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Note: All sounds are lossless recordings. Download the complete set: LTTP.zip - 149 .wavs, 6.33 MB | |||||||
Categories: | |||||||
Link | |||||||
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Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LTTP_Link_Push | Link pushing a heavy object (also pulling a lever and Armos or Stal [skull rock] coming to life; previously listed at "LTTP_Push") | 30.3 KB | Mono, 22.05 KHz | ||||
LTTP_Link_Pickup | Link picking up an object (rock, pot, bush, etc.; previously listed at "LTTP_Pickup") | 14 KB | Mono, 22.05 KHz | ||||
LTTP_Link_Throw | Link throwing an object (previously listed at "LTTP_Throw") | 9.46 KB | Mono, 22.05 KHz | ||||
LTTP_Link_Dash | Link dashing (loopable) | 8.39 KB | Mono, 32 KHz | ||||
LTTP_Link_Jump | Link jumping off a ledge | 16.6 KB | Mono, 22.05 KHz | ||||
LTTP_Link_Land | Link landing on the ground | 6.72 KB | Mono, 22.05 KHz | ||||
LTTP_Link_Fall | Link falling in a hole | 42.5 KB | Mono, 22.05 KHz | ||||
LTTP_Link_Shock | Link getting an electric shock | 22.7 KB | Mono, 32 KHz | ||||
LTTP_Link_Shock_Fast | A faster electric shock, from Agahnim's barrier in Hyrule Castle | 19.2 KB | Mono, 32 KHz | ||||
LTTP_Link_Hurt | Link getting hurt | 5.24 KB | Mono, 22.05 KHz | ||||
LTTP_Link_Dying | Link dying | 57.3 KB | Mono, 22.05 KHz | ||||
Weapons and Items | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LTTP_Rupee1 | Getting a rupee | 23.4 KB | Mono, 32 KHz | ||||
LTTP_Rupee2 | The rupee "register" sound | 26.6 KB | Mono, 32 KHz | ||||
LTTP_Item | Getting a heart, bomb, or arrow | 9.32 KB | Mono, 22.05 KHz | ||||
LTTP_Get_Fairy | Getting a fairy | 28.2 KB | Mono, 32 KHz | ||||
LTTP_Sword1 | Swing the Sword, the Master Sword, the Tempered Sword, and the Golden Sword. #2 also used for Stalfos throwing a bone. #3 also used for Ganon in Bat form flapping his wings. | 9.69 KB | Mono, 22.05 KHz | ||||
LTTP_Sword2 | 11.4 KB | Mono, 32 KHz | |||||
LTTP_Sword3 | 10.9 KB | Mono, 22.05 KHz | |||||
LTTP_Sword4 | 13.9 KB | Mono, 22.05 KHz | |||||
LTTP_Sword_Magic | Shoot magic from the Sword | 32.1 KB | Mono, 32 KHz | ||||
LTTP_Sword_Magic_Loop | Extra distance for shooting magic (loopable; plays immediately before "Sword_Magic") | 16 KB | Mono, 32 KHz | ||||
LTTP_Sword_Charge | Charge up the Sword | 14.4 KB | Mono, 22.05 KHz | ||||
LTTP_Sword_Spin | Sword-spin attack | 16.6 KB | Mono, 22.05 KHz | ||||
LTTP_Sword_SpinMagic | Magic heard during the Sword-spin attack | 17.5 KB | Mono, 32 KHz | ||||
LTTP_Sword_Tap | Tap the Sword against a wall | 7.38 KB | Mono, 32 KHz | ||||
LTTP_Shield | The Shield deflecting an attack (also tapping the Sword against a bombable wall) | 17.5 KB | Mono, 32 KHz | ||||
LTTP_Arrow_Shoot | Shoot an arrow (also used by Soldiers and Octoroks) | 9.99 KB | Mono, 32 KHz | ||||
LTTP_Arrow_Hit | An arrow hitting a wall or an enemy | 17.5 KB | Mono, 22.05 KHz | ||||
LTTP_Boomerang | Throwing the boomerang (loopable) | 8.6 KB | Mono, 32 KHz | ||||
LTTP_Hookshot | Shooting the hookshot (loopable) | 7 KB | Mono, 32 KHz | ||||
LTTP_Bomb_Drop | Drop a bomb (also Boulders tumbling on Death Mountain) | 9.97 KB | Mono, 22.05 KHz | ||||
LTTP_Bomb_Blow | A bomb exploding (also Link dashing into a wall and various other explosions) | 40.9 KB | Mono, 22.05 KHz | ||||
LTTP_MagicPowder | Throw the Magic Powder | 30.5 KB | Mono, 32 KHz | ||||
LTTP_FireRod | Use the Fire Rod | 31.2 KB | Mono, 22.05 KHz | ||||
LTTP_IceRod | Use the Ice Rod | 46.9 KB | Mono, 32 KHz | ||||
LTTP_Lamp | Use the Lamp | 8.36 KB | Mono, 22.05 KHz | ||||
LTTP_Hammer | Use the Hammer | 5.99 KB | Mono, 22.05 KHz | ||||
LTTP_Hammer_Post | Hammering a post | 8.46 KB | Mono, 32 KHz | ||||
LTTP_Shovel | Dig with the shovel | 36.4 KB | Mono, 32 KHz | ||||
LTTP_Flute | Play the Flute![]() | 111 KB | Mono, 22.05 KHz | ||||
LTTP_Flute_Extended | Play the Flute (extended song)![]() | 536 KB | Mono, 22.05 KHz | ||||
LTTP_Net | Swinging the Bug-Catching Net | 21.1 KB | Mono, 22.05 KHz | ||||
LTTP_Cane | Using the Cane of Somaria or Byrna | 27.1 KB | Mono, 32 KHz | ||||
LTTP_Cane_Magic | Magic from the Cane of Byrna (loopable; also digging up an item with the Shovel, rupees thrown by Sand Crab or the Mario picture, and Zol jumping) | 21.8 KB | Mono, 32 KHz | ||||
LTTP_MagicCape_On | Turn the Magic Cape on and off | 12.8 KB | Mono, 22.05 KHz | ||||
LTTP_MagicCape_Off | 13.6 KB | Mono, 22.05 KHz | |||||
LTTP_Mushroom | Giving the Mushroom to the witch![]() | 41.4 KB | Mono, 22.05 KHz | ||||
LTTP_BookOfMudora | Chanting from the Book of Mudora![]() | 279 KB | Mono, 22.05 KHz | ||||
LTTP_Ether | Magic from the Ether Medallion (Same sound as "Boss_Mouth" but heard at 3 stereo positions, repeats 8 times, 4/30ths of a second apart) | 62.7 KB | Stereo, 32 KHz | ||||
LTTP_Get_Key | Getting a dungeon key | 45.7 KB | Mono, 22.05 KHz | ||||
LTTP_Get_Key_StereoL | Getting a dungeon key (stereo versions heard when the key is picked up near the sides of the screen) | 85.8 KB | Stereo, 22.05 KHz | ||||
LTTP_Get_Key_StereoR | 85.8 KB | Stereo, 22.05 KHz | |||||
LTTP_Get_HeartPiece | Getting a heart piece (quarter heart) (also used when a location is marked on the world map) | 45.9 KB | Mono, 22.05 KHz | ||||
LTTP_Get_HeartPiece_StereoL | Getting a heart piece (stereo versions heard when the heart piece is picked up near the sides of the screen) | 93 KB | Stereo, 22.05 KHz | ||||
LTTP_Get_HeartPiece_StereoR | 93 KB | Stereo, 22.05 KHz | |||||
LTTP_Get_HeartContainer | Getting a heart container (full heart)![]() | 78.9 KB | Mono, 22.05 KHz | ||||
LTTP_ItemFanfare | Fanfare when receiving an item![]() | 65.8 KB | Mono, 22.05 KHz | ||||
LTTP_ItemFanfare_Stereo | 131 KB | Stereo, 22.05 KHz | |||||
Enemies, NPCs | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LTTP_Enemy_Chase | Seen by a guard | 63.9 KB | Mono, 32 KHz | ||||
LTTP_Enemy_Hit | Hitting an enemy | 13 KB | Mono, 32 KHz | ||||
LTTP_Enemy_Kill | Killing an enemy | 22.2 KB | Mono, 22.05 KHz | ||||
LTTP_Enemy_Skitter | An enemy skittering in the air before falling | 27.2 KB | Mono, 22.05 KHz | ||||
LTTP_Zora_Fireball | Zora shooting a fireball (also Beamos seeing Link and Wizzrobe shooting magic) | 18.1 KB | Mono, 22.05 KHz | ||||
LTTP_BallAndChain | Ball & Chain being whirled (also Helmasaur King's tail wagging) | 24.7 KB | Mono, 22.05 KHz | ||||
LTTP_StalfosKnight_Crumble | Stalfos Knight crumbling (a modification of "Door_Unlock", repeated quickly several times; also used when Trinexx blows ice) | 42.5 KB | Mono, 32 KHz | ||||
LTTP_Bee | Bee buzzing (loopable) | 31.6 KB | Mono, 32 KHz | ||||
LTTP_Bee_Fade | Bee buzz fading away | 43.3 KB | Mono, 32 KHz | ||||
LTTP_CannonBall | Cannon Ball fired | 13.3 KB | Mono, 22.05 KHz | ||||
LTTP_FloorTile1 | Floor Tile spinning and launching at Link (Note: due to SNES waveform inaccuracies, it was impossible to record a single, correct, loopable sound. These four slightly-different sounds can be looped in any random sequence.) | 5.79 KB | Mono, 22.05 KHz | ||||
LTTP_FloorTile2 | 6.42 KB | Mono, 22.05 KHz | |||||
LTTP_FloorTile3 | 6.51 KB | Mono, 22.05 KHz | |||||
LTTP_FloorTile4 | 6.56 KB | Mono, 22.05 KHz | |||||
LTTP_Moldorm_Skitter | Moldorm skittering (repeats every 8/30ths of a second) | 9.23 KB | Mono, 22.05 KHz | ||||
LTTP_Boss_Sand1 | Boss popping out of the sand (Lanmola) (2 sounds heard together; "Boss_Sand1" previously listed as "Boss_Sand") | 23 KB | Mono, 32 KHz | ||||
LTTP_Boss_Sand2 | 22.2 KB | Mono, 32 KHz | |||||
LTTP_Boss_Tailwhip | Boss whipping its tail (Helmasaur King; also Agahnim's lightning strike, Beamos firing a laser, and Ganon in Bat form diving at the Great Pyramid) | 39.8 KB | Mono, 32 KHz | ||||
LTTP_Boss_Mouth | Boss opening its mouth (Helmasaur King) | 27.2 KB | Mono, 32 KHz | ||||
LTTP_Boss_Fireball | Boss shooting a fireball (Helmasaur King; also Agahnim's magic ball splitting) | 28.6 KB | Mono, 32 KHz | ||||
LTTP_Boss_Hit | Boss being hit ("Killed" sound is in the Menus section) | 18.4 KB | Mono, 22.05 KHz | ||||
LTTP_Agahnim_Dash | Agahnim dashing away from Link![]() | 113 KB | Mono, 32 KHz | ||||
LTTP_Agahnim_Charge | Agahnim charging a magic power | 100 KB | Mono, 32 KHz | ||||
LTTP_Agahnim_Fireball | Agahnim shooting a fireball | 45.2 KB | Mono, 32 KHz | ||||
LTTP_Agahnim_Shock1 | Agahnim's electric shock (two loopable pitches played randomly; 4 times when Link gets shocked, 34 times when a maiden is captured) | 4.09 KB | Mono, 32 KHz | ||||
LTTP_Agahnim_Shock2 | 4.09 KB | Mono, 32 KHz | |||||
LTTP_BatGanon_Crash | Ganon in Bat form crashing through the Great Pyramid | 82.2 KB | Mono, 22.05 KHz | ||||
LTTP_Cucco | Cucco clucking | 19.2 KB | Mono, 32 KHz | ||||
LTTP_Cucco_Hit | Cucco getting hit | 7.94 KB | Mono, 22.05 KHz | ||||
LTTP_Cucco_Fly | Cucco fluttering (also Keese, Vultures, and the Transportation Duck) | 45 KB | Mono, 32 KHz | ||||
LTTP_Rat | Rat squeaking | 21.8 KB | Mono, 32 KHz | ||||
Menus, etc. | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LTTP_Menu_Cursor | Move the cursor | 9.36 KB | Mono, 22.05 KHz | ||||
LTTP_Menu_Select | Make a selection (also Link's sword gleaming while using a Medallion) | 34.2 KB | Mono, 32 KHz | ||||
LTTP_Menu_Erase | Erasing a saved game (also a boss killed) | 129 KB | Mono, 22.05 KHz | ||||
LTTP_Pause_Open | Open and close the pause menu | 16.8 KB | Mono, 22.05 KHz | ||||
LTTP_Pause_Close | 17.2 KB | Mono, 22.05 KHz | |||||
LTTP_Map | View the world map | 32.9 KB | Mono, 22.05 KHz | ||||
LTTP_Text_Letter | Dialogue text - display a letter | 4.04 KB | Mono, 22.05 KHz | ||||
LTTP_Text_Done | Dialogue text - finish a sentence | 12.1 KB | Mono, 22.05 KHz | ||||
LTTP_SaveQuit | Save and quit your game in progress (also a Crystal falling after completing a dungeon; previously listed as "LTTP_Crystal") | 36.4 KB | Mono, 22.05 KHz | ||||
Other Sounds | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LTTP_Secret | Found a secret / Correct solution / Puzzle solved | 57.2 KB | Mono, 22.05 KHz | ||||
LTTP_Error | Error sound (out of magic, pulled wrong switch, etc.) | 24.7 KB | Mono, 22.05 KHz | ||||
LTTP_LowHealth | Low health beep (loopable) | 23.3 KB | Mono, 22.05 KHz | ||||
LTTP_RefillHealth | Refilling health (loopable) | 7.16 KB | Mono, 22.05 KHz | ||||
LTTP_Magic | Magic gained or drained | 16 KB | Mono, 22.05 KHz | ||||
LTTP_Grass_Cut | Cutting long grass and bushes (also opening castle curtains) | 35.4 KB | Mono, 32 KHz | ||||
LTTP_Grass_Walk | Walking in long grass (loopable) | 11.5 KB | Mono, 22.05 KHz | ||||
LTTP_Shatter | A rock or pot shattering | 23.7 KB | Mono, 22.05 KHz | ||||
LTTP_Chest | Opening a treasure chest | 12.2 KB | Mono, 32 KHz | ||||
LTTP_Chest_Appears | A treasure chest appears![]() | 48.2 KB | Mono, 22.05 KHz | ||||
LTTP_Door_Unlock | Unlocking a door (also a key bouncing on the ground) | 11.4 KB | Mono, 32 KHz | ||||
LTTP_Door | Opening a door (also a bombed wall crumbling) | 15.4 KB | Mono, 22.05 KHz | ||||
LTTP_Door_Double | "Double" door sound when a door opens after unlocking | 20.4 KB | Mono, 22.05 KHz | ||||
LTTP_Door_Close | Closing a door (also Armos Knight stomping) | 15.9 KB | Mono, 22.05 KHz | ||||
LTTP_Stairs_Up | Walking up and down stairs (within a single floor) | 45.5 KB | Mono, 22.05 KHz | ||||
LTTP_Stairs_Down | 45.9 KB | Mono, 22.05 KHz | |||||
LTTP_Stairs_FloorUp | Walking up and down stairs (to another floor) | 64.8 KB | Mono, 22.05 KHz | ||||
LTTP_Stairs_FloorDown | 64.8 KB | Mono, 22.05 KHz | |||||
LTTP_Dungeon_Open | A dungeon opening; usually repeats several times ("Bomb_Blow" and "CannonBall" sounds combined) | 40.9 KB | Mono, 22.05 KHz | ||||
LTTP_Switch | Stepping on floor switch or hitting a crystal switch | 9.6 KB | Mono, 22.05 KHz | ||||
LTTP_Bounce | Bouncing off a spring | 35.5 KB | Mono, 32 KHz | ||||
LTTP_Water_Splash | Splashing in water | 27.4 KB | Mono, 22.05 KHz | ||||
LTTP_Water_Swim | Swimming in water | 11.3 KB | Mono, 22.05 KHz | ||||
LTTP_Water_Item | An item thrown in water (previously listed as "LTTP_Hammer_Water") | 9.41 KB | Mono, 32 KHz | ||||
LTTP_Water_Land | Landing in shallow water | 15 KB | Mono, 22.05 KHz | ||||
LTTP_Water_Walk | Walking in shallow water (loopable) | 16.5 KB | Mono, 32 KHz | ||||
LTTP_SwampWater_Walk | Walking in shallow swamp water (loopable) | 11.5 KB | Mono, 22.05 KHz | ||||
LTTP_Warp | Stepping on a whirlwind or dungeon warp tile![]() | 97.1 KB | Mono, 22.05 KHz | ||||
LTTP_World_Warp | Warping between the Light and Dark Worlds | 339 KB | Stereo, 22.05 KHz | ||||
LTTP_Wind | Wind (stereo; loopable) | 446 KB | Stereo, 22.05 KHz | ||||
LTTP_Wind_Mono | Wind (loopable) | 223 KB | Mono, 22.05 KHz | ||||
LTTP_Rain_InL | Rain heard from indoors (left and right channels - both loopable) | 76.4 KB | Mono, 22.05 KHz | ||||
LTTP_Rain_InR | 114 KB | Mono, 22.05 KHz | |||||
LTTP_Rain_In | Rain heard from indoors (stereo mix - loopable) | 458 KB | Stereo, 22.05 KHz | ||||
LTTP_Rain_OutL | Rain outdoors (left and right channels - both loopable) | 76.4 KB | Mono, 22.05 KHz | ||||
LTTP_Rain_OutR | 114 KB | Mono, 22.05 KHz | |||||
LTTP_Rain_Out | Rain outdoors (stereo mix - loopable) | 458 KB | Stereo, 22.05 KHz | ||||
LTTP_Sewer_Fill | Sewer being filled with water (2 sounds heard together) | 151 KB | Mono, 22.05 KHz | ||||
LTTP_Sewer_Fill_Begin | 40.2 KB | Mono, 22.05 KHz | |||||
LTTP_Sewer_Drain | Sewer water being drained (2 sounds heard together; also used when dispelling the barrier on Ganon's Tower) | 131 KB | Mono, 22.05 KHz | ||||
LTTP_Sewer_Drain_Begin | 40.4 KB | Mono, 22.05 KHz | |||||
LTTP_Quake | Earthquake sounds (regular and double, mono and stereo; all loopable and heard at various points in the game; "LTTP_Quake" also used for thunder) | 28.1 KB | Mono, 8 KHz | ||||
LTTP_Quake_Stereo | 54.7 KB | Stereo, 8 KHz | |||||
LTTP_Quake_Double | 26.8 KB | Mono, 8 KHz | |||||
LTTP_Quake_Double_Stereo | 53.7 KB | Stereo, 8 KHz | |||||
LTTP_BoneBurn | The skeleton burning at the Skull Woods entrance ("Lamp" and "Door_Close" sounds combined) | 15.9 KB | Mono, 22.05 KHz | ||||
LTTP_TurtleRock_Transform1 | Turtle Rock's head transforming into a dungeon entrance (3 pitches; repeat randomly 32 times, every 8/30ths of a second) | 20.3 KB | Mono, 22.05 KHz | ||||
LTTP_TurtleRock_Transform2 | 20.4 KB | Mono, 22.05 KHz | |||||
LTTP_TurtleRock_Transform3 | 20.5 KB | Mono, 22.05 KHz | |||||
LTTP_FinalDoor1 | Final door to the Triforce opening (2 sounds heard together) | 33 KB | Mono, 32 KHz | ||||
LTTP_FinalDoor2 | 22.9 KB | Mono, 22.05 KHz |
That's all!