HmmYoung Zelda: "Hmm?"10.4 KBMono, 16 KHz
OOT_YoungZelda_BreatheYoung Zelda breathing32.6 KBMono, 22.05 KHz
OOT_YoungZelda_LightGaspYoung Zelda lightly gasping18.7 KBMono, 22.05 KHz
OOT_YoungZelda_GaspYoung Zelda gasping20.5 KBMono, 22.05 KHz
OOT_YoungZelda_ThrowYoung Zelda throwing the Ocarina of Time17.8 KBMono, 22.05 KHz
OOT_AdultZelda_HuhAdult Zelda surprised13.7 KBMono, 16 KHz
OOT_AdultZelda_BreatheAdult Zelda breathing42.8 KBMono, 22.05 KHz
OOT_AdultZelda_GaspAdult Zelda gasping28.3 KBMono, 22.05 KHz
OOT_AdultZelda_Scream1Adult Zelda screaming20.8 KBMono, 22.05 KHz
OOT_AdultZelda_Scream225.9 KBMono, 22.05 KHz
OOT_Sheik_GruntSheik's grunt11 KBMono, 22.05 KHz
OOT_Sheik_ThrownSheik thrown by Bongo-Bongo (the landing/hurt sound is used by Gerudos, in the Enemies section)28.6 KBMono, 16 KHz
OOT_Sheik_YellUnidentified yell by Sheik ("similar to Thrown")27.7 KBMono, 16 KHz
OOT_Ganondorf_LaughGanondorf laughing loudly237 KBMono, 22.05 KHz
OOT_Ganondorf_HehehGanondorf laughing at Link86.4 KBMono, 16 KHz
OOT_Ganondorf_CropGanondorf cropping his horse26.9 KBMono, 22.05 KHz
OOT_GreatFairy_Laugh1Great Fairy laughing109 KBMono, 22.05 KHz
OOT_GreatFairy_Laugh266 KBMono, 22.05 KHz
OOT_Goron_OopA Goron waking up ("Oop?")12.6 KBMono, 16 KHz
OOT_Goron_OhrrA Goron sitting down ("Ohrr...")44.7 KBMono, 16 KHz
OOT_Goron_CryLink the Goron (son of Darunia) crying46.6 KBMono, 22.05 KHz
OOT_Biggoron_OhhBiggoron moaning34.7 KBMono, 22.05 KHz
OOT_Biggoron_AhhBiggoron relieved63.4 KBMono, 22.05 KHz
OOT_Talon_SnoreTalon snoring66.6 KBMono, 22.05 KHz
OOT_Talon_WakeUpTalon waking up27.5 KBMono, 22.05 KHz
OOT_Talon_WhaTalon surprised28.3 KBMono, 22.05 KHz
OOT_Talon_RunAwayTalon running away78.8 KBMono, 22.05 KHz
OOT_KingZora_Slide1King Zora sliding over (3 pitches)14.5 KBMono, 22.05 KHz
OOT_KingZora_Slide214.8 KBMono, 22.05 KHz
OOT_KingZora_Slide315.3 KBMono, 22.05 KHz
OOT_Ruto_ScreamRuto screaming60.5 KBMono, 22.05 KHz
OOT_Ruto_GrabRuto being picked up18 KBMono, 22.05 KHz
OOT_Ruto_ThrowRuto being thrown (also Navi's "Eep")14.1 KBMono, 22.05 KHz
OOT_Ruto_WallRuto hitting a wall17.4 KBMono, 22.05 KHz
OOT_Ruto_GaspRuto gasping21.8 KBMono, 22.05 KHz
OOT_Ruto_LaughRuto laughing (also used by Saria)30.8 KBMono, 22.05 KHz
OOT_Nabooru_HmmNabooru: "Hmm?"13.6 KBMono, 22.05 KHz
OOT_Nabooru_GaspNabooru gasping19.5 KBMono, 16 KHz
OOT_Nabooru_ScreamNabooru screaming57.4 KBMono, 16 KHz
OOT_Ingo_YellIngo's yell53.1 KBMono, 22.05 KHz
OOT_Ingo_Whip1Ingo whipping his horse15 KBMono, 16 KHz
OOT_Ingo_Whip226.1 KBMono, 16 KHz
OOT_CarpenterBossCarpenter Boss's yell43.8 KBMono, 16 KHz
OOT_CursedSpider_Scream1Cursed Spiders (people transformed into Skulltula) screaming when hit (4 pitches)25.7 KBMono, 22.05 KHz
OOT_CursedSpider_Scream225.2 KBMono, 22.05 KHz
OOT_CursedSpider_Scream324.6 KBMono, 22.05 KHz
OOT_CursedSpider_Scream424.2 KBMono, 22.05 KHz
OOT_CursedSpider_Attack1Cursed Spiders attacking after being hit (4 pitches)63.2 KBMono, 22.05 KHz
OOT_CursedSpider_Attack261.6 KBMono, 22.05 KHz
OOT_CursedSpider_Attack360.2 KBMono, 22.05 KHz
OOT_CursedSpider_Attack458.8 KBMono, 22.05 KHz
OOT_6amRoosterRooster crowing at 6:00am74.5 KBMono, 22.05 KHz
OOT_6pmWolfWolf howling at 6:00pm130 KBMono, 22.05 KHz
OOT_Cucco1Cucco clucking77.9 KBMono, 22.05 KHz
OOT_Cucco240.9 KBMono, 22.05 KHz
OOT_CowCow mooing46.4 KBMono, 16 KHz
OOT_DogDog Barking9.48 KBMono, 22.05 KHz
OOT_Frog1Frogs 'singing'16.2 KBMono, 16 KHz
OOT_Frog216 KBMono, 16 KHz
Background Sounds

Download the complete set: OOT_BackgroundSounds.zip - 158 .wavs, 12.8 MB
(Added by popular demand - might not be totally complete)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Bush_PickupPicking up a bush19.2 KBMono, 22.05 KHz
OOT_Bush_CutCutting a bush40.9 KBMono, 32 KHz
OOT_Bush_WalkWalking through large bushes93.2 KBMono, 32 KHz
OOT_Rock_PickupPicking up a rock19.9 KBMono, 32 KHz
OOT_Rock_ShatterA rock shattering53.5 KBMono, 22.05 KHz
OOT_Pot_PickupPicking up a pot6.07 KBMono, 22.05 KHz
OOT_Pot_ShatterA pot shattering61.9 KBMono, 22.05 KHz
OOT_Box_PickupPicking up and dropping a small wooden box4.54 KBMono, 16 KHz
OOT_Box_Drop6.36 KBMono, 16 KHz
OOT_Box_BlowDestroying a wooden box79 KBMono, 32 KHz
OOT_Wall_BlowA wall exploding122 KBMono, 22.05 KHz
OOT_Sign_SliceSlicing a wooden sign7.52 KBMono, 22.05 KHz
OOT_Sign_Bounce1Wooden sign pieces bouncing (3 pitches)18.1 KBMono, 16 KHz
OOT_Sign_Bounce218.2 KBMono, 16 KHz
OOT_Sign_Bounce318.3 KBMono, 16 KHz
OOT_Boulder_LoopBoulder rolling (loopable)21.2 KBMono, 22.05 KHz
OOT_Boulder_Fall1Boulders falling (Death Mountain Trail, Volvagia battle, Ganon's Castle falling, etc.; 3 pitches)39.7 KBMono, 22.05 KHz
OOT_Boulder_Fall239.4 KBMono, 22.05 KHz
OOT_Boulder_Fall339.6 KBMono, 22.05 KHz
OOT_Block_PushPushing a large block on the ground (variation of the Boulder rolling sound)64.8 KBMono, 22.05 KHz
OOT_Block_DropA large pushable block dropping52.3 KBMono, 32 KHz
OOT_Water1Water flowing (various streams, rivers, and waterfalls - all loopable)111 KBMono, 32 KHz
OOT_Water288.1 KBMono, 22.05 KHz
OOT_Water3116 KBMono, 22.05 KHz
OOT_Water4136 KBMono, 22.05 KHz
OOT_Water5112 KBMono, 32 KHz
OOT_Water6108 KBMono, 32 KHz
OOT_Door_UnlockUnlocking a door56.4 KBMono, 32 KHz
OOT_Door_Boss_UnlockUnlocking a boss room door74.5 KBMono, 32 KHz
OOT_Door_Regular_OpenOpening and closing a regular door47.8 KBMono, 22.05 KHz
OOT_Door_Regular_Close32.5 KBMono, 22.05 KHz
OOT_Door_Metal_OpenOpening and closing a metal door30.2 KBMono, 22.05 KHz
OOT_Door_Metal_Close44.1 KBMono, 22.05 KHz
OOT_Door_Mechanical_OpenOpening and closing a mechanical door (also the metal bars that block doors)25.8 KBMono, 22.05 KHz
OOT_Door_Mechanical_Close25.6 KBMono, 22.05 KHz
OOT_Door_Stone_OpenOpening and closing a stone door25.1 KBMono, 22.05 KHz
OOT_Door_Stone_Close25 KBMono, 22.05 KHz
OOT_Door_Stone_SlamA stone door slamming shut92.8 KBMono, 22.05 KHz
OOT_Door_Membrane_OpenOpening and closing a membrane door (in Jabu-Jabu's Belly)20.2 KBMono, 22.05 KHz
OOT_Door_Membrane_Close19.9 KBMono, 22.05 KHz
OOT_Door_Membrane_UnlockA membrane door unlocking and locking12.8 KBMono, 22.05 KHz
OOT_Door_Membrane_Lock12 KBMono, 22.05 KHz
OOT_Drawbridge_DownCastle Town drawbridge lowering in the morning (moving sound is also used by the Spirit Temple's final lowering platform)319 KBMono, 22.05 KHz
OOT_Drawbridge_Down_Done85 KBMono, 22.05 KHz
OOT_Drawbridge_UpCastle Town drawbridge raising at night (moving sound is also used by the Shadow Temple's hanging blocks when rising)319 KBMono, 22.05 KHz
OOT_Drawbridge_Up_Done84.8 KBMono, 22.05 KHz
OOT_RainIt's raining (loopable)236 KBStereo, 32 KHz
OOT_Rain_Mono118 KBMono, 32 KHz
OOT_HyruleMarketCrowdHyrule Market crowd chattering (slightly edited to be loopable)227 KBStereo, 22.05 KHz
OOT_HyruleMarketCrowd_Mono113 KBMono, 22.05 KHz
OOT_DoorOfTimeThe Door of Time opening232 KBMono, 22.05 KHz
OOT_ChamberOfSages_BGChamber of Sages background sounds (loopable)308 KBMono, 16 KHz
OOT_WindmillThe windmill in Kakariko Village (loopable)28.6 KBMono, 8 KHz
OOT_Windmill_InsideInside the windmill (loopable)10.5 KBMono, 16 KHz
OOT_Fan_StartA fan blowing (starting and loopable portions - fades out in 0.75 seconds)27.6 KBMono, 22.05 KHz
OOT_Fan_Loop61.4 KBMono, 22.05 KHz
OOT_FlyingPlantThe flying plant (loopable)15 KBMono, 32 KHz
OOT_SwitchHitting a dungeon switch23.7 KBMono, 22 KHz
OOT_CrystalSwitch1Hitting a crystal switch (3 pitches, #1 also used for copying saved games)81.4 KBMono, 32 KHz
OOT_CrystalSwitch280.9 KBMono, 32 KHz
OOT_CrystalSwitch381.1 KBMono, 32 KHz
OOT_CrystalSwitch_OffA crystal switch turning off25.5 KBMono, 32 KHz
OOT_SunSwitchActivating a Sun Switch120 KBMono, 22.05 KHz
OOT_Fire_IgniteIgniting a fire (torches, Deku Sticks, etc.; previously listed as "OOT_Torch.wav")22.2 KBMono, 16 KHz
OOT_FireFire crackling (loopable)142 KBMono, 22.05 KHz
OOT_FireRing_StartRing of Fire blocking a chest or path (starting and loopable portions)40.4 KBMono, 16 KHz
OOT_FireRing_Loop116 KBMono, 16 KHz
OOT_Fire_FlamesFlames burning from bottled fire, etc. ("Ring of Fire" sound cut to a specific length)142 KBMono, 16 KHz
OOT_FireWall_StartWall of Fire appearing in Link's path (starting and loopable portions)112 KBMono, 32 KHz
OOT_FireWall_Loop73.3 KBMono, 32 KHz
OOT_Ice_MeltMelting ice with bottled fire100 KBMono, 22.05 KHz
OOT_Icicle_ShakeIcicles shaking before falling8.14 KBMono, 22.05 KHz
OOT_Icicle_ShatterIcicle shattering53.4 KBMono, 32 KHz
OOT_DekuTree_Web_StretchSpider-web inside the Deku Tree stretching34.4 KBMono, 22.05 KHz
OOT_DekuTree_Web_SnapSpider-web inside the Deku Tree snapping60.6 KBMono, 32 KHz
OOT_DekuTree_LadderLadder inside the Deku Tree falling (when shaking first, the Trap Walls sound below loops 10 times)10.9 KBMono, 22.05 KHz
OOT_DekuTree_SpikedLogSpiked log trap inside the Deku Tree (loopable)61.9 KBMono, 22.05 KHz
OOT_JabuJabu_InhaleLord Jabu-Jabu inhaling Link441 KBMono, 16 KHz
OOT_JabuJabu_BreatheLord Jabu-Jabu breathing154 KBMono, 22.05 KHz
OOT_JabuJabu_HitJabu-Jabu's inside walls getting hit55.1 KBMono, 22.05 KHz
OOT_JabuJabu_Platform_AscendElevating platforms inside Jabu-Jabu ascending and descending189 KBMono, 22.05 KHz
OOT_JabuJabu_Platform_Descend124 KBMono, 22.05 KHz
OOT_JabuJabu_Platform_AscendStopElevating platforms inside Jabu-Jabu coming to a stop38.2 KBMono, 16 KHz
OOT_JabuJabu_Platform_DescendStop66.1 KBMono, 16 KHz
OOT_ForestTemple_ElevatorThe Forest Temple elevator in motion271 KBMono, 22.05 KHz
OOT_ForestTemple_Elevator_SealThe Forest Temple elevator being sealed (slower movement)230 KBMono, 22.05 KHz
OOT_ForestTemple_Elevator_StopThe Forest Temple elevator stopping (also used by the Spirit Temple's final lowering platform when stopping)32.4 KBMono, 22.05 KHz
OOT_ForestTemple_HallTwistTwisting hallways in the Forest Temple134 KBMono, 22.05 KHz
OOT_ForestTemple_CeilingFallCeiling falling in the Forest Temple67.6 KBMono, 22.05 KHz
OOT_ForestTemple_PuzzlePiecesFallPuzzle pieces falling from the Forest Temple ceiling38.1 KBMono, 22.05 KHz
OOT_ForestTemple_SpinningPlatformSpinning platform in the Forest Temple (loopable; also used for the Spirit Temple's mechanical wall)15.9 KBMono, 22.05 KHz
OOT_SlidingSpike_LinearSliding spikes in dungeons (previously listed as "OOT_SlidingSpike1.wav" and "OOT_SlidingSpike2.wav")58 KBMono, 22.05 KHz
OOT_SlidingSpike_Circular62.3 KBMono, 22.05 KHz
OOT_LavaLava bubbling (loopable; heard inside the Fire Temple and Death Mountain Crater)509 KBMono, 22.05 KHz
OOT_FireJet_ShortJet streams of fire, most often heard moving platforms in the Fire Temple (short and long versions)71.6 KBMono, 22.05 KHz
OOT_FireJet_Long142 KBMono, 22.05 KHz
OOT_FireJet_StartJet streams of fire (starting and loopable portions)59.6 KBMono, 22.05 KHz
OOT_FireJet_Loop71.7 KBMono, 22.05 KHz
OOT_FireTemple_PlatformSinkA platform sinking in lava46.6 KBMono, 22.05 KHz
OOT_FireTemple_CageDoor_OpenCage doors opening in the Fire Temple (also used by the "Hover Boots" door in the Shadow Temple, and the gate inside the Spirit Temple statue's mouth)104 KBMono, 22.05 KHz
OOT_FireTemple_CageDoor_Stop43.9 KBMono, 22.05 KHz
OOT_FireTemple_CageDoor_StartCage doors opening in the Fire Temple (starting and loopable portions)164 KBMono, 22.05 KHz
OOT_FireTemple_CageDoor_Loop19 KBMono, 22.05 KHz
OOT_FireTemple_FireTrap_StartThe Fire Temple's moving fire trap (starting and loopable portions, sampled from a randomly generated sound)50.6 KBMono, 16 KHz
OOT_FireTemple_FireTrap_Loop189 KBMono, 16 KHz
OOT_FireTemple_HammerBlockThe Fire Temple's "hidden path" blocks being hammered127 KBMono, 32 KHz
OOT_FireTemple_HammerPegGiant peg in the Fire Temple rumbling after being hammered (like "PlatformSink" but slightly slower)51.4 KBMono, 22.05 KHz
OOT_FireSpiritTemple_Elevator_StartElevator in the Fire and Spirit Temples moving (starting and loopable portions; uses OOT_Block_Drop.wav when stopping)22.6 KBMono, 22.05 KHz
OOT_FireSpiritTemple_Elevator_Loop15.7 KBMono, 22.05 KHz
OOT_Lava_VolvagiaLava bubbling in the Volvagia battle room (loopable)394 KBMono, 22.05 KHz
OOT_WaterTemple_WaterLevel_StartThe Water Temple's water level changing (starting and loopable portions)11.9 KBMono, 22.05 KHz
OOT_WaterTemple_WaterLevel_Loop93.2 KBMono, 22.05 KHz
OOT_WaterTemple_StatueLevel_StartStatues in the Water Temple moving with the water level (starting and loopable portions; also used by the Shadow Temple's entrance gate)49.8 KBMono, 22.05 KHz
OOT_WaterTemple_StatueLevel_Loop25.3 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet1Water droplets heard Beneath the Well (9 pitches, played at random volumes and stereo placements)16.2 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet216 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet315.8 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet415.7 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet515.5 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet615.4 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet715.3 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet815.1 KBMono, 22.05 KHz
OOT_BeneathWell_Droplet914.9 KBMono, 22.05 KHz
OOT_Coffin_OpenA coffin opening (previously listed as "OOT_Door_Creaky_Open.wav")46.2 KBMono, 22.05 KHz
OOT_Coffin_LidFall17 KBMono, 22.05 KHz
OOT_ShadowTemple_TrapDoorTrap door opening in the Shadow Temple (previously listed as "OOT_TrapDoor.wav")65 KBMono, 22.05 KHz
OOT_ShadowTemple_ScytheTrapSpinning scythe trap in the Shadow Temple (loopable; previously listed as "OOT_ScytheTrap.wav")29.5 KBMono, 22.05 KHz
OOT_Guillotine_UpGuillotines in the Shadow Temple21.1 KBMono, 32 KHz
OOT_Guillotine_Down18.5 KBMono, 32 KHz
OOT_ShadowTemple_HangingBlockHanging block in the Shadow Temple falling (portion heard in-game; uses the "Drawbridge Up" sound when rising)137 KBMono, 32 KHz
OOT_ShadowTemple_HangingBlock_StartHanging block in the Shadow Temple falling (starting and loopable portions)31 KBMono, 32 KHz
OOT_ShadowTemple_HangingBlock_Loop71.2 KBMono, 32 KHz
OOT_EyeSwitch_FireEye switch in the Shadow Temple shooting fire41.1 KBMono, 16 KHz
OOT_ShadowTemple_ShipChimesChimes from the Shadow Temple ghost ship (previously listed as "OOT_Chimes.wav")60.1 KBMono, 32 KHz
OOT_ShadowTemple_TrapWallsSpiked trap walls in the Shadow Temple closing in (loopable; previously listed as "OOT_TrapWalls.wav")4.15 KBMono, 22.05 KHz
OOT_DesertGate_StartGate to the Haunted Wasteland opening (starting and loopable portions; "Start" plays once then "Loop" plays 12 times)28.7 KBMono, 22.05 KHz
OOT_DesertGate_Loop25.4 KBMono, 22.05 KHz
OOT_SandstormSandstorm in the Haunted Wasteland (loopable)391 KBMono, 22.05 KHz
OOT_SandscreenSandscreen (short version on "Sandstorm" used in scene transitions)125 KBMono, 22.05 KHz
OOT_SpiritTemple_StatueCrumbleStatue crumbling in the Spirit Temple (portion heard in-game and full version)91 KBMono, 16 KHz
OOT_SpiritTemple_StatueCrumble_Full203 KBMono, 16 KHz
OOT_AfterBoss_GlowGlowing sounds after defeating a boss (loopable)210 KBStereo, 22.05 KHz
OOT_AfterBoss_Glow_Mono105 KBMono, 22.05 KHz
OOT_AfterBoss_WarpWarping out of a dungeon after defeating the boss861 KBStereo, 22.05 KHz
OOT_AfterBoss_Warp_Mono431 KBMono, 22.05 KHz
OOT_TempleOfTime_Crumble_StartThe Temple of Time crumbling (starting and loopable portions, fades out in 0.5 seconds)

Also used by Ganon's Castle
335 KBStereo, 22.05 KHz
OOT_TempleOfTime_Crumble_Loop343 KBStereo, 22.05 KHz
OOT_TempleOfTime_Crumble_Mono_Start167 KBMono, 22.05 KHz
OOT_TempleOfTime_Crumble_Mono_Loop171 KBMono, 22.05 KHz
OOT_GiantRock_LiftLifting a giant rock (Throwing uses the Scarecrow Summon sound)27.6 KBMono, 22.05 KHz
OOT_RainbowBridge_StartThe rainbow bridge to Ganon's Castle appearing (starting and loopable portions)139 KBMono, 32 KHz
OOT_RainbowBridge_Loop198 KBMono, 32 KHz
OOT_GanonsCastleBarrier_CoreThe core barrier in Ganon's Castle (loopable)120 KBMono, 16 KHz
OOT_GanonsCastleBarrier_ElementAn element barrier in Ganon's Castle (loopable)134 KBMono, 16 KHz
OOT_GanonsCastle_CollapsePieces of Ganon's Castle collapsing (heard along with the Temple of Time crumbling, Ganon's Tower falling, and Boulder falling sounds)178 KBMono, 32 KHz
OOT_GanonsTower_Fall_StartThe tower of Ganon's Castle falling (starting and loopable portions)44.8 KBMono, 22.05 KHz
OOT_GanonsTower_Fall_Loop117 KBMono, 22.05 KHz
OOT_Lightning_GanonFightLightning heard during the fight with Ganon101 KBMono, 22.05 KHz
Nature Sounds
Note: These sounds are not directly available in the Sound Test. They were recorded from gameplay and then edited. There may have been a slight loss in quality due to noise reduction filters and volume balancing, but they sound nearly perfect.

Due to the amount of background noise and overlapping, some Nature Sounds may never be available.

Download the complete set: OOT_NatureSounds.zip - 31 .wavs, 417 KB
(Updated November 19, 2011 with Morning and Woods sounds)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_Nature_NoiseAmbient background noise heard at nighttime and early morning (loopable)133 KBMono, 32 KHz
OOT_Night_CrowCrow cawing14.8 KBMono, 22.05 KHz
OOT_Night_Bird1Birds hooting (2 pitches)36.9 KBMono, 22.05 KHz
OOT_Night_Bird235.7 KBMono, 22.05 KHz
OOT_Night_Cricket1Crickets chirping (3 pitches)23.7 KBMono, 32 KHz
OOT_Night_Cricket222.5 KBMono, 32 KHz
OOT_Night_Cricket318.2 KBMono, 32 KHz
OOT_Night_Cicada1_LoopCicadas singing (5 pitches, loopable and fade-out portions)

These are the same five notes as the Ocarina!

5.91 KBMono, 32 KHz
OOT_Night_Cicada1_Fade33.6 KBMono, 32 KHz
OOT_Night_Cicada2_Loop5.55 KBMono, 32 KHz
OOT_Night_Cicada2_Fade31.6 KBMono, 32 KHz
OOT_Night_Cicada3_Loop5.21 KBMono, 32 KHz
OOT_Night_Cicada3_Fade29.9 KBMono, 32 KHz
OOT_Night_Cicada4_Loop4.7 KBMono, 32 KHz
OOT_Night_Cicada4_Fade26.9 KBMono, 32 KHz
OOT_Night_Cicada5_Loop4.49 KBMono, 32 KHz
OOT_Night_Cicada5_Fade24.5 KBMono, 32 KHz
OOT_Morning_BirdCheep1Birds making tiny cheeps (5 pitches)4.65 KBMono, 32 KHz
OOT_Morning_BirdCheep24.86 KBMono, 32 KHz
OOT_Morning_BirdCheep34.51 KBMono, 32 KHz
OOT_Morning_BirdCheep44.57 KBMono, 32 KHz
OOT_Morning_BirdCheep54.43 KBMono, 32 KHz
OOT_Morning_BirdChirp1Birds chirping (5 pitches)12.2 KBMono, 22.05 KHz
OOT_Morning_BirdChirp211.9 KBMono, 22.05 KHz
OOT_Morning_BirdChirp311.2 KBMono, 22.05 KHz
OOT_Morning_BirdChirp411 KBMono, 22.05 KHz
OOT_Morning_BirdChirp510.5 KBMono, 22.05 KHz
OOT_Woods_BirdSing1Birds singing (3 pitches, loopable)12.7 KBMono, 22.05 KHz
OOT_Woods_BirdSing211.3 KBMono, 22.05 KHz
OOT_Woods_BirdSing310 KBMono, 22.05 KHz
OOT_Woods_ToadToad croaking19.4 KBMono, 16 KHz
Other Sounds

Download the complete set: OOT_OtherSounds.zip - 72 .wavs, 6.01 MB
(Added by popular demand - might not be totally complete)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
OOT_SecretFound a secret / Correct solution / Puzzle solved174 KBStereo, 32 KHz
OOT_Secret_Mono87.2 KBMono, 32 KHz
OOT_ErrorError sound (playing the wrong note in a song, activating a wrong switch, etc.)17.5 KBMono, 16 KHz
OOT_LowHealthLow health beep (loopable)43.6 KBMono, 22.05 KHz
OOT_Chest_DropA small chest dropping to the floor17.1 KBMono, 22.05 KHz
OOT_Chest_AppearA treasure chest appearing400 KBMono, 32 KHz
OOT_Chest_SmallOpening a small chest26.1 KBMono, 22.05 KHz
OOT_Chest_BigOpening a big chest (music is on the OOT soundtrack)48.3 KBMono, 22.05 KHz
OOT_DekuTree_OpenThe Deku Tree opening its mouth167 KBMono, 16 KHz
OOT_DekuTree_DieThe Deku Tree petrifying240 KBMono, 16 KHz
OOT_DekuSproutDeku Tree Sprout appearing73.9 KBMono, 32 KHz
OOT_MasterSword_Pedestal_ClankPulling the Master Sword out of the Pedestal of Time10.3 KBMono, 22.05 KHz
OOT_MasterSword_Pedestal_SlideThe Master Sword sliding in or out of the Pedestal25.6 KBMono, 32 KHz
OOT_MasterSword_WaveLink waving the Master Sword after taking it14.1 KBMono, 11.025 KHz
OOT_GreatFairy_AppearA Great Fairy appearing from a fountain191 KBMono, 32 KHz
OOT_GreatFairy_GiftA Great Fairy giving Link a gift (approximate length heard in-game)400 KBMono, 32 KHz
OOT_GreatFairy_Gift_StartA Great Fairy giving Link a gift (starting and loopable portions)292 KBMono, 32 KHz
OOT_GreatFairy_Gift_Loop205 KBMono, 32 KHz
OOT_GreatFairy_DisappearA Great Fairy disappearing back into a fountain190 KBMono, 32 KHz
OOT_WhistleA whistle blowing (by a castle guard, Gerudo guard, or Shooting Gallery owner)51.1 KBMono, 22.05 KHz
OOT_ShootingGallery_BellBell ringing in the Shooting Gallery (single-ring and full versions)29.3 KBMono, 22.05 KHz
OOT_ShootingGallery_Bell_Full99.8 KBMono, 22.05 KHz
OOT_GunshotGunshot to start a race30.8 KBMono, 16 KHz
OOT_Butterfly_FairyA butterfly turning into a fairy69.7 KBMono, 32 KHz
OOT_Bug_CrawlA bug crawling around5.01 KBMono, 11.025 KHz
OOT_Bug_DigA bug digging into the ground33.2 KBMono, 22.05 KHz
OOT_Dog_WalkA dog walking (loopable)19.1 KBMono, 32 KHz
OOT_Dog_RunA dog running (loopable)25 KBMono, 32 KHz
OOT_Frog_GrowA frog growing47.1 KBMono, 16 KHz
OOT_KaeporaGaebora_FlapKaepora Gaebora (wise owl) flapping his wings22.6 KBMono, 22.05 KHz
OOT_Sheik_JumpSheik jumping10.9 KBMono, 22.05 KHz
OOT_Dampe_StepDamp� walking (also used by Carpenters; nearly identical to the Moblin walking sound, but slightly different)8.95 KBMono, 22.05 KHz
OOT_Darunia_FallDarunia falling31.7 KBMono, 11.025 KHz
OOT_Darunia_LandDarunia landing48.8 KBMono, 22.05 KHz
OOT_Darunia_BeatChestDarunia beating his chest10 KBMono, 22.05 KHz
OOT_Darunia_PatDarunia patting Link16.4 KBMono, 22.05 KHz
OOT_Biggoron_EyedropBiggoron using eyedrops35.7 KBMono, 22.05 KHz
OOT_Zora_SurfaceA Zora appearing at the water surface56.5 KBMono, 32 KHz
OOT_Zora_DiveA Zora diving back underwater73.7 KBMono, 32 KHz
OOT_Nabooru_BlastedNabooru blasted by Twinrova (heard along with the Twinrova "Backfire" effect)126 KBMono, 32 KHz
OOT_PoeDealer_CaneWaveThe Poe Dealer waving its cane (same sound as the Kokiri or Master Sword, slightly lower pitch)7.03 KBMono, 16 KHz
OOT_PoeDealer_CaneClankThe Poe Dealer smacking its cane6.48 KBMono, 11 KHz
OOT_Scarecrow_BounceA scarecrow bouncing to music11.9 KBMono, 11.025 KHz
OOT_Scarecrow_Shake1A scarecrow shaking to music (#1 heard once first, #2 heard repeatedly)58.1 KBMono, 32 KHz
OOT_Scarecrow_Shake220.3 KBMono, 22.05 KHz
OOT_Scarecrow_SummonPierre the scarecrow appearing when summoned48.9 KBMono, 22.05 KHz
OOT_Warp_Song_OutWarp to a temple after playing a song272 KBMono, 32 KHz
OOT_Warp_Song_In271 KBMono, 32 KHz
OOT_Warp_Respawn_OutRespawn in a room after falling in lava or a hole ("Out" available in regular and full-length versions)53.3 KBMono, 22.05 KHz
OOT_Warp_Respawn_Out_Full71.8 KBMono, 22.05 KHz
OOT_Warp_Respawn_In52.9 KBMono, 22.05 KHz
OOT_Warp_Portal_OutWarp to other areas through the Lost Woods portals106 KBMono, 32 KHz
OOT_Warp_Portal_In105 KBMono, 32 KHz
OOT_Warp_SurfaceWarp up to the surface from underground194 KBStereo, 22.05 KHz
OOT_Warp_Surface_Mono97.1 KBMono, 22.05 KHz
OOT_ChamberOfSages_Warp_LoopWarping in and out of the Chamber of Sages (loopable and ending portions; takes 1.5 seconds to fade in; also used for moving blocks with the Temple of Time seal and Zelda attacking Ganon with light)86.6 KBMono, 32 KHz
OOT_ChamberOfSages_Warp_End107 KBMono, 32 KHz
OOT_ZeldaCaptureZelda captured in a floating jewel126 KBMono, 22.05 KHz
OOT_SpiritualStoneA Spiritual Stone glowing (loopable)148 KBMono, 22.05 KHz
OOT_SpiritualStone_SummonA Spiritual Stone being summoned and appearing (also used when a Sage dispels a barrier in Ganon's Castle)305 KBMono, 32 KHz
OOT_SpiritualStone_Appear170 KBMono, 32 KHz
OOT_Medallion_AppearA Medallion appearing183 KBMono, 32 KHz
OOT_MedallionReceiving a Medallion (starting and loopable portions)190 KBMono, 32 KHz
OOT_Medallion_Loop6.75 KBMono, 32 KHz
OOT_Goddess_Fly_DownGoddesses (in the Hyrule Creation cutscene) flying downward40.2 KBMono, 22.05 KHz
OOT_Goddess_Fly_UpGoddesses flying upward43.9 KBMono, 22.05 KHz
OOT_Goddess_CollideGoddesses colliding to form the Triforce (also an element barrier in Ganon's Castle destroyed)102 KBMono, 22.05 KHz
OOT_Triforce_Glow1The Triforce glowing (2 loopable sounds heard simultaneousy)68.6 KBMono, 22.05 KHz
OOT_Triforce_Glow2217 KBMono, 32 KHz
OOT_HandTriforceThe Triforce on Link's hand glowing103 KBMono, 22.05 KHz
OOT_Sage_AppearA Sage appearing / vanishing59.5 KBMono, 32 KHz
OOT_EvilRealm_SealGanon being sealed in the Evil Realm520 KBMono, 32 KHz




That's all!