The Adventure of Link   
Categories:
NES Version
Note: All sounds are lossless recordings.

Download the complete set: AOL.zip - 36 .wavs, 100 KB
(Updated May 11, 2009 with 3 new sounds and 4 fixed sounds)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
AOL_SwordSword slash4.37 KBMono, 22.05 KHz
AOL_Sword_ShootSword shooting magic (also used for picking up items)22.9 KBMono, 22.05 KHz
AOL_Sword_HitSword hitting an enemy7.36 KBMono, 22.05 KHz
AOL_Sword_ClangSword clanging against a wall or shield13.9 KBMono, 22.05 KHz
AOL_DeflectLink's shield deflecting an object6.25 KBMono, 22.05 KHz
AOL_HurtLink getting hurt3.71 KBMono, 22.05 KHz
AOL_DieLink dying70.2 KBMono, 22.05 KHz
AOL_Ganon_LaughGanon's Game Over laugh70.2 KBMono, 22.05 KHz
AOL_KillEnemy killed8.84 KBMono, 22.05 KHz
AOL_KillBossDungeon boss killed39.5 KBMono, 22.05 KHz
AOL_Item_DropEnemy dropping an item10.6 KBMono, 22.05 KHz
AOL_SpellLink casting a spell28.9 KBMono, 22.05 KHz
AOL_BattleEntering a battle30.3 KBMono, 22.05 KHz
AOL_FairyEncountering a fairy or using the Raft (edited to remove clicks)46.5 KBMono, 22.05 KHz
AOL_MapExiting to the overworld map14.6 KBMono, 22.05 KHz
AOL_FlutePlaying the Flute (edited to remove clicks)46.4 KBMono, 22.05 KHz
AOL_FallFalling in a hole45.1 KBMono, 22.05 KHz
AOL_FireBurning fire projectile (loopable)21.5 KBMono, 22.05 KHz
AOL_BoomerangEnemy's boomerang (loopable)5.78 KBMono, 22.05 KHz
AOL_LowHealthLow health beep (loopable)17.2 KBMono, 22.05 KHz
AOL_SwampWalking through swamp water (loopable)5.79 KBMono, 22.05 KHz
AOL_ElevatorUsing a dungeon elevator (loopable)4.28 KBMono, 22.05 KHz
AOL_DoorUnlocking a dungeon door8.11 KBMono, 22.05 KHz
AOL_ShatterA breakable dungeon block or overworld boulder shattered7.77 KBMono, 22.05 KHz
AOL_BridgeA dungeon bridge crumbling (or breakable block falling)4.83 KBMono, 22.05 KHz
AOL_BarrierGreat Temple's barrier dispelled35.8 KBMono, 22.05 KHz
AOL_PausePause the game (or start a dialogue)6.37 KBMono, 22.05 KHz
AOL_Pause_SelectSelect a spell on the pause screen2.77 KBMono, 22.05 KHz
AOL_TextText appears in a dialogue3.76 KBMono, 22.05 KHz
AOL_StatsLink's stats (experience, health, magic) changing (loopable)0.78 KBMono, 22.05 KHz
AOL_Menu_SelectSelect a game on the main menu4.25 KBMono, 22.05 KHz
AOL_Menu_AlphabetMoving the cursor over letters to enter your name3.82 KBMono, 22.05 KHz
AOL_Menu_LetterSelecting a letter for your name6.27 KBMono, 22.05 KHz
AOL_Menu_EraseErasing a saved game12.7 KBMono, 22.05 KHz
AOL_LevelUp_GetItemLevel-up or get an item (fanfare)44.2 KBMono, 22.05 KHz
AOL_LearnSpellLearn a spell (fanfare)31.3 KBMono, 22.05 KHz
FDS Version
These sounds are from the Famicon Disk System version of The Legend of Zelda 2: Link no Bouken.

Download the complete set: AOL_FDS.zip - 27 .wavs, 314 KB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
AOL_FDS_Sword_Clang1Sword clanging against a wall or shield (2 lengths; #1 is also heard when restoring a crystal to a dungeon's statue, while #2 is heard more often)24.1 KBMono, 44.1 KHz
AOL_FDS_Sword_Clang226.2 KBMono, 44.1 KHz
AOL_FDS_HurtLink getting hurt11.9 KBMono, 44.1 KHz
AOL_FDS_DieLink dying (edited to remove clicks)139 KBMono, 44.1 KHz
AOL_FDS_BossDungeon boss roaring (also heard on the "Game Over" instead of Ganon's laugh67.9 KBMono, 44.1 KHz
AOL_FDS_KillBossDungeon boss killed139 KBMono, 44.1 KHz
AOL_FDS_SpellLink casting a spell139 KBMono, 44.1 KHz
AOL_FDS_BattleEntering a battle (edited to remove clicks)29.5 KBMono, 22.05 KHz
AOL_FDS_FairyEncountering a fairy or using the Raft (edited to remove clicks)139 KBMono, 44.1 KHz
AOL_FDS_FlutePlaying the Flute (edited to remove clicks)139 KBMono, 44.1 KHz
AOL_FDS_DoorUnlocking a dungeon door14.5 KBMono, 44.1 KHz
AOL_FDS_BarrierGreat Temple's barrier dispelled139 KBMono, 44.1 KHz
AOL_FDS_Text1Text appears in a dialogue

Notes: One of these 15 sounds plays at random for every letter (katakana character) that appears in a dialogue box. Letters appear every 0.1 seconds (with ocasional brief pauses in between words) and each sound that is played interrupts the previous sound. The same sound can play more than once in succession.

9.56 KBMono, 44.1 KHz
AOL_FDS_Text29.66 KBMono, 44.1 KHz
AOL_FDS_Text39.49 KBMono, 44.1 KHz
AOL_FDS_Text49.54 KBMono, 44.1 KHz
AOL_FDS_Text59.46 KBMono, 44.1 KHz
AOL_FDS_Text69.59 KBMono, 44.1 KHz
AOL_FDS_Text79.56 KBMono, 44.1 KHz
AOL_FDS_Text89.47 KBMono, 44.1 KHz
AOL_FDS_Text99.48 KBMono, 44.1 KHz
AOL_FDS_Text109.49 KBMono, 44.1 KHz
AOL_FDS_Text119.47 KBMono, 44.1 KHz
AOL_FDS_Text129.46 KBMono, 44.1 KHz
AOL_FDS_Text139.48 KBMono, 44.1 KHz
AOL_FDS_Text149.46 KBMono, 44.1 KHz
AOL_FDS_Text159.47 KBMono, 44.1 KHz




That's all!