Super Smash Bros. Brawl   
Note: This section only contains Zelda-related sounds from Super Smash Bros. Brawl.
Categories:
Link

Download the complete set: SSBB_Link.zip - 79 .wavs, 2.16 MB

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SSBB_Link_Entrance_DrawLink drawing his sword (previously listed as "SSBB_Link_Taunt_Draw.wav"; also used by Toon Link)47.2 KBMono, 48 KHz
SSBB_Link_JumpLink jumping (voice)12.5 KBMono, 22.05 KHz
SSBB_Link_Jump1Link jumping (noises; also used by Toon Link)20.1 KBMono, 32 KHz
SSBB_Link_Jump215.1 KBMono, 32 KHz
SSBB_Link_Attack1Link's basic attack shouts10.5 KBMono, 22.05 KHz
SSBB_Link_Attack211.8 KBMono, 22.05 KHz
SSBB_Link_Attack310.8 KBMono, 22.05 KHz
SSBB_Link_Attack424.5 KBMono, 22.05 KHz
SSBB_Link_SwordSlash1Link slashing his sword (weakest to strongest)14.1 KBMono, 32 KHz
SSBB_Link_SwordSlash213.7 KBMono, 32 KHz
SSBB_Link_SwordSlash315.2 KBMono, 32 KHz
SSBB_Link_SwordSlash414.3 KBMono, 32 KHz
SSBB_Link_Smash_UpLink's upward smash attack shout38.5 KBMono, 22.05 KHz
SSBB_Link_Smash_Side1Link's side smash attack shouts (#1 is heard with a heavy echo)5.23 KBMono, 22.05 KHz
SSBB_Link_Smash_Side225.7 KBMono, 22.05 KHz
SSBB_Link_Smash_DownLink's downward smash attack shout33.4 KBMono, 22.05 KHz
SSBB_Link_DownwardThrust_MissLink hitting the ground with his Downward Thrust (also used by Toon Link)44.6 KBMono, 32 KHz
SSBB_Link_Bow_PullLink pulling back the Hero's Bow (all Bow sounds except shooting are also used by Toon Link)50.3 KBMono, 32 KHz
SSBB_Link_Bow_PulledThe Hero's Bow pulled back completely40.5 KBMono, 32 KHz
SSBB_Link_Bow_WaitLink waiting to shoot an arrow (repeats about twice per second)4.99 KBMono, 32 KHz
SSBB_Link_Bow_ShootShooting an arrow19.7 KBMono, 32 KHz
SSBB_Link_Arrow_MissAn arrow hitting the wall or floor20.1 KBMono, 32 KHz
SSBB_Link_SpinAttack_Charge1Charging Link's spin-attack (6 pitches, played 1/6th of a second apart; also used by Toon Link)13.9 KBMono, 22.05 KHz
SSBB_Link_SpinAttack_Charge212.7 KBMono, 22.05 KHz
SSBB_Link_SpinAttack_Charge311.6 KBMono, 22.05 KHz
SSBB_Link_SpinAttack_Charge410.7 KBMono, 22.05 KHz
SSBB_Link_SpinAttack_Charge59.84 KBMono, 22.05 KHz
SSBB_Link_SpinAttack_Charge69.16 KBMono, 22.05 KHz
SSBB_Link_SpinAttackLink's spin-attack shout35.8 KBMono, 22.05 KHz
SSBB_Link_SpinAttack_Spin1Link spinning (7 pitches, played 1/8th of a second apart; also used by Toon Link)42.5 KBMono, 24 KHz
SSBB_Link_SpinAttack_Spin242.5 KBMono, 28.541 KHz
SSBB_Link_SpinAttack_Spin342.5 KBMono, 33.941 KHz
SSBB_Link_SpinAttack_Spin442.5 KBMono, 38.098 KHz
SSBB_Link_SpinAttack_Spin542.5 KBMono, 42.763 KHz
SSBB_Link_SpinAttack_Spin642.5 KBMono, 48 KHz
SSBB_Link_SpinAttack_Spin739 KBMono, 48 KHz
SSBB_Link_SpinAttack_ClangFinal sword "clang" of the spin-attack65.3 KBMono, 48 KHz
SSBB_Link_GaleBoomerang_ThrowThrowing the Gale Boomerang19 KBMono, 32 KHz
SSBB_Link_GaleBoomerang_Fly1The Gale Boomerang flying (10 pitches)
Flying away uses 2 twice, then 3 twice, then 4 to 8. Returning uses 7 to 4, then 3 twice, then 2 twice. Link's entrance uses 1 to 10. Each pitch is played about 0.1 seconds part.
62 KBMono, 38.098 KHz
SSBB_Link_GaleBoomerang_Fly262 KBMono, 40.363 KHz
SSBB_Link_GaleBoomerang_Fly362 KBMono, 42.763 KHz
SSBB_Link_GaleBoomerang_Fly462 KBMono, 45.306 KHz
SSBB_Link_GaleBoomerang_Fly562 KBMono, 48 KHz
SSBB_Link_GaleBoomerang_Fly659.2 KBMono, 48 KHz
SSBB_Link_GaleBoomerang_Fly756.6 KBMono, 48 KHz
SSBB_Link_GaleBoomerang_Fly854 KBMono, 48 KHz
SSBB_Link_GaleBoomerang_Fly951.6 KBMono, 48 KHz
SSBB_Link_GaleBoomerang_Fly1049.2 KBMono, 48 KHz
SSBB_Link_GaleBoomerang_CatchCatching the Gale Boomerang (also used by Toon Link)12.7 KBMono, 32 KHz
SSBB_Link_Bomb_PullLink pulling out a bomb (also used by Toon Link; throwing uses the "Item Throw" sound)4.77 KBMono, 32 KHz
SSBB_Link_Bomb_BlowLink's bomb exploding (also used by Toon Link; also a Deku Nut exploding)22.6 KBMono, 16 KHz
SSBB_Link_HookshotLink firing the Hookshot/Clawshot (also used by Toon Link)16.3 KBMono, 22.05 KHz
SSBB_Link_Hookshot_RetractHookshot/Clawshot retracting (also used by Toon Link)3.7 KBMono, 22.05 KHz
SSBB_Link_ShieldLink's shield blocking an attack (also used by Toon Link)19.7 KBMono, 22.05 KHz
SSBB_Link_Land1Link landing on ordinary surfaces (short and long falls; also used by Toon Link)9.8 KBMono, 48 KHz
SSBB_Link_Land216.6 KBMono, 48 KHz
SSBB_Link_CrouchLink crouching and standing up (also used by Toon Link)5.51 KBMono, 32 KHz
SSBB_Link_StandUp5.45 KBMono, 32 KHz
SSBB_Link_Step_Slow1Link walking on ordinary surfaces (slow and fast, 2 sounds each)5.01 KBMono, 32 KHz
SSBB_Link_Step_Slow25.59 KBMono, 32 KHz
SSBB_Link_Step_Fast14.96 KBMono, 32 KHz
SSBB_Link_Step_Fast25.51 KBMono, 32 KHz
SSBB_Link_Dash_StartLink beginning a dash (also used for dodging; also used by Toon Link)12.1 KBMono, 32 KHz
SSBB_Link_Dash_StopLink slowing down from a dash (also used by Toon Link)16.1 KBMono, 32 KHz
SSBB_Link_Ledge_NearLink nearly walking off a ledge10.5 KBMono, 22.05 KHz
SSBB_Link_Ledge_GrabLink grabbing onto a ledge (voice)15.4 KBMono, 22.05 KHz
SSBB_Link_SurfaceLink surfacing from underwater22.5 KBMono, 22.05 KHz
SSBB_Link_DizzyLink turned dizzy56.4 KBMono, 22.05 KHz
SSBB_Link_SleepyLink turned sleepy34.8 KBMono, 22.05 KHz
SSBB_Link_Hurt1Link Hurt (heard while falling in the air)25.4 KBMono, 22.05 KHz
SSBB_Link_Hurt217.5 KBMono, 22.05 KHz
SSBB_Link_Smashed1Link smashed off the screen38.1 KBMono, 22.05 KHz
SSBB_Link_Smashed214 KBMono, 22.05 KHz
SSBB_Link_Smashed_DistantLink smashed into the distance93.4 KBMono, 22.05 KHz
SSBB_Link_FinalSmash_Slash1Link's Final Smash slashes (2 alternating pitches)125 KBMono, 53 KHz
SSBB_Link_FinalSmash_Slash2125 KBMono, 48 KHz
SSBB_Link_Taunt_SheathLink sheathing his sword (up taunt)28.9 KBMono, 48 KHz
SSBB_Link_Taunt_FairyLink releasing a fairy (side taunt)47.4 KBMono, 24 KHz
SSBB_Link_Taunt_SwordClangLink's sword clanging (down taunt)21.8 KBMono, 22.05 KHz
Zelda

Download the complete set: SSBB_Zelda.zip - 60 .wavs, 1.25 MB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Zelda_Entrance1Zelda's fight entrance40.4 KBMono, 20 KHz
SSBB_Zelda_Entrance250.6 KBMono, 20 KHz
SSBB_Zelda_JumpZelda jumping (voice)10.1 KBMono, 18 KHz
SSBB_Zelda_Jump1Zelda jumping (noises)25.4 KBMono, 18 KHz
SSBB_Zelda_Jump217.6 KBMono, 18 KHz
SSBB_Zelda_Jump2_SpinZelda spinning during 2nd jump (repeats twice)10.3 KBMono, 18 KHz
SSBB_Zelda_Attack1Zelda's basic attack shouts6.16 KBMono, 18 KHz
SSBB_Zelda_Attack24.44 KBMono, 18 KHz
SSBB_Zelda_Attack37.8 KBMono, 18 KHz
SSBB_Zelda_Attack46.87 KBMono, 18 KHz
SSBB_Zelda_Strike1Zelda's basic attack noises (weakest to strongest)14.2 KBMono, 18 KHz
SSBB_Zelda_Strike215.9 KBMono, 18 KHz
SSBB_Zelda_Strike324.1 KBMono, 22.05 KHz
SSBB_Zelda_Strike429.1 KBMono, 22.05 KHz
SSBB_Zelda_Smash_UpZelda's upward smash attack shout10.6 KBMono, 18 KHz
SSBB_Zelda_Smash_SideZelda's side smash attack shout7.45 KBMono, 18 KHz
SSBB_Zelda_Smash_DownZelda's downward smash attack shout9.06 KBMono, 18 KHz
SSBB_Zelda_GrabZelda grabbing an opponent14.2 KBMono, 18 KHz
SSBB_Zelda_Grab_HoldZelda's magic grip on an opponent (loopable)33.1 KBMono, 18 KHz
Note: The descriptions of Zelda's six Magic sounds have been accurately re-written May ??, 2010.
SSBB_Zelda_Magic1Magic sound: basic attack, jumping upward attack and up taunt28.6 KBMono, 22.05 KHz
SSBB_Zelda_Magic2Magic sound: side attack and upward smash attack (1st of 2)27.7 KBMono, 20 KHz
SSBB_Zelda_Magic3Magic sound: dash attack and side taunt28 KBMono, 20 KHz
SSBB_Zelda_Magic4Magic sound: upward attack and Din's Fire31.4 KBMono, 20 KHz
SSBB_Zelda_Magic5Magic sound: upward smash attack (2nd of 2)35.5 KBMono, 20 KHz
SSBB_Zelda_Magic6Magic sound: side smash attack34 KBMono, 15.5 KHz
SSBB_Zelda_NayrusLoveZelda's spinning magic attack - Nayru's Love (voice and sound effect)10.2 KBMono, 22.05 KHz
SSBB_Zelda_NayrusLove_Sound45.5 KBMono, 20 KHz
SSBB_Zelda_FaroresWind_DisappearZelda teleporting - Farore's Wind76.1 KBMono, 20 KHz
SSBB_Zelda_FaroresWind_Reappear49.4 KBMono, 20 KHz
SSBB_Zelda_DinsFire1Zelda's magic fireball - Din's Fire (2 pitches; #1 plays several times when the fireball appears, #2 plays when it explodes. #2 previously listed as "SSBB_Zelda_DinsFire.wav")25 KBMono, 26 KHz
SSBB_Zelda_DinsFire225 KBMono, 20 KHz
SSBB_Zelda_Land1Zelda landing on ordinary surfaces (short and long falls)8.1 KBMono, 18 KHz
SSBB_Zelda_Land210.4 KBMono, 18 KHz
SSBB_Zelda_CrouchZelda crouching and standing up10.3 KBMono, 18 KHz
SSBB_Zelda_StandUp5.86 KBMono, 18 KHz
SSBB_Zelda_Shoes1Zelda's shoes squeaking (2 pitches that alternate while running; #1 also heard when crouching or turning around)3.35 KBMono, 18 KHz
SSBB_Zelda_Shoes23.35 KBMono, 16 KHz
SSBB_Zelda_Step_Slow1Zelda walking on ordinary surfaces (slow and fast, 2 sounds each)1.92 KBMono, 18 KHz
SSBB_Zelda_Step_Slow22.17 KBMono, 18 KHz
SSBB_Zelda_Step_Fast12.25 KBMono, 18 KHz
SSBB_Zelda_Step_Fast22.53 KBMono, 18 KHz
SSBB_Zelda_Dash_StartZelda beginning a dash (also used for dodging)11.8 KBMono, 18 KHz
SSBB_Zelda_Dash_StopZelda slowing down from a dash15.9 KBMono, 18 KHz
SSBB_Zelda_Ledge_NearZelda nearly walking off a ledge16.5 KBMono, 22.05 KHz
SSBB_Zelda_Ledge_GrabZelda grabbing onto a ledge (voice)5.48 KBMono, 18 KHz
SSBB_Zelda_Lift_SurfaceZelda lifting a heavy object or surfacing from underwater6.27 KBMono, 18 KHz
SSBB_Zelda_DizzyZelda turned dizzy20.9 KBMono, 18 KHz
SSBB_Zelda_SleepyZelda turned sleepy52.8 KBMono, 18 KHz
SSBB_Zelda_Hurt1Zelda Hurt (heard while falling in the air)3.62 KBMono, 18 KHz
SSBB_Zelda_Hurt23.02 KBMono, 18 KHz
SSBB_Zelda_Smashed1Zelda smashed off the screen23.5 KBMono, 18 KHz
SSBB_Zelda_Smashed225.4 KBMono, 18 KHz
SSBB_Zelda_Smashed_DistantZelda smashed into the distance84.3 KBMono, 18 KHz
SSBB_Zelda_FinalSmash_PullZelda's Final Smash: Pulling back the Light Arrow (voice and sound effect)13.8 KBMono, 16 KHz
SSBB_Zelda_FinalSmash_Pull_Sound42.5 KBMono, 20 KHz
SSBB_Zelda_FinalSmash_ShootZelda's Final Smash: Shooting the Light Arrow (voice and sound effect)6.46 KBMono, 16 KHz
SSBB_Zelda_FinalSmash_Shoot_Sound53.5 KBMono, 20 KHz
SSBB_ZeldaSheik_Transform_BeginTransforming into Sheik77.1 KBMono, 20 KHz
SSBB_ZeldaSheik_Transform58.3 KBMono, 20 KHz
SSBB_ZeldaSheik_Transform_Finish55.2 KBMono, 20 KHz
Sheik

Download the complete set: SSBB_Sheik.zip - 58 .wavs, 766 KB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Sheik_EntranceSheik's fight entrance55.2 KBMono, 22.05 KHz
SSBB_Sheik_JumpSheik jumping (voice)6 KBMono, 18 KHz
SSBB_Sheik_Jump1Sheik jumping (noises)25.6 KBMono, 22.05 KHz
SSBB_Sheik_Jump221.7 KBMono, 22.05 KHz
SSBB_Sheik_Jump_FlipSheik flipping during jumps3.89 KBMono, 22.05 KHz
SSBB_Sheik_Attack1Sheik's basic attack shouts6.33 KBMono, 18 KHz
SSBB_Sheik_Attack27.23 KBMono, 18 KHz
SSBB_Sheik_Attack39.5 KBMono, 18 KHz
SSBB_Sheik_Attack47.26 KBMono, 18 KHz
SSBB_Sheik_Strike1Sheik's basic attack noises (weakest to strongest; 1A and 1B are alternate pitches used for rapid punches)7.28 KBMono, 22.05 KHz
SSBB_Sheik_Strike1A7.28 KBMono, 26.46 KHz
SSBB_Sheik_Strike1B7.28 KBMono, 17.6 KHz
SSBB_Sheik_Strike211.6 KBMono, 22.05 KHz
SSBB_Sheik_Strike312.2 KBMono, 22.05 KHz
SSBB_Sheik_Smash_UpSheik's upward smash attack shout9.25 KBMono, 18 KHz
SSBB_Sheik_Smash_Up_NoiseSheik's upward smash attack noise38.1 KBMono, 22.05 KHz
SSBB_Sheik_Smash_SideSheik's side smash attack shout7.12 KBMono, 18 KHz
SSBB_Sheik_Smash_DownSheik's downward smash attack shout8.27 KBMono, 18 KHz
SSBB_Sheik_DashAttack_SoundSheik's dash-attack noise13.9 KBMono, 22.05 KHz
SSBB_Sheik_DivingKick_MissSheik hitting the ground with her diving kick15.8 KBMono, 22.05 KHz
SSBB_Sheik_NeedleStorm_PrepareSheik preparing the Needle Storm8.87 KBMono, 48 KHz
SSBB_Sheik_NeedleStorm_ThrowSheik throwing a Storm of Needles2.75 KBMono, 22.05 KHz
SSBB_Sheik_Vanish_PrepareSheik vanishing (same move as Zelda's teleport)28.6 KBMono, 18 KHz
SSBB_Sheik_Vanish_Disappear24.5 KBMono, 18 KHz
SSBB_Sheik_Vanish_Reappear29.7 KBMono, 18 KHz
SSBB_Sheik_Chain_WindUpSheik winding up and whipping the Chain (heard in succession)6.74 KBMono, 16 KHz
SSBB_Sheik_Chain_Whip18.9 KBMono, 16 KHz
SSBB_Sheik_Chain_Move_BackSheik moving the extended Chain back and forth ("Front" heard during Sheik's side taunt)9.53 KBMono, 16 KHz
SSBB_Sheik_Chain_Move_Front10.3 KBMono, 16 KHz
SSBB_Sheik_Chain_Move_LandThe Chain landing on the ground18 KBMono, 22.05 KHz
SSBB_Sheik_Chain_RetractSheik retracting the Chain17.9 KBMono, 16 KHz
SSBB_Sheik_DodgeSheik dodging14.4 KBMono, 22.05 KHz
SSBB_Sheik_Land1Sheik landing on ordinary surfaces (short and long falls)10.2 KBMono, 22.05 KHz
SSBB_Sheik_Land211.7 KBMono, 22.05 KHz
SSBB_Sheik_CrouchSheik crouching and standing up3.73 KBMono, 22.05 KHz
SSBB_Sheik_StandUp3.73 KBMono, 22.05 KHz
SSBB_Sheik_Step_Slow1Sheik walking on ordinary surfaces (slow and fast, 2 sounds each)1.32 KBMono, 22.05 KHz
SSBB_Sheik_Step_Slow21.41 KBMono, 22.05 KHz
SSBB_Sheik_Step_Fast12.17 KBMono, 22.05 KHz
SSBB_Sheik_Step_Fast22.31 KBMono, 22.05 KHz
SSBB_Sheik_Dash_StartSheik beginning a dash24.5 KBMono, 32 KHz
SSBB_Sheik_Dash_StopSheik slowing down from a dash6.35 KBMono, 32 KHz
SSBB_Sheik_Ledge_NearSheik nearly walking off a ledge5.73 KBMono, 18 KHz
SSBB_Sheik_Ledge_GrabSheik grabbing onto a ledge (voice)6.71 KBMono, 18 KHz
SSBB_Sheik_LiftSheik lifting a heavy object10.1 KBMono, 18 KHz
SSBB_Sheik_SurfaceSheik surfacing from underwater9.44 KBMono, 22.05 KHz
SSBB_Sheik_DizzySheik turned dizzy20.7 KBMono, 18 KHz
SSBB_Sheik_SleepySheik turned sleepy32.2 KBMono, 18 KHz
SSBB_Sheik_Hurt1Sheik Hurt (heard while falling in the air)5.4 KBMono, 18 KHz
SSBB_Sheik_Hurt212.4 KBMono, 18 KHz
SSBB_Sheik_Smashed1Sheik smashed off the screen8.38 KBMono, 18 KHz
SSBB_Sheik_Smashed221.6 KBMono, 18 KHz
SSBB_Sheik_Smashed_DistantSheik smashed into the distance83.5 KBMono, 18 KHz
SSBB_Sheik_FinalSmash_PullSheik's Final Smash: Pulling back the Light Arrow (uses the same sound effect as Zelda)13.7 KBMono, 16 KHz
SSBB_Sheik_FinalSmash_ShootSheik's Final Smash: Shooting the Light Arrow (uses the same sound effect as Zelda)7.58 KBMono, 16 KHz
SSBB_Sheik_Taunt_HandstandSheik doing a handstand (up taunt)4.19 KBMono, 22.05 KHz
SSBB_Sheik_Taunt_PoseSheik posing (down taunt)9.64 KBMono, 18 KHz
SSBB_Sheik_VictorySheik's victory pose20.4 KBMono, 18 KHz
Ganondorf

Download the complete set: SSBB_Ganondorf.zip - 65 .wavs, 2.45 MB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Ganondorf_EntranceGanondorf's fight entrance186 KBMono, 48 KHz
SSBB_Ganondorf_JumpGanondorf jumping (voice)3.57 KBMono, 16 KHz
SSBB_Ganondorf_Jump1Ganondorf jumping (noises)48.8 KBMono, 32 KHz
SSBB_Ganondorf_Jump237.8 KBMono, 32 KHz
SSBB_Ganondorf_Attack1Ganondorf's basic attack shouts16.2 KBMono, 16 KHz
SSBB_Ganondorf_Attack28.92 KBMono, 16 KHz
SSBB_Ganondorf_Attack320.1 KBMono, 16 KHz
SSBB_Ganondorf_Attack410.5 KBMono, 16 KHz
SSBB_Ganondorf_Strike1Ganondorf's basic attack noises (weakest to strongest)21.6 KBMono, 32 KHz
SSBB_Ganondorf_Strike226.3 KBMono, 32 KHz
SSBB_Ganondorf_Strike333.7 KBMono, 32 KHz
SSBB_Ganondorf_Strike431.8 KBMono, 32 KHz
SSBB_Ganondorf_AxeKick_ExplosionExplosion from Ganondorf's axe kick88.2 KBMono, 32 KHz
SSBB_Ganondorf_Smash_UpGanondorf's upward smash attack shout25.5 KBMono, 16 KHz
SSBB_Ganondorf_Smash_SideGanondorf's side smash attack shout10.3 KBMono, 16 KHz
SSBB_Ganondorf_Smash_DownGanondorf's downward smash attack shout22.8 KBMono, 16 KHz
SSBB_Ganondorf_WarlockPunch1Ganondorf's Warlock Punch (wind-up then delivery; voices and sound effects)36.3 KBMono, 16 KHz
SSBB_Ganondorf_WarlockPunch1_Sound119 KBMono, 48 KHz
SSBB_Ganondorf_WarlockPunch230.4 KBMono, 16 KHz
SSBB_Ganondorf_WarlockPunch2_Sound118 KBMono, 48 KHz
SSBB_Ganondorf_DarkDive_RiseGanondorf's Dark Dive (rising attack)80.6 KBMono, 48 KHz
SSBB_Ganondorf_DarkDive_GrabGanondorf grabbing his opponent with the Dark Dive23.7 KBMono, 48 KHz
SSBB_Ganondorf_DarkDive_ThrowGanondorf throwing his opponent after the Dark Dive28.2 KBMono, 48 KHz
SSBB_Ganondorf_DarkDive_MissGanondorf missing with the Dark Dive43.6 KBMono, 48 KHz
SSBB_Ganondorf_FlameChoke_WindUpGanondorf's Flame Choke winding up then rushing51.3 KBMono, 48 KHz
SSBB_Ganondorf_FlameChoke_Rush77.8 KBMono, 48 KHz
SSBB_Ganondorf_FlameChoke_GrabGanondorf grabbing his opponent with the Flame Choke21.1 KBMono, 48 KHz
SSBB_Ganondorf_FlameChoke_LiftGanondorf lifting his opponent (voice)7.23 KBMono, 16 KHz
SSBB_Ganondorf_FlameChoke_SlamGanondorf slamming down his opponent (voice and sound effect)7.01 KBMono, 16 KHz
SSBB_Ganondorf_FlameChoke_Slam_Sound69.9 KBMono, 48 KHz
SSBB_Ganondorf_WizardsFootGanondorf's Wizard's Foot (voice and sound effect)26.7 KBMono, 18 KHz
SSBB_Ganondorf_WizardsFoot_Sound112 KBMono, 48 KHz
SSBB_Ganondorf_WizardsFoot_Dive_LandGanondorf landing with the Diving Wizard's Foot82.5 KBMono, 48 KHz
SSBB_Ganondorf_Land1Ganondorf landing on ordinary surfaces (short and long falls)18.5 KBMono, 32 KHz
SSBB_Ganondorf_Land226.3 KBMono, 32 KHz
SSBB_Ganondorf_CrouchGanondorf crouching and standing up12.7 KBMono, 32 KHz
SSBB_Ganondorf_StandUp12.4 KBMono, 32 KHz
SSBB_Ganondorf_Step_Slow1Ganondorf walking on ordinary surfaces (slow and fast, 2 sounds each)28 KBMono, 32 KHz
SSBB_Ganondorf_Step_Slow229.7 KBMono, 32 KHz
SSBB_Ganondorf_Step_Fast133 KBMono, 32 KHz
SSBB_Ganondorf_Step_Fast234.9 KBMono, 32 KHz
SSBB_Ganondorf_Dash_StartGanondorf beginning a dash (also used for dodging)28.7 KBMono, 32 KHz
SSBB_Ganondorf_Dash_StopGanondorf slowing down from a dash8.24 KBMono, 32 KHz
SSBB_Ganondorf_Ledge_NearGanondorf nearly walking off a ledge10.8 KBMono, 16 KHz
SSBB_Ganondorf_Ledge_GrabGanondorf grabbing onto a ledge (voice)7.5 KBMono, 16 KHz
SSBB_Ganondorf_SurfaceGanondorf surfacing from underwater12.1 KBMono, 16 KHz
SSBB_Ganondorf_DizzyGanondorf turned dizzy35.2 KBMono, 16 KHz
SSBB_Ganondorf_SleepyGanondorf turned sleepy56 KBMono, 16 KHz
SSBB_Ganondorf_Hurt1Ganondorf Hurt (heard while falling in the air)11.7 KBMono, 16 KHz
SSBB_Ganondorf_Hurt210 KBMono, 16 KHz
SSBB_Ganondorf_Smashed1Ganondorf smashed off the screen57.6 KBMono, 16 KHz
SSBB_Ganondorf_Smashed242.6 KBMono, 16 KHz
SSBB_Ganondorf_Smashed_DistantGanondorf smashed into the distance54.7 KBMono, 16 KHz
SSBB_Ganondorf_FinalSmash_TransformGanondorf's Final Smash: Transforming into Beast Ganon264 KBMono, 48 KHz
SSBB_Ganondorf_FinalSmash_PoundBeast Ganon pounding the ground48 KBMono, 20 KHz
SSBB_Ganondorf_FinalSmash_DashBeast Ganon dashing through opponents72.5 KBMono, 20 KHz
SSBB_Ganondorf_Taunt_Spin_LaughGanondorf laughing after spinning around (up taunt)28.8 KBMono, 16 KHz
SSBB_Ganondorf_Taunt_Fist_SmackGanondorf smacking his fist then laughing (side taunt)4.52 KBMono, 16 KHz
SSBB_Ganondorf_Taunt_Fist_Laugh8.95 KBMono, 16 KHz
SSBB_Ganondorf_Taunt_Sword_DrawGanondorf drawing his sword, grunting, then sheathing the sword (down taunt)29 KBMono, 16 KHz
SSBB_Ganondorf_Taunt_Sword_Grunt11.1 KBMono, 16 KHz
SSBB_Ganondorf_Taunt_Sword_Sheath28.9 KBMono, 48 KHz
SSBB_Ganondorf_Victory1Ganondorf's victory voices66.2 KBMono, 16 KHz
SSBB_Ganondorf_Victory225.5 KBMono, 16 KHz
SSBB_Ganondorf_Victory320.1 KBMono, 16 KHz
Toon Link

Download the complete set: SSBB_ToonLink.zip - 50 .wavs, 1.12 MB
(Does not includes sounds reused from regular Link)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_ToonLink_Entrance_BombToon Link's fight entrance (bomb explosion)16.4 KBMono, 16 KHz
SSBB_ToonLink_JumpLink jumping (voice)5.92 KBMono, 22.05 KHz
SSBB_ToonLink_Attack1Link's basic attack shouts10.1 KBMono, 22.05 KHz
SSBB_ToonLink_Attack210.6 KBMono, 22.05 KHz
SSBB_ToonLink_Attack318.3 KBMono, 22.05 KHz
SSBB_ToonLink_Attack411.2 KBMono, 22.05 KHz
SSBB_ToonLink_SwordSlash1Link slashing his sword (weakest to strongest)8.71 KBMono, 22.05 KHz
SSBB_ToonLink_SwordSlash28.51 KBMono, 22.05 KHz
SSBB_ToonLink_SwordSlash39.55 KBMono, 22.05 KHz
SSBB_ToonLink_SwordSlash411.1 KBMono, 22.05 KHz
SSBB_ToonLink_Smash_UpLink's upward smash attack shout30.9 KBMono, 22.05 KHz
SSBB_ToonLink_Smash_SideLink's side smash attack shout29.3 KBMono, 22.05 KHz
SSBB_ToonLink_Smash_DownLink's downward smash attack shout21.9 KBMono, 22.05 KHz
SSBB_ToonLink_Bow_ShootShooting an arrow20.5 KBMono, 22.05 KHz
SSBB_ToonLink_SpinAttackLink's spin-attack shout25.8 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_ThrowThrowing the Boomerang21.8 KBMono, 32 KHz
SSBB_ToonLink_Boomerang_Fly1The Boomerang flying (8 pitches)
Flying away uses 1 to 5, returning uses 8 to 4. Each pitch is played 0.2 seconds part.
27 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_Fly226.7 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_Fly326.5 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_Fly426.2 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_Fly526 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_Fly625.7 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_Fly725.5 KBMono, 22.05 KHz
SSBB_ToonLink_Boomerang_Fly825.2 KBMono, 22.05 KHz
SSBB_ToonLink_Step_Slow1Link walking on ordinary surfaces (slow and fast, 2 sounds each)4.14 KBMono, 32 KHz
SSBB_ToonLink_Step_Slow24.99 KBMono, 32 KHz
SSBB_ToonLink_Step_Fast14 KBMono, 32 KHz
SSBB_ToonLink_Step_Fast24.47 KBMono, 32 KHz
SSBB_ToonLink_Ledge_NearLink nearly walking off a ledge16 KBMono, 22.05 KHz
SSBB_ToonLink_Ledge_GrabLink grabbing onto a ledge (voice)12.7 KBMono, 22.05 KHz
SSBB_ToonLink_LiftLink lifting a heavy object21.8 KBMono, 22.05 KHz
SSBB_ToonLink_SurfaceLink surfacing from underwater37.2 KBMono, 22.05 KHz
SSBB_ToonLink_DizzyLink turned dizzy30.9 KBMono, 22.05 KHz
SSBB_ToonLink_SleepyLink turned sleepy134 KBMono, 22.05 KHz
SSBB_ToonLink_Hurt1Link Hurt (heard while falling in the air)6.9 KBMono, 22.05 KHz
SSBB_ToonLink_Hurt25.34 KBMono, 22.05 KHz
SSBB_ToonLink_Smashed1Link smashed off the screen17.7 KBMono, 22.05 KHz
SSBB_ToonLink_Smashed213.9 KBMono, 22.05 KHz
SSBB_ToonLink_Smashed_DistantLink smashed into the distance73.4 KBMono, 22.05 KHz
SSBB_ToonLink_FinalSmash_Slash1Link's Final Smash slashes (2 alternating pitches)54 KBMono, 24 KHz
SSBB_ToonLink_FinalSmash_Slash254 KBMono, 22.05 KHz
SSBB_ToonLink_FinalSmash_Shout1Link's Final Smash shouts (1st heard before the final slash, 2nd heard during)3.4 KBMono, 21 KHz
SSBB_ToonLink_FinalSmash_Shout230.9 KBMono, 21 KHz
SSBB_ToonLink_Taunt_WindWakerLink taunting by using the Wind Waker60.5 KBMono, 22.05 KHz
SSBB_ToonLink_Taunt_Crazy1Link's crazy sword-swinging taunt29.1 KBMono, 18 KHz
SSBB_ToonLink_Taunt_Crazy2Link out of breath after the taunt31.3 KBMono, 18 KHz
SSBB_ToonLink_Victory1_CatchLink catching a pig in a victory sequence6.25 KBMono, 22.05 KHz
SSBB_ToonLink_Victory1_PigThe pig squealing37.7 KBMono, 15 KHz
SSBB_ToonLink_Victory2_MissLink missing the pig and falling in another victory sequence8 KBMono, 22.05 KHz
SSBB_ToonLink_Victory2_MoanLink moaning after falling42.9 KBMono, 16 KHz
Common Fighter Sounds

Download the complete set: SSBB_Common.zip - 35 .wavs, 960 KB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Smash_SetupSetting up a smash attack31.2 KBMono, 16 KHz
SSBB_Shield_OnUsing the shield5.45 KBMono, 18 KHz
SSBB_Shield_Off2.01 KBMono, 18 KHz
SSBB_Shield_BreakA player's shield broken35.2 KBMono, 12 KHz
SSBB_DizzyA player turned dizzy60.1 KBMono, 12 KHz
SSBB_GrabGrabbing an opponent, or grabbing onto a ledge5.48 KBMono, 16 KHz
SSBB_Grab_ReleaseReleasing an opponent from a hold6.57 KBMono, 16 KHz
SSBB_Trip_SlipA player tripping3.32 KBMono, 18 KHz
SSBB_Trip_Fall13.9 KBMono, 16 KHz
SSBB_FootstoolJumpPerforming a Footstool Jump (bouncing off another player's head)6.3 KBMono, 16 KHz
SSBB_Hit_Punch1A player getting hit by punches (weakest to strongest)18.5 KBMono, 32 KHz
SSBB_Hit_Punch229.3 KBMono, 32 KHz
SSBB_Hit_Punch346.4 KBMono, 22.05 KHz
SSBB_Hit_Kick1A player getting hit by kicks (weakest to strongest; #2 and #3 also used for Link's boomerang hitting)19.8 KBMono, 32 KHz
SSBB_Hit_Kick238.8 KBMono, 32 KHz
SSBB_Hit_Kick339.4 KBMono, 22.05 KHz
SSBB_Hit_Sword1A player getting hit by sword slashes (weakest to strongest; #1 also used for Link's arrow hitting)15.9 KBMono, 32 KHz
SSBB_Hit_Sword225.5 KBMono, 32 KHz
SSBB_Hit_Sword328.7 KBMono, 32 KHz
SSBB_Hit_Magic1A player getting hit by Zelda's magic (weakest to strongest)24.3 KBMono, 18 KHz
SSBB_Hit_Magic228.3 KBMono, 18 KHz
SSBB_Hit_Magic335.3 KBMono, 18 KHz
SSBB_Hit_Magic470.6 KBMono, 18 KHz
SSBB_Hit_DinsFireA player getting hit by Din's Fire (Zelda's fireball)17.1 KBMono, 16 KHz
SSBB_Hit_ChainA player getting hit by Sheik's Chain15.7 KBMono, 18 KHz
SSBB_Launch1A player launched into the air (weakest to strongest)43.5 KBMono, 16 KHz
SSBB_Launch255.4 KBMono, 16 KHz
SSBB_Launch381.9 KBMono, 16 KHz
SSBB_KnockDown1A player knocked to the ground (usually heard in succession)7.69 KBMono, 16 KHz
SSBB_KnockDown29.76 KBMono, 16 KHz
SSBB_Water_SplashA playing splashing into water29.9 KBMono, 16 KHz
SSBB_Water_DrownA playing drowning in water37.3 KBMono, 12 KHz
SSBB_OffScreenThe off-screen indicator23.8 KBMono, 16 KHz
SSBB_SmashedA player smashed off-screen90.6 KBMono, 16 KHz
SSBB_Smashed_DistantA player smashed into the distance46.5 KBMono, 22.05 KHz
Items

Download the complete set: SSBB_Items.zip - 12 .wavs, 234 KB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Item_LandAn item landing on the ground2.17 KBMono, 16 KHz
SSBB_Item_GrabGrabbing an item3.62 KBMono, 16 KHz
SSBB_Item_ThrowThrowing an item (including Link's bombs)7.15 KBMono, 16 KHz
SSBB_Item_VanishAn item vanishing1.95 KBMono, 16 KHz
SSBB_HeartContainer_LandA Heart Container landing on the ground16.1 KBMono, 22.05 KHz
SSBB_HeartContainerGetting a Heart Container19.7 KBMono, 16 KHz
SSBB_BunnyHood_WearWearing the Bunny Hood6.76 KBMono, 16 KHz
SSBB_BunnyHood_DashDashing with the Bunny Hood16.3 KBMono, 16 KHz
SSBB_BunnyHood_TurnTurning around while dashing with the Bunny Hood15.3 KBMono, 22.05 KHz
SSBB_BunnyHood_Jump1Jumping with the Bunny Hood16.3 KBMono, 18 KHz
SSBB_BunnyHood_Jump216.3 KBMono, 22.05 KHz
SSBB_SmashBall_HitHit and obtain the Smash Ball10.9 KBMono, 22.05 KHz
SSBB_SmashBall_Obtain32.5 KBMono, 13 KHz
SSBB_CD_LandA CD landing on the ground4.52 KBMono, 16 KHz
SSBB_CDGetting a CD28.3 KBMono, 16 KHz
SSBB_StickerGetting a sticker19.3 KBMono, 16 KHz
SSBB_TrophyGetting a trophy39.3 KBMono, 16 KHz
Tingle

Download the complete set: SSBB_Tingle.zip - 12 .wavs, 541 KB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_AssistTrophy_OpenAn Assist Trophy opening63.5 KBMono, 22.05 KHz
SSBB_Tingle_AppearTingle appearing ("Heyyy!")27.1 KBMono, 16 KHz
SSBB_Tingle_KoolooLimpah"Kooloo-Lim...pah!" (with drumroll)79.8 KBMono, 22.05 KHz
SSBB_Tingle_BalloonsBalloons appearing31 KBMono, 22.05 KHz
SSBB_Tingle_Balloons_FlyAwayTingle flying away with balloons47.6 KBMono, 16 KHz
SSBB_Tingle_FlowersFlowers appearing around Tingle (last 96,292 bytes loop)132 KBMono, 22.05 KHz
SSBB_Tingle_Flowers_ZoomZooming in on Tingle and his flowers ("Yoop!")132 KBMono, 22.05 KHz
SSBB_Tingle_Give_BananasTingle giving out banana peels45.5 KBMono, 22.05 KHz
SSBB_Tingle_Give_CurryTingle giving out Super Spicy Curry35.6 KBMono, 16 KHz
SSBB_Tingle_Give_HammersTingle giving out Hammers29.4 KBMono, 16 KHz
SSBB_Tingle_FinishedTingle done with his deeds and disappearing52.4 KBMono, 22.05 KHz
SSBB_AssistTrophy_VanishAn Assist Trophy character vanishing25 KBMono, 16 KHz
Bridge of Eldin

Download the complete set: SSBB_Eldin.zip - 18 .wavs, 1.43 MB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Eldin_KingBulblin_HornKing Bulblin's horn blowing149 KBMono, 32 KHz
SSBB_Eldin_RumbleRumbling as Lord Bullbo begins running (final 132,208 bytes loop)230 KBMono, 32 KHz
SSBB_Eldin_LordBullbo_Gallop1Lord Bullbo's gallop (3 sounds heard in succession)28.6 KBMono, 32 KHz
SSBB_Eldin_LordBullbo_Gallop233.9 KBMono, 32 KHz
SSBB_Eldin_LordBullbo_Gallop327.1 KBMono, 32 KHz
SSBB_Eldin_LordBullbo_Grunt1Lord Bullbo grunting while running71.6 KBMono, 32 KHz
SSBB_Eldin_LordBullbo_Grunt2130 KBMono, 32 KHz
SSBB_Eldin_LordBullbo_Grunt3128 KBMono, 32 KHz
SSBB_Eldin_KingBulblin_Hit1King Bulblin getting hit61 KBMono, 32 KHz
SSBB_Eldin_KingBulblin_Hit259.8 KBMono, 32 KHz
SSBB_Eldin_KingBulblin_ThrowBombKing Bulblin throwing a bomb19.5 KBMono, 32 KHz
SSBB_Eldin_Bomb_LandThe bomb landing36.1 KBMono, 32 KHz
SSBB_Eldin_Bomb_BlowThe bomb exploding77 KBMono, 32 KHz
SSBB_Eldin_Bridge_CollapseThe Bridge of Eldin collapsing110 KBMono, 32 KHz
SSBB_Eldin_Bridge_PortalA portal opening above the Bridge201 KBMono, 25.6 KHz
SSBB_Eldin_Bridge_TransportA new Bridge segment being transported139 KBMono, 32 KHz
SSBB_Eldin_Bridge_FixedThe Bridge of Eldin fixed (plays one 8th of a second before "Transport" sound ends)149 KBMono, 32 KHz
SSBB_Eldin_Bulblin_HitA Bulblin getting hit33.5 KBMono, 32 KHz
Pirate Ship

Download the complete set: SSBB_PirateShip.zip - 24 .wavs, 3.64 MB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_PirateShip_WaterThe ocean water (exact looping point unknown, but almost any can be used since it's "static" sound)378 KBMono, 32 KHz
SSBB_PirateShip_RainRain falling (same looping issue as Water)169 KBMono, 32 KHz
SSBB_PirateShip_ThunderA thunder storm beginning348 KBMono, 32 KHz
SSBB_PirateShip_TwisterA twister approaching the ship (final 77,810 bytes loop)287 KBMono, 24 KHz
SSBB_PirateShip_RiseThe ship carried into the air (exact looping point unknown, but not needed since this sound fades out before completion in the game)426 KBMono, 32 KHz
SSBB_PirateShip_FloatThe ship floating in the air (final 102,816 bytes loop)218 KBMono, 34 KHz
SSBB_PirateShip_FallThe ship falling back down (final 99,030 bytes loop)129 KBMono, 32 KHz
SSBB_PirateShip_LandThe ship landing in the ocean294 KBMono, 32 KHz
SSBB_PirateShip_Catapult_ChambreThe ship's catapult chambre opening or closing40.1 KBMono, 32 KHz
SSBB_PirateShip_Catapult_CrankThe catapult being cranked into place, or back into the chambre (final 40,990 bytes loop)82.1 KBMono, 22.05 KHz
SSBB_PirateShip_Catapult_SetThe catapult set (when cranking out is finished)45.9 KBMono, 22.05 KHz
SSBB_PirateShip_Catapult_AwayThe catapult put away (when cranking in is finished)45.9 KBMono, 19.64 KHz
SSBB_PirateShip_Catapult_FlingThe catapult flinging39.5 KBMono, 24 KHz
SSBB_PirateShip_Cannonball_Fire1A cannonball fired at the ship (2 pitches)77 KBMono, 24 KHz
SSBB_PirateShip_Cannonball_Fire277 KBMono, 21.38 KHz
SSBB_PirateShip_Cannonball_Splash1A cannonball splashing in the water149 KBMono, 32 KHz
SSBB_PirateShip_Cannonball_Splash1149 KBMono, 28.51 KHz
SSBB_PirateShip_Cannonball_Hit1A cannonball hitting the ship70.9 KBMono, 22.05 KHz
SSBB_PirateShip_Cannonball_Hit270.9 KBMono, 20.22 KHz
SSBB_PirateShip_WarningWarning of rocks ahead48.8 KBMono, 32 KHz
SSBB_PirateShip_CollisionThe ship colliding with rocks and sinking251 KBMono, 32 KHz
SSBB_PirateShip_SinkThe ship sinking further250 KBMono, 32 KHz
SSBB_PirateShip_Emerge1The ship emerging from water (2 sounds heard in succession)233 KBMono, 32 KHz
SSBB_PirateShip_Emerge2156 KBMono, 32 KHz
Crowd

Download the complete set: SSBB_Crowd.zip - 21 .wavs, 1.15 MB

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Crowd_Applaud1Crowd applauding123 KBMono, 22.05 KHz
SSBB_Crowd_Applaud2123 KBMono, 22.05 KHz
SSBB_Crowd_Applaud3116 KBMono, 22.05 KHz
SSBB_Crowd_Cheer1Crowd cheering87.6 KBMono, 22.05 KHz
SSBB_Crowd_Cheer298.1 KBMono, 22.05 KHz
SSBB_Crowd_Cheer3106 KBMono, 22.05 KHz
SSBB_Crowd_Gasp1Crowd gasping44.3 KBMono, 22.05 KHz
SSBB_Crowd_Gasp245.7 KBMono, 22.05 KHz
SSBB_Crowd_Gasp343.1 KBMono, 22.05 KHz
SSBB_Crowd_SuddenDeathCrowd cheering for a Sudden Death round85.9 KBMono, 16 KHz
SSBB_Crowd_UpsetCrowd upset about a no-contest55.4 KBMono, 22.05 KHz
SSBB_Crowd_LinkCrowd chanting for characters (updated with actual rips)52.1 KBMono, 16 KHz
SSBB_Crowd_Zelda31.9 KBMono, 16 KHz
SSBB_Crowd_Sheik33.6 KBMono, 16 KHz
SSBB_Crowd_Ganondorf43 KBMono, 16 KHz
SSBB_Crowd_ToonLink31.5 KBMono, 16 KHz
SSBB_CrowdJP_LinkJapanese crowd chanting for characters45.5 KBMono, 16 KHz
SSBB_CrowdJP_Zelda22.7 KBMono, 16 KHz
SSBB_CrowdJP_Sheik43.7 KBMono, 16 KHz
SSBB_CrowdJP_Ganondorf42.3 KBMono, 16 KHz
SSBB_CrowdJP_ToonLink24.3 KBMono, 16 KHz
Announcer

Download the complete set: SSBB_Announcer.zip - 9 .wavs, 174 KB
(Includes the Wii Remote sounds)

Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Announcer_Link"Link!"19.8 KBMono, 16 KHz
SSBB_Announcer_Zelda"Zelda!"29.7 KBMono, 16 KHz
SSBB_Announcer_Sheik"Sheik!"21.2 KBMono, 16 KHz
SSBB_Announcer_Ganondorf"Ganondorf!"35.7 KBMono, 16 KHz
SSBB_Announcer_ToonLink"TOON Link!"29 KBMono, 16 KHz
Wii Remote Sounds
Trouble downloading?  Right-click the links and select "Save Link As" or "Save Target As"!
SSBB_Wiimote_LinkThese sounds are heard from the Wii Remote speaker when you select a character.16.6 KBMono, 6 KHz
SSBB_Wiimote_ZeldaSheik21.2 KBMono, 6 KHz
SSBB_Wiimote_Ganondorf14.9 KBMono, 6 KHz
SSBB_Wiimote_ToonLink17.7 KBMono, 6 KHz




That's all!