A Link to the Past   
Note: All sounds are lossless recordings.

Download the complete set: LTTP.zip - 149 .wavs, 6.33 MB
(Updated Sept. 4, 2009 with fixed Item Fanfare sounds)

Categories:
Link
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LTTP_Link_PushLink pushing a heavy object (also pulling a lever and Armos or Stal [skull rock] coming to life; previously listed at "LTTP_Push")30.3 KBMono, 22.05 KHz
LTTP_Link_PickupLink picking up an object (rock, pot, bush, etc.; previously listed at "LTTP_Pickup")14 KBMono, 22.05 KHz
LTTP_Link_ThrowLink throwing an object (previously listed at "LTTP_Throw")9.46 KBMono, 22.05 KHz
LTTP_Link_DashLink dashing (loopable)8.39 KBMono, 32 KHz
LTTP_Link_JumpLink jumping off a ledge16.6 KBMono, 22.05 KHz
LTTP_Link_LandLink landing on the ground6.72 KBMono, 22.05 KHz
LTTP_Link_FallLink falling in a hole42.5 KBMono, 22.05 KHz
LTTP_Link_ShockLink getting an electric shock22.7 KBMono, 32 KHz
LTTP_Link_Shock_FastA faster electric shock, from Agahnim's barrier in Hyrule Castle19.2 KBMono, 32 KHz
LTTP_Link_HurtLink getting hurt5.24 KBMono, 22.05 KHz
LTTP_Link_DyingLink dying57.3 KBMono, 22.05 KHz
Weapons and Items
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LTTP_Rupee1Getting a rupee23.4 KBMono, 32 KHz
LTTP_Rupee2The rupee "register" sound26.6 KBMono, 32 KHz
LTTP_ItemGetting a heart, bomb, or arrow9.32 KBMono, 22.05 KHz
LTTP_Get_FairyGetting a fairy28.2 KBMono, 32 KHz
LTTP_Sword1Swing the Sword, the Master Sword, the Tempered Sword, and the Golden Sword.

#2 also used for Stalfos throwing a bone.

#3 also used for Ganon in Bat form flapping his wings.

9.69 KBMono, 22.05 KHz
LTTP_Sword211.4 KBMono, 32 KHz
LTTP_Sword310.9 KBMono, 22.05 KHz
LTTP_Sword413.9 KBMono, 22.05 KHz
LTTP_Sword_MagicShoot magic from the Sword32.1 KBMono, 32 KHz
LTTP_Sword_Magic_LoopExtra distance for shooting magic (loopable; plays immediately before "Sword_Magic")16 KBMono, 32 KHz
LTTP_Sword_ChargeCharge up the Sword14.4 KBMono, 22.05 KHz
LTTP_Sword_SpinSword-spin attack16.6 KBMono, 22.05 KHz
LTTP_Sword_SpinMagicMagic heard during the Sword-spin attack17.5 KBMono, 32 KHz
LTTP_Sword_TapTap the Sword against a wall7.38 KBMono, 32 KHz
LTTP_ShieldThe Shield deflecting an attack (also tapping the Sword against a bombable wall)17.5 KBMono, 32 KHz
LTTP_Arrow_ShootShoot an arrow (also used by Soldiers and Octoroks)9.99 KBMono, 32 KHz
LTTP_Arrow_HitAn arrow hitting a wall or an enemy17.5 KBMono, 22.05 KHz
LTTP_BoomerangThrowing the boomerang (loopable)8.6 KBMono, 32 KHz
LTTP_HookshotShooting the hookshot (loopable)7 KBMono, 32 KHz
LTTP_Bomb_DropDrop a bomb (also Boulders tumbling on Death Mountain)9.97 KBMono, 22.05 KHz
LTTP_Bomb_BlowA bomb exploding (also Link dashing into a wall and various other explosions)40.9 KBMono, 22.05 KHz
LTTP_MagicPowderThrow the Magic Powder30.5 KBMono, 32 KHz
LTTP_FireRodUse the Fire Rod31.2 KBMono, 22.05 KHz
LTTP_IceRodUse the Ice Rod46.9 KBMono, 32 KHz
LTTP_LampUse the Lamp8.36 KBMono, 22.05 KHz
LTTP_HammerUse the Hammer5.99 KBMono, 22.05 KHz
LTTP_Hammer_PostHammering a post8.46 KBMono, 32 KHz
LTTP_ShovelDig with the shovel36.4 KBMono, 32 KHz
LTTP_FlutePlay the Flute111 KBMono, 22.05 KHz
LTTP_Flute_ExtendedPlay the Flute (extended song)536 KBMono, 22.05 KHz
LTTP_NetSwinging the Bug-Catching Net21.1 KBMono, 22.05 KHz
LTTP_CaneUsing the Cane of Somaria or Byrna27.1 KBMono, 32 KHz
LTTP_Cane_MagicMagic from the Cane of Byrna (loopable; also digging up an item with the Shovel, rupees thrown by Sand Crab or the Mario picture, and Zol jumping)21.8 KBMono, 32 KHz
LTTP_MagicCape_OnTurn the Magic Cape on and off12.8 KBMono, 22.05 KHz
LTTP_MagicCape_Off13.6 KBMono, 22.05 KHz
LTTP_MushroomGiving the Mushroom to the witch41.4 KBMono, 22.05 KHz
LTTP_BookOfMudoraChanting from the Book of Mudora279 KBMono, 22.05 KHz
LTTP_EtherMagic from the Ether Medallion (Same sound as "Boss_Mouth" but heard at 3 stereo positions, repeats 8 times, 4/30ths of a second apart)62.7 KBStereo, 32 KHz
LTTP_Get_KeyGetting a dungeon key45.7 KBMono, 22.05 KHz
LTTP_Get_Key_StereoLGetting a dungeon key (stereo versions heard when the key is picked up near the sides of the screen)85.8 KBStereo, 22.05 KHz
LTTP_Get_Key_StereoR85.8 KBStereo, 22.05 KHz
LTTP_Get_HeartPieceGetting a heart piece (quarter heart) (also used when a location is marked on the world map)45.9 KBMono, 22.05 KHz
LTTP_Get_HeartPiece_StereoLGetting a heart piece (stereo versions heard when the heart piece is picked up near the sides of the screen)93 KBStereo, 22.05 KHz
LTTP_Get_HeartPiece_StereoR93 KBStereo, 22.05 KHz
LTTP_Get_HeartContainerGetting a heart container (full heart)78.9 KBMono, 22.05 KHz
LTTP_ItemFanfareFanfare when receiving an item65.8 KBMono, 22.05 KHz
LTTP_ItemFanfare_Stereo131 KBStereo, 22.05 KHz
Enemies, NPCs
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LTTP_Enemy_ChaseSeen by a guard63.9 KBMono, 32 KHz
LTTP_Enemy_HitHitting an enemy13 KBMono, 32 KHz
LTTP_Enemy_KillKilling an enemy22.2 KBMono, 22.05 KHz
LTTP_Enemy_SkitterAn enemy skittering in the air before falling27.2 KBMono, 22.05 KHz
LTTP_Zora_FireballZora shooting a fireball (also Beamos seeing Link and Wizzrobe shooting magic)18.1 KBMono, 22.05 KHz
LTTP_BallAndChainBall & Chain being whirled (also Helmasaur King's tail wagging)24.7 KBMono, 22.05 KHz
LTTP_StalfosKnight_CrumbleStalfos Knight crumbling (a modification of "Door_Unlock", repeated quickly several times; also used when Trinexx blows ice)42.5 KBMono, 32 KHz
LTTP_BeeBee buzzing (loopable)31.6 KBMono, 32 KHz
LTTP_Bee_FadeBee buzz fading away43.3 KBMono, 32 KHz
LTTP_CannonBallCannon Ball fired13.3 KBMono, 22.05 KHz
LTTP_FloorTile1Floor Tile spinning and launching at Link
(Note: due to SNES waveform inaccuracies, it was impossible to record a single, correct, loopable sound. These four slightly-different sounds can be looped in any random sequence.)
5.79 KBMono, 22.05 KHz
LTTP_FloorTile26.42 KBMono, 22.05 KHz
LTTP_FloorTile36.51 KBMono, 22.05 KHz
LTTP_FloorTile46.56 KBMono, 22.05 KHz
LTTP_Moldorm_SkitterMoldorm skittering (repeats every 8/30ths of a second)9.23 KBMono, 22.05 KHz
LTTP_Boss_Sand1Boss popping out of the sand (Lanmola) (2 sounds heard together; "Boss_Sand1" previously listed as "Boss_Sand")23 KBMono, 32 KHz
LTTP_Boss_Sand222.2 KBMono, 32 KHz
LTTP_Boss_TailwhipBoss whipping its tail (Helmasaur King; also Agahnim's lightning strike, Beamos firing a laser, and Ganon in Bat form diving at the Great Pyramid)39.8 KBMono, 32 KHz
LTTP_Boss_MouthBoss opening its mouth (Helmasaur King)27.2 KBMono, 32 KHz
LTTP_Boss_FireballBoss shooting a fireball (Helmasaur King; also Agahnim's magic ball splitting)28.6 KBMono, 32 KHz
LTTP_Boss_HitBoss being hit ("Killed" sound is in the Menus section)18.4 KBMono, 22.05 KHz
LTTP_Agahnim_DashAgahnim dashing away from Link113 KBMono, 32 KHz
LTTP_Agahnim_ChargeAgahnim charging a magic power100 KBMono, 32 KHz
LTTP_Agahnim_FireballAgahnim shooting a fireball45.2 KBMono, 32 KHz
LTTP_Agahnim_Shock1Agahnim's electric shock (two loopable pitches played randomly; 4 times when Link gets shocked, 34 times when a maiden is captured)4.09 KBMono, 32 KHz
LTTP_Agahnim_Shock24.09 KBMono, 32 KHz
LTTP_BatGanon_CrashGanon in Bat form crashing through the Great Pyramid82.2 KBMono, 22.05 KHz
LTTP_CuccoCucco clucking19.2 KBMono, 32 KHz
LTTP_Cucco_HitCucco getting hit7.94 KBMono, 22.05 KHz
LTTP_Cucco_FlyCucco fluttering (also Keese, Vultures, and the Transportation Duck)45 KBMono, 32 KHz
LTTP_RatRat squeaking21.8 KBMono, 32 KHz
Menus, etc.
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LTTP_Menu_CursorMove the cursor9.36 KBMono, 22.05 KHz
LTTP_Menu_SelectMake a selection (also Link's sword gleaming while using a Medallion)34.2 KBMono, 32 KHz
LTTP_Menu_EraseErasing a saved game (also a boss killed)129 KBMono, 22.05 KHz
LTTP_Pause_OpenOpen and close the pause menu16.8 KBMono, 22.05 KHz
LTTP_Pause_Close17.2 KBMono, 22.05 KHz
LTTP_MapView the world map32.9 KBMono, 22.05 KHz
LTTP_Text_LetterDialogue text - display a letter4.04 KBMono, 22.05 KHz
LTTP_Text_DoneDialogue text - finish a sentence12.1 KBMono, 22.05 KHz
LTTP_SaveQuitSave and quit your game in progress (also a Crystal falling after completing a dungeon; previously listed as "LTTP_Crystal")36.4 KBMono, 22.05 KHz
Other Sounds
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LTTP_SecretFound a secret / Correct solution / Puzzle solved57.2 KBMono, 22.05 KHz
LTTP_ErrorError sound (out of magic, pulled wrong switch, etc.)24.7 KBMono, 22.05 KHz
LTTP_LowHealthLow health beep (loopable)23.3 KBMono, 22.05 KHz
LTTP_RefillHealthRefilling health (loopable)7.16 KBMono, 22.05 KHz
LTTP_MagicMagic gained or drained16 KBMono, 22.05 KHz
LTTP_Grass_CutCutting long grass and bushes (also opening castle curtains)35.4 KBMono, 32 KHz
LTTP_Grass_WalkWalking in long grass (loopable)11.5 KBMono, 22.05 KHz
LTTP_ShatterA rock or pot shattering23.7 KBMono, 22.05 KHz
LTTP_ChestOpening a treasure chest12.2 KBMono, 32 KHz
LTTP_Chest_AppearsA treasure chest appears48.2 KBMono, 22.05 KHz
LTTP_Door_UnlockUnlocking a door (also a key bouncing on the ground)11.4 KBMono, 32 KHz
LTTP_DoorOpening a door (also a bombed wall crumbling)15.4 KBMono, 22.05 KHz
LTTP_Door_Double"Double" door sound when a door opens after unlocking20.4 KBMono, 22.05 KHz
LTTP_Door_CloseClosing a door (also Armos Knight stomping)15.9 KBMono, 22.05 KHz
LTTP_Stairs_UpWalking up and down stairs (within a single floor)45.5 KBMono, 22.05 KHz
LTTP_Stairs_Down45.9 KBMono, 22.05 KHz
LTTP_Stairs_FloorUpWalking up and down stairs (to another floor)64.8 KBMono, 22.05 KHz
LTTP_Stairs_FloorDown64.8 KBMono, 22.05 KHz
LTTP_Dungeon_OpenA dungeon opening; usually repeats several times ("Bomb_Blow" and "CannonBall" sounds combined)40.9 KBMono, 22.05 KHz
LTTP_SwitchStepping on floor switch or hitting a crystal switch9.6 KBMono, 22.05 KHz
LTTP_BounceBouncing off a spring35.5 KBMono, 32 KHz
LTTP_Water_SplashSplashing in water27.4 KBMono, 22.05 KHz
LTTP_Water_SwimSwimming in water11.3 KBMono, 22.05 KHz
LTTP_Water_ItemAn item thrown in water (previously listed as "LTTP_Hammer_Water")9.41 KBMono, 32 KHz
LTTP_Water_LandLanding in shallow water15 KBMono, 22.05 KHz
LTTP_Water_WalkWalking in shallow water (loopable)16.5 KBMono, 32 KHz
LTTP_SwampWater_WalkWalking in shallow swamp water (loopable)11.5 KBMono, 22.05 KHz
LTTP_WarpStepping on a whirlwind or dungeon warp tile97.1 KBMono, 22.05 KHz
LTTP_World_WarpWarping between the Light and Dark Worlds339 KBStereo, 22.05 KHz
LTTP_WindWind (stereo; loopable)446 KBStereo, 22.05 KHz
LTTP_Wind_MonoWind (loopable)223 KBMono, 22.05 KHz
LTTP_Rain_InLRain heard from indoors (left and right channels - both loopable)76.4 KBMono, 22.05 KHz
LTTP_Rain_InR114 KBMono, 22.05 KHz
LTTP_Rain_InRain heard from indoors (stereo mix - loopable)458 KBStereo, 22.05 KHz
LTTP_Rain_OutLRain outdoors (left and right channels - both loopable)76.4 KBMono, 22.05 KHz
LTTP_Rain_OutR114 KBMono, 22.05 KHz
LTTP_Rain_OutRain outdoors (stereo mix - loopable)458 KBStereo, 22.05 KHz
LTTP_Sewer_FillSewer being filled with water (2 sounds heard together)151 KBMono, 22.05 KHz
LTTP_Sewer_Fill_Begin40.2 KBMono, 22.05 KHz
LTTP_Sewer_DrainSewer water being drained (2 sounds heard together; also used when dispelling the barrier on Ganon's Tower)131 KBMono, 22.05 KHz
LTTP_Sewer_Drain_Begin40.4 KBMono, 22.05 KHz
LTTP_QuakeEarthquake sounds (regular and double, mono and stereo; all loopable and heard at various points in the game; "LTTP_Quake" also used for thunder)28.1 KBMono, 8 KHz
LTTP_Quake_Stereo54.7 KBStereo, 8 KHz
LTTP_Quake_Double26.8 KBMono, 8 KHz
LTTP_Quake_Double_Stereo53.7 KBStereo, 8 KHz
LTTP_BoneBurnThe skeleton burning at the Skull Woods entrance ("Lamp" and "Door_Close" sounds combined)15.9 KBMono, 22.05 KHz
LTTP_TurtleRock_Transform1Turtle Rock's head transforming into a dungeon entrance (3 pitches; repeat randomly 32 times, every 8/30ths of a second)20.3 KBMono, 22.05 KHz
LTTP_TurtleRock_Transform220.4 KBMono, 22.05 KHz
LTTP_TurtleRock_Transform320.5 KBMono, 22.05 KHz
LTTP_FinalDoor1Final door to the Triforce opening (2 sounds heard together)33 KBMono, 32 KHz
LTTP_FinalDoor222.9 KBMono, 22.05 KHz




That's all!