Zelda Game & Watch   
Note: These sounds are losslessly recorded from the GBA remake found in Game & Watch Gallery 4. Despite this inauthenticity, they seem to sound exactly the same as on the original Game & Watch system.

Download the highly-compressed complete set: ZGW.zip - 10 .wavs, 2.95 KB

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ZGW_Beep1Low beep: Moblin attacking, Moblin's spear flying, Moblin or Dragon getting hit, and Dragon's right fireball descending while its tail moves.1.48 KBMono, 22.05 KHz
ZGW_Beep2Middle beep: Still Stalfos raising its sword (repeats 3 times), Ghost's spear flying, Link getting hit.1.48 KBMono, 22.05 KHz
ZGW_Beep3High beep: Moving Stalfos raising its sword (repeats 4 times), Dragon's left fireball descending while its wings flap.1.48 KBMono, 22.05 KHz
Note: The above three beeps are often heard repeatedly. Initially, they repeat every 0.85 seconds. Once Link has at least 4 of the 8 Triforce pieces, they repeat every 0.67 seconds.
ZGW_DeflectLink deflecting a spear with his shield.
(Also used when Zelda's cage is unlocking, repeating 4 times, 0.77 seconds apart, and when Link climbs stairs, repeating twice, 0.4 seconds apart.)
2.2 KBMono, 22.05 KHz
ZGW_EnemyMusic played when an enemy (Moblin or Dragon) is defeated.44.7 KBMono, 22.05 KHz
ZGW_ScoreScore for the stage being tallied.
(Same sound as "Deflect" but with a slight pause added to the beginning; repeats every 30th of a second.)
2.56 KBMono, 22.05 KHz
ZGW_PauseSelf-explanatory.23.5 KBMono, 22.05 KHz
ZGW_GameOverSelf-explanatory.30.7 KBMono, 22.05 KHz
ZGW_ZeldaA rescued Zelda running towards Link.
(Repeats 4 times; 0.45 seconds between the 1st and 2nd time and the 3rd and 4th time, 0.5 seconds between the 2nd and 3rd time)
2.92 KBMono, 22.05 KHz
ZGW_WinVictory music when the game is completed.72.2 KBMono, 22.05 KHz




That's all!