| |||||||
Note: This section only contains Zelda-related sounds from Super Smash Bros. Brawl. | |||||||
Categories: | |||||||
Link | |||||||
---|---|---|---|---|---|---|---|
Download the complete set: SSBB_Link.zip - 79 .wavs, 2.16 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Link_Entrance_Draw | Link drawing his sword (previously listed as "SSBB_Link_Taunt_Draw.wav"; also used by Toon Link) | 47.2 KB | Mono, 48 KHz | ||||
SSBB_Link_Jump | Link jumping (voice) | 12.5 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Jump1 | Link jumping (noises; also used by Toon Link) | 20.1 KB | Mono, 32 KHz | ||||
SSBB_Link_Jump2 | 15.1 KB | Mono, 32 KHz | |||||
SSBB_Link_Attack1 | Link's basic attack shouts | 10.5 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Attack2 | 11.8 KB | Mono, 22.05 KHz | |||||
SSBB_Link_Attack3 | 10.8 KB | Mono, 22.05 KHz | |||||
SSBB_Link_Attack4 | 24.5 KB | Mono, 22.05 KHz | |||||
SSBB_Link_SwordSlash1 | Link slashing his sword (weakest to strongest) | 14.1 KB | Mono, 32 KHz | ||||
SSBB_Link_SwordSlash2 | 13.7 KB | Mono, 32 KHz | |||||
SSBB_Link_SwordSlash3 | 15.2 KB | Mono, 32 KHz | |||||
SSBB_Link_SwordSlash4 | 14.3 KB | Mono, 32 KHz | |||||
SSBB_Link_Smash_Up | Link's upward smash attack shout | 38.5 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Smash_Side1 | Link's side smash attack shouts (#1 is heard with a heavy echo) | 5.23 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Smash_Side2 | 25.7 KB | Mono, 22.05 KHz | |||||
SSBB_Link_Smash_Down | Link's downward smash attack shout | 33.4 KB | Mono, 22.05 KHz | ||||
SSBB_Link_DownwardThrust_Miss | Link hitting the ground with his Downward Thrust (also used by Toon Link) | 44.6 KB | Mono, 32 KHz | ||||
SSBB_Link_Bow_Pull | Link pulling back the Hero's Bow (all Bow sounds except shooting are also used by Toon Link) | 50.3 KB | Mono, 32 KHz | ||||
SSBB_Link_Bow_Pulled | The Hero's Bow pulled back completely | 40.5 KB | Mono, 32 KHz | ||||
SSBB_Link_Bow_Wait | Link waiting to shoot an arrow (repeats about twice per second) | 4.99 KB | Mono, 32 KHz | ||||
SSBB_Link_Bow_Shoot | Shooting an arrow | 19.7 KB | Mono, 32 KHz | ||||
SSBB_Link_Arrow_Miss | An arrow hitting the wall or floor | 20.1 KB | Mono, 32 KHz | ||||
SSBB_Link_SpinAttack_Charge1 | Charging Link's spin-attack (6 pitches, played 1/6th of a second apart; also used by Toon Link) | 13.9 KB | Mono, 22.05 KHz | ||||
SSBB_Link_SpinAttack_Charge2 | 12.7 KB | Mono, 22.05 KHz | |||||
SSBB_Link_SpinAttack_Charge3 | 11.6 KB | Mono, 22.05 KHz | |||||
SSBB_Link_SpinAttack_Charge4 | 10.7 KB | Mono, 22.05 KHz | |||||
SSBB_Link_SpinAttack_Charge5 | 9.84 KB | Mono, 22.05 KHz | |||||
SSBB_Link_SpinAttack_Charge6 | 9.16 KB | Mono, 22.05 KHz | |||||
SSBB_Link_SpinAttack | Link's spin-attack shout | 35.8 KB | Mono, 22.05 KHz | ||||
SSBB_Link_SpinAttack_Spin1 | Link spinning (7 pitches, played 1/8th of a second apart; also used by Toon Link) | 42.5 KB | Mono, 24 KHz | ||||
SSBB_Link_SpinAttack_Spin2 | 42.5 KB | Mono, 28.541 KHz | |||||
SSBB_Link_SpinAttack_Spin3 | 42.5 KB | Mono, 33.941 KHz | |||||
SSBB_Link_SpinAttack_Spin4 | 42.5 KB | Mono, 38.098 KHz | |||||
SSBB_Link_SpinAttack_Spin5 | 42.5 KB | Mono, 42.763 KHz | |||||
SSBB_Link_SpinAttack_Spin6 | 42.5 KB | Mono, 48 KHz | |||||
SSBB_Link_SpinAttack_Spin7 | 39 KB | Mono, 48 KHz | |||||
SSBB_Link_SpinAttack_Clang | Final sword "clang" of the spin-attack | 65.3 KB | Mono, 48 KHz | ||||
SSBB_Link_GaleBoomerang_Throw | Throwing the Gale Boomerang | 19 KB | Mono, 32 KHz | ||||
SSBB_Link_GaleBoomerang_Fly1 | The Gale Boomerang flying (10 pitches) Flying away uses 2 twice, then 3 twice, then 4 to 8. Returning uses 7 to 4, then 3 twice, then 2 twice. Link's entrance uses 1 to 10. Each pitch is played about 0.1 seconds part. | 62 KB | Mono, 38.098 KHz | ||||
SSBB_Link_GaleBoomerang_Fly2 | 62 KB | Mono, 40.363 KHz | |||||
SSBB_Link_GaleBoomerang_Fly3 | 62 KB | Mono, 42.763 KHz | |||||
SSBB_Link_GaleBoomerang_Fly4 | 62 KB | Mono, 45.306 KHz | |||||
SSBB_Link_GaleBoomerang_Fly5 | 62 KB | Mono, 48 KHz | |||||
SSBB_Link_GaleBoomerang_Fly6 | 59.2 KB | Mono, 48 KHz | |||||
SSBB_Link_GaleBoomerang_Fly7 | 56.6 KB | Mono, 48 KHz | |||||
SSBB_Link_GaleBoomerang_Fly8 | 54 KB | Mono, 48 KHz | |||||
SSBB_Link_GaleBoomerang_Fly9 | 51.6 KB | Mono, 48 KHz | |||||
SSBB_Link_GaleBoomerang_Fly10 | 49.2 KB | Mono, 48 KHz | |||||
SSBB_Link_GaleBoomerang_Catch | Catching the Gale Boomerang (also used by Toon Link) | 12.7 KB | Mono, 32 KHz | ||||
SSBB_Link_Bomb_Pull | Link pulling out a bomb (also used by Toon Link; throwing uses the "Item Throw" sound) | 4.77 KB | Mono, 32 KHz | ||||
SSBB_Link_Bomb_Blow | Link's bomb exploding (also used by Toon Link; also a Deku Nut exploding) | 22.6 KB | Mono, 16 KHz | ||||
SSBB_Link_Hookshot | Link firing the Hookshot/Clawshot (also used by Toon Link) | 16.3 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Hookshot_Retract | Hookshot/Clawshot retracting (also used by Toon Link) | 3.7 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Shield | Link's shield blocking an attack (also used by Toon Link) | 19.7 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Land1 | Link landing on ordinary surfaces (short and long falls; also used by Toon Link) | 9.8 KB | Mono, 48 KHz | ||||
SSBB_Link_Land2 | 16.6 KB | Mono, 48 KHz | |||||
SSBB_Link_Crouch | Link crouching and standing up (also used by Toon Link) | 5.51 KB | Mono, 32 KHz | ||||
SSBB_Link_StandUp | 5.45 KB | Mono, 32 KHz | |||||
SSBB_Link_Step_Slow1 | Link walking on ordinary surfaces (slow and fast, 2 sounds each) | 5.01 KB | Mono, 32 KHz | ||||
SSBB_Link_Step_Slow2 | 5.59 KB | Mono, 32 KHz | |||||
SSBB_Link_Step_Fast1 | 4.96 KB | Mono, 32 KHz | |||||
SSBB_Link_Step_Fast2 | 5.51 KB | Mono, 32 KHz | |||||
SSBB_Link_Dash_Start | Link beginning a dash (also used for dodging; also used by Toon Link) | 12.1 KB | Mono, 32 KHz | ||||
SSBB_Link_Dash_Stop | Link slowing down from a dash (also used by Toon Link) | 16.1 KB | Mono, 32 KHz | ||||
SSBB_Link_Ledge_Near | Link nearly walking off a ledge | 10.5 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Ledge_Grab | Link grabbing onto a ledge (voice) | 15.4 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Surface | Link surfacing from underwater | 22.5 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Dizzy | Link turned dizzy | 56.4 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Sleepy | Link turned sleepy | 34.8 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Hurt1 | Link Hurt (heard while falling in the air) | 25.4 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Hurt2 | 17.5 KB | Mono, 22.05 KHz | |||||
SSBB_Link_Smashed1 | Link smashed off the screen | 38.1 KB | Mono, 22.05 KHz | ||||
SSBB_Link_Smashed2 | 14 KB | Mono, 22.05 KHz | |||||
SSBB_Link_Smashed_Distant | Link smashed into the distance | 93.4 KB | Mono, 22.05 KHz | ||||
SSBB_Link_FinalSmash_Slash1 | Link's Final Smash slashes (2 alternating pitches) | 125 KB | Mono, 53 KHz | ||||
SSBB_Link_FinalSmash_Slash2 | 125 KB | Mono, 48 KHz | |||||
SSBB_Link_Taunt_Sheath | Link sheathing his sword (up taunt) | 28.9 KB | Mono, 48 KHz | ||||
SSBB_Link_Taunt_Fairy | Link releasing a fairy (side taunt) | 47.4 KB | Mono, 24 KHz | ||||
SSBB_Link_Taunt_SwordClang | Link's sword clanging (down taunt) | 21.8 KB | Mono, 22.05 KHz | ||||
Zelda | |||||||
Download the complete set: SSBB_Zelda.zip - 60 .wavs, 1.25 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Zelda_Entrance1 | Zelda's fight entrance | 40.4 KB | Mono, 20 KHz | ||||
SSBB_Zelda_Entrance2 | 50.6 KB | Mono, 20 KHz | |||||
SSBB_Zelda_Jump | Zelda jumping (voice) | 10.1 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Jump1 | Zelda jumping (noises) | 25.4 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Jump2 | 17.6 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Jump2_Spin | Zelda spinning during 2nd jump (repeats twice) | 10.3 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Attack1 | Zelda's basic attack shouts | 6.16 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Attack2 | 4.44 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Attack3 | 7.8 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Attack4 | 6.87 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Strike1 | Zelda's basic attack noises (weakest to strongest) | 14.2 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Strike2 | 15.9 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Strike3 | 24.1 KB | Mono, 22.05 KHz | |||||
SSBB_Zelda_Strike4 | 29.1 KB | Mono, 22.05 KHz | |||||
SSBB_Zelda_Smash_Up | Zelda's upward smash attack shout | 10.6 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Smash_Side | Zelda's side smash attack shout | 7.45 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Smash_Down | Zelda's downward smash attack shout | 9.06 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Grab | Zelda grabbing an opponent | 14.2 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Grab_Hold | Zelda's magic grip on an opponent (loopable) | 33.1 KB | Mono, 18 KHz | ||||
Note: The descriptions of Zelda's six Magic sounds have been accurately re-written May ??, 2010. | |||||||
SSBB_Zelda_Magic1 | Magic sound: basic attack, jumping upward attack and up taunt | 28.6 KB | Mono, 22.05 KHz | ||||
SSBB_Zelda_Magic2 | Magic sound: side attack and upward smash attack (1st of 2) | 27.7 KB | Mono, 20 KHz | ||||
SSBB_Zelda_Magic3 | Magic sound: dash attack and side taunt | 28 KB | Mono, 20 KHz | ||||
SSBB_Zelda_Magic4 | Magic sound: upward attack and Din's Fire | 31.4 KB | Mono, 20 KHz | ||||
SSBB_Zelda_Magic5 | Magic sound: upward smash attack (2nd of 2) | 35.5 KB | Mono, 20 KHz | ||||
SSBB_Zelda_Magic6 | Magic sound: side smash attack | 34 KB | Mono, 15.5 KHz | ||||
SSBB_Zelda_NayrusLove | Zelda's spinning magic attack - Nayru's Love (voice and sound effect) | 10.2 KB | Mono, 22.05 KHz | ||||
SSBB_Zelda_NayrusLove_Sound | 45.5 KB | Mono, 20 KHz | |||||
SSBB_Zelda_FaroresWind_Disappear | Zelda teleporting - Farore's Wind | 76.1 KB | Mono, 20 KHz | ||||
SSBB_Zelda_FaroresWind_Reappear | 49.4 KB | Mono, 20 KHz | |||||
SSBB_Zelda_DinsFire1 | Zelda's magic fireball - Din's Fire (2 pitches; #1 plays several times when the fireball appears, #2 plays when it explodes. #2 previously listed as "SSBB_Zelda_DinsFire.wav") | 25 KB | Mono, 26 KHz | ||||
SSBB_Zelda_DinsFire2 | 25 KB | Mono, 20 KHz | |||||
SSBB_Zelda_Land1 | Zelda landing on ordinary surfaces (short and long falls) | 8.1 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Land2 | 10.4 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Crouch | Zelda crouching and standing up | 10.3 KB | Mono, 18 KHz | ||||
SSBB_Zelda_StandUp | 5.86 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Shoes1 | Zelda's shoes squeaking (2 pitches that alternate while running; #1 also heard when crouching or turning around) | 3.35 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Shoes2 | 3.35 KB | Mono, 16 KHz | |||||
SSBB_Zelda_Step_Slow1 | Zelda walking on ordinary surfaces (slow and fast, 2 sounds each) | 1.92 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Step_Slow2 | 2.17 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Step_Fast1 | 2.25 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Step_Fast2 | 2.53 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Dash_Start | Zelda beginning a dash (also used for dodging) | 11.8 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Dash_Stop | Zelda slowing down from a dash | 15.9 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Ledge_Near | Zelda nearly walking off a ledge | 16.5 KB | Mono, 22.05 KHz | ||||
SSBB_Zelda_Ledge_Grab | Zelda grabbing onto a ledge (voice) | 5.48 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Lift_Surface | Zelda lifting a heavy object or surfacing from underwater | 6.27 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Dizzy | Zelda turned dizzy | 20.9 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Sleepy | Zelda turned sleepy | 52.8 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Hurt1 | Zelda Hurt (heard while falling in the air) | 3.62 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Hurt2 | 3.02 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Smashed1 | Zelda smashed off the screen | 23.5 KB | Mono, 18 KHz | ||||
SSBB_Zelda_Smashed2 | 25.4 KB | Mono, 18 KHz | |||||
SSBB_Zelda_Smashed_Distant | Zelda smashed into the distance | 84.3 KB | Mono, 18 KHz | ||||
SSBB_Zelda_FinalSmash_Pull | Zelda's Final Smash: Pulling back the Light Arrow (voice and sound effect) | 13.8 KB | Mono, 16 KHz | ||||
SSBB_Zelda_FinalSmash_Pull_Sound | 42.5 KB | Mono, 20 KHz | |||||
SSBB_Zelda_FinalSmash_Shoot | Zelda's Final Smash: Shooting the Light Arrow (voice and sound effect) | 6.46 KB | Mono, 16 KHz | ||||
SSBB_Zelda_FinalSmash_Shoot_Sound | 53.5 KB | Mono, 20 KHz | |||||
SSBB_ZeldaSheik_Transform_Begin | Transforming into Sheik | 77.1 KB | Mono, 20 KHz | ||||
SSBB_ZeldaSheik_Transform | 58.3 KB | Mono, 20 KHz | |||||
SSBB_ZeldaSheik_Transform_Finish | 55.2 KB | Mono, 20 KHz | |||||
Sheik | |||||||
Download the complete set: SSBB_Sheik.zip - 58 .wavs, 766 KB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Sheik_Entrance | Sheik's fight entrance | 55.2 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Jump | Sheik jumping (voice) | 6 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Jump1 | Sheik jumping (noises) | 25.6 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Jump2 | 21.7 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Jump_Flip | Sheik flipping during jumps | 3.89 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Attack1 | Sheik's basic attack shouts | 6.33 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Attack2 | 7.23 KB | Mono, 18 KHz | |||||
SSBB_Sheik_Attack3 | 9.5 KB | Mono, 18 KHz | |||||
SSBB_Sheik_Attack4 | 7.26 KB | Mono, 18 KHz | |||||
SSBB_Sheik_Strike1 | Sheik's basic attack noises (weakest to strongest; 1A and 1B are alternate pitches used for rapid punches) | 7.28 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Strike1A | 7.28 KB | Mono, 26.46 KHz | |||||
SSBB_Sheik_Strike1B | 7.28 KB | Mono, 17.6 KHz | |||||
SSBB_Sheik_Strike2 | 11.6 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Strike3 | 12.2 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Smash_Up | Sheik's upward smash attack shout | 9.25 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Smash_Up_Noise | Sheik's upward smash attack noise | 38.1 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Smash_Side | Sheik's side smash attack shout | 7.12 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Smash_Down | Sheik's downward smash attack shout | 8.27 KB | Mono, 18 KHz | ||||
SSBB_Sheik_DashAttack_Sound | Sheik's dash-attack noise | 13.9 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_DivingKick_Miss | Sheik hitting the ground with her diving kick | 15.8 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_NeedleStorm_Prepare | Sheik preparing the Needle Storm | 8.87 KB | Mono, 48 KHz | ||||
SSBB_Sheik_NeedleStorm_Throw | Sheik throwing a Storm of Needles | 2.75 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Vanish_Prepare | Sheik vanishing (same move as Zelda's teleport) | 28.6 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Vanish_Disappear | 24.5 KB | Mono, 18 KHz | |||||
SSBB_Sheik_Vanish_Reappear | 29.7 KB | Mono, 18 KHz | |||||
SSBB_Sheik_Chain_WindUp | Sheik winding up and whipping the Chain (heard in succession) | 6.74 KB | Mono, 16 KHz | ||||
SSBB_Sheik_Chain_Whip | 18.9 KB | Mono, 16 KHz | |||||
SSBB_Sheik_Chain_Move_Back | Sheik moving the extended Chain back and forth ("Front" heard during Sheik's side taunt) | 9.53 KB | Mono, 16 KHz | ||||
SSBB_Sheik_Chain_Move_Front | 10.3 KB | Mono, 16 KHz | |||||
SSBB_Sheik_Chain_Move_Land | The Chain landing on the ground | 18 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Chain_Retract | Sheik retracting the Chain | 17.9 KB | Mono, 16 KHz | ||||
SSBB_Sheik_Dodge | Sheik dodging | 14.4 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Land1 | Sheik landing on ordinary surfaces (short and long falls) | 10.2 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Land2 | 11.7 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Crouch | Sheik crouching and standing up | 3.73 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_StandUp | 3.73 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Step_Slow1 | Sheik walking on ordinary surfaces (slow and fast, 2 sounds each) | 1.32 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Step_Slow2 | 1.41 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Step_Fast1 | 2.17 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Step_Fast2 | 2.31 KB | Mono, 22.05 KHz | |||||
SSBB_Sheik_Dash_Start | Sheik beginning a dash | 24.5 KB | Mono, 32 KHz | ||||
SSBB_Sheik_Dash_Stop | Sheik slowing down from a dash | 6.35 KB | Mono, 32 KHz | ||||
SSBB_Sheik_Ledge_Near | Sheik nearly walking off a ledge | 5.73 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Ledge_Grab | Sheik grabbing onto a ledge (voice) | 6.71 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Lift | Sheik lifting a heavy object | 10.1 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Surface | Sheik surfacing from underwater | 9.44 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Dizzy | Sheik turned dizzy | 20.7 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Sleepy | Sheik turned sleepy | 32.2 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Hurt1 | Sheik Hurt (heard while falling in the air) | 5.4 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Hurt2 | 12.4 KB | Mono, 18 KHz | |||||
SSBB_Sheik_Smashed1 | Sheik smashed off the screen | 8.38 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Smashed2 | 21.6 KB | Mono, 18 KHz | |||||
SSBB_Sheik_Smashed_Distant | Sheik smashed into the distance | 83.5 KB | Mono, 18 KHz | ||||
SSBB_Sheik_FinalSmash_Pull | Sheik's Final Smash: Pulling back the Light Arrow (uses the same sound effect as Zelda) | 13.7 KB | Mono, 16 KHz | ||||
SSBB_Sheik_FinalSmash_Shoot | Sheik's Final Smash: Shooting the Light Arrow (uses the same sound effect as Zelda) | 7.58 KB | Mono, 16 KHz | ||||
SSBB_Sheik_Taunt_Handstand | Sheik doing a handstand (up taunt) | 4.19 KB | Mono, 22.05 KHz | ||||
SSBB_Sheik_Taunt_Pose | Sheik posing (down taunt) | 9.64 KB | Mono, 18 KHz | ||||
SSBB_Sheik_Victory | Sheik's victory pose | 20.4 KB | Mono, 18 KHz | ||||
Ganondorf | |||||||
Download the complete set: SSBB_Ganondorf.zip - 65 .wavs, 2.45 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Ganondorf_Entrance | Ganondorf's fight entrance | 186 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_Jump | Ganondorf jumping (voice) | 3.57 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Jump1 | Ganondorf jumping (noises) | 48.8 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_Jump2 | 37.8 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Attack1 | Ganondorf's basic attack shouts | 16.2 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Attack2 | 8.92 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Attack3 | 20.1 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Attack4 | 10.5 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Strike1 | Ganondorf's basic attack noises (weakest to strongest) | 21.6 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_Strike2 | 26.3 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Strike3 | 33.7 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Strike4 | 31.8 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_AxeKick_Explosion | Explosion from Ganondorf's axe kick | 88.2 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_Smash_Up | Ganondorf's upward smash attack shout | 25.5 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Smash_Side | Ganondorf's side smash attack shout | 10.3 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Smash_Down | Ganondorf's downward smash attack shout | 22.8 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_WarlockPunch1 | Ganondorf's Warlock Punch (wind-up then delivery; voices and sound effects) | 36.3 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_WarlockPunch1_Sound | 119 KB | Mono, 48 KHz | |||||
SSBB_Ganondorf_WarlockPunch2 | 30.4 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_WarlockPunch2_Sound | 118 KB | Mono, 48 KHz | |||||
SSBB_Ganondorf_DarkDive_Rise | Ganondorf's Dark Dive (rising attack) | 80.6 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_DarkDive_Grab | Ganondorf grabbing his opponent with the Dark Dive | 23.7 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_DarkDive_Throw | Ganondorf throwing his opponent after the Dark Dive | 28.2 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_DarkDive_Miss | Ganondorf missing with the Dark Dive | 43.6 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_FlameChoke_WindUp | Ganondorf's Flame Choke winding up then rushing | 51.3 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_FlameChoke_Rush | 77.8 KB | Mono, 48 KHz | |||||
SSBB_Ganondorf_FlameChoke_Grab | Ganondorf grabbing his opponent with the Flame Choke | 21.1 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_FlameChoke_Lift | Ganondorf lifting his opponent (voice) | 7.23 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_FlameChoke_Slam | Ganondorf slamming down his opponent (voice and sound effect) | 7.01 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_FlameChoke_Slam_Sound | 69.9 KB | Mono, 48 KHz | |||||
SSBB_Ganondorf_WizardsFoot | Ganondorf's Wizard's Foot (voice and sound effect) | 26.7 KB | Mono, 18 KHz | ||||
SSBB_Ganondorf_WizardsFoot_Sound | 112 KB | Mono, 48 KHz | |||||
SSBB_Ganondorf_WizardsFoot_Dive_Land | Ganondorf landing with the Diving Wizard's Foot | 82.5 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_Land1 | Ganondorf landing on ordinary surfaces (short and long falls) | 18.5 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_Land2 | 26.3 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Crouch | Ganondorf crouching and standing up | 12.7 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_StandUp | 12.4 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Step_Slow1 | Ganondorf walking on ordinary surfaces (slow and fast, 2 sounds each) | 28 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_Step_Slow2 | 29.7 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Step_Fast1 | 33 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Step_Fast2 | 34.9 KB | Mono, 32 KHz | |||||
SSBB_Ganondorf_Dash_Start | Ganondorf beginning a dash (also used for dodging) | 28.7 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_Dash_Stop | Ganondorf slowing down from a dash | 8.24 KB | Mono, 32 KHz | ||||
SSBB_Ganondorf_Ledge_Near | Ganondorf nearly walking off a ledge | 10.8 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Ledge_Grab | Ganondorf grabbing onto a ledge (voice) | 7.5 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Surface | Ganondorf surfacing from underwater | 12.1 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Dizzy | Ganondorf turned dizzy | 35.2 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Sleepy | Ganondorf turned sleepy | 56 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Hurt1 | Ganondorf Hurt (heard while falling in the air) | 11.7 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Hurt2 | 10 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Smashed1 | Ganondorf smashed off the screen | 57.6 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Smashed2 | 42.6 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Smashed_Distant | Ganondorf smashed into the distance | 54.7 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_FinalSmash_Transform | Ganondorf's Final Smash: Transforming into Beast Ganon | 264 KB | Mono, 48 KHz | ||||
SSBB_Ganondorf_FinalSmash_Pound | Beast Ganon pounding the ground | 48 KB | Mono, 20 KHz | ||||
SSBB_Ganondorf_FinalSmash_Dash | Beast Ganon dashing through opponents | 72.5 KB | Mono, 20 KHz | ||||
SSBB_Ganondorf_Taunt_Spin_Laugh | Ganondorf laughing after spinning around (up taunt) | 28.8 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Taunt_Fist_Smack | Ganondorf smacking his fist then laughing (side taunt) | 4.52 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Taunt_Fist_Laugh | 8.95 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Taunt_Sword_Draw | Ganondorf drawing his sword, grunting, then sheathing the sword (down taunt) | 29 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Taunt_Sword_Grunt | 11.1 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Taunt_Sword_Sheath | 28.9 KB | Mono, 48 KHz | |||||
SSBB_Ganondorf_Victory1 | Ganondorf's victory voices | 66.2 KB | Mono, 16 KHz | ||||
SSBB_Ganondorf_Victory2 | 25.5 KB | Mono, 16 KHz | |||||
SSBB_Ganondorf_Victory3 | 20.1 KB | Mono, 16 KHz | |||||
Toon Link | |||||||
Download the complete set: SSBB_ToonLink.zip - 50 .wavs, 1.12 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_ToonLink_Entrance_Bomb | Toon Link's fight entrance (bomb explosion) | 16.4 KB | Mono, 16 KHz | ||||
SSBB_ToonLink_Jump | Link jumping (voice) | 5.92 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Attack1 | Link's basic attack shouts | 10.1 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Attack2 | 10.6 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Attack3 | 18.3 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Attack4 | 11.2 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_SwordSlash1 | Link slashing his sword (weakest to strongest) | 8.71 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_SwordSlash2 | 8.51 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_SwordSlash3 | 9.55 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_SwordSlash4 | 11.1 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Smash_Up | Link's upward smash attack shout | 30.9 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Smash_Side | Link's side smash attack shout | 29.3 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Smash_Down | Link's downward smash attack shout | 21.9 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Bow_Shoot | Shooting an arrow | 20.5 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_SpinAttack | Link's spin-attack shout | 25.8 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Boomerang_Throw | Throwing the Boomerang | 21.8 KB | Mono, 32 KHz | ||||
SSBB_ToonLink_Boomerang_Fly1 | The Boomerang flying (8 pitches) Flying away uses 1 to 5, returning uses 8 to 4. Each pitch is played 0.2 seconds part. | 27 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Boomerang_Fly2 | 26.7 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Boomerang_Fly3 | 26.5 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Boomerang_Fly4 | 26.2 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Boomerang_Fly5 | 26 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Boomerang_Fly6 | 25.7 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Boomerang_Fly7 | 25.5 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Boomerang_Fly8 | 25.2 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Step_Slow1 | Link walking on ordinary surfaces (slow and fast, 2 sounds each) | 4.14 KB | Mono, 32 KHz | ||||
SSBB_ToonLink_Step_Slow2 | 4.99 KB | Mono, 32 KHz | |||||
SSBB_ToonLink_Step_Fast1 | 4 KB | Mono, 32 KHz | |||||
SSBB_ToonLink_Step_Fast2 | 4.47 KB | Mono, 32 KHz | |||||
SSBB_ToonLink_Ledge_Near | Link nearly walking off a ledge | 16 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Ledge_Grab | Link grabbing onto a ledge (voice) | 12.7 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Lift | Link lifting a heavy object | 21.8 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Surface | Link surfacing from underwater | 37.2 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Dizzy | Link turned dizzy | 30.9 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Sleepy | Link turned sleepy | 134 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Hurt1 | Link Hurt (heard while falling in the air) | 6.9 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Hurt2 | 5.34 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Smashed1 | Link smashed off the screen | 17.7 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Smashed2 | 13.9 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_Smashed_Distant | Link smashed into the distance | 73.4 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_FinalSmash_Slash1 | Link's Final Smash slashes (2 alternating pitches) | 54 KB | Mono, 24 KHz | ||||
SSBB_ToonLink_FinalSmash_Slash2 | 54 KB | Mono, 22.05 KHz | |||||
SSBB_ToonLink_FinalSmash_Shout1 | Link's Final Smash shouts (1st heard before the final slash, 2nd heard during) | 3.4 KB | Mono, 21 KHz | ||||
SSBB_ToonLink_FinalSmash_Shout2 | 30.9 KB | Mono, 21 KHz | |||||
SSBB_ToonLink_Taunt_WindWaker | Link taunting by using the Wind Waker | 60.5 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Taunt_Crazy1 | Link's crazy sword-swinging taunt | 29.1 KB | Mono, 18 KHz | ||||
SSBB_ToonLink_Taunt_Crazy2 | Link out of breath after the taunt | 31.3 KB | Mono, 18 KHz | ||||
SSBB_ToonLink_Victory1_Catch | Link catching a pig in a victory sequence | 6.25 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Victory1_Pig | The pig squealing | 37.7 KB | Mono, 15 KHz | ||||
SSBB_ToonLink_Victory2_Miss | Link missing the pig and falling in another victory sequence | 8 KB | Mono, 22.05 KHz | ||||
SSBB_ToonLink_Victory2_Moan | Link moaning after falling | 42.9 KB | Mono, 16 KHz | ||||
Common Fighter Sounds | |||||||
Download the complete set: SSBB_Common.zip - 35 .wavs, 960 KB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Smash_Setup | Setting up a smash attack | 31.2 KB | Mono, 16 KHz | ||||
SSBB_Shield_On | Using the shield | 5.45 KB | Mono, 18 KHz | ||||
SSBB_Shield_Off | 2.01 KB | Mono, 18 KHz | |||||
SSBB_Shield_Break | A player's shield broken | 35.2 KB | Mono, 12 KHz | ||||
SSBB_Dizzy | A player turned dizzy | 60.1 KB | Mono, 12 KHz | ||||
SSBB_Grab | Grabbing an opponent, or grabbing onto a ledge | 5.48 KB | Mono, 16 KHz | ||||
SSBB_Grab_Release | Releasing an opponent from a hold | 6.57 KB | Mono, 16 KHz | ||||
SSBB_Trip_Slip | A player tripping | 3.32 KB | Mono, 18 KHz | ||||
SSBB_Trip_Fall | 13.9 KB | Mono, 16 KHz | |||||
SSBB_FootstoolJump | Performing a Footstool Jump (bouncing off another player's head) | 6.3 KB | Mono, 16 KHz | ||||
SSBB_Hit_Punch1 | A player getting hit by punches (weakest to strongest) | 18.5 KB | Mono, 32 KHz | ||||
SSBB_Hit_Punch2 | 29.3 KB | Mono, 32 KHz | |||||
SSBB_Hit_Punch3 | 46.4 KB | Mono, 22.05 KHz | |||||
SSBB_Hit_Kick1 | A player getting hit by kicks (weakest to strongest; #2 and #3 also used for Link's boomerang hitting) | 19.8 KB | Mono, 32 KHz | ||||
SSBB_Hit_Kick2 | 38.8 KB | Mono, 32 KHz | |||||
SSBB_Hit_Kick3 | 39.4 KB | Mono, 22.05 KHz | |||||
SSBB_Hit_Sword1 | A player getting hit by sword slashes (weakest to strongest; #1 also used for Link's arrow hitting) | 15.9 KB | Mono, 32 KHz | ||||
SSBB_Hit_Sword2 | 25.5 KB | Mono, 32 KHz | |||||
SSBB_Hit_Sword3 | 28.7 KB | Mono, 32 KHz | |||||
SSBB_Hit_Magic1 | A player getting hit by Zelda's magic (weakest to strongest) | 24.3 KB | Mono, 18 KHz | ||||
SSBB_Hit_Magic2 | 28.3 KB | Mono, 18 KHz | |||||
SSBB_Hit_Magic3 | 35.3 KB | Mono, 18 KHz | |||||
SSBB_Hit_Magic4 | 70.6 KB | Mono, 18 KHz | |||||
SSBB_Hit_DinsFire | A player getting hit by Din's Fire (Zelda's fireball) | 17.1 KB | Mono, 16 KHz | ||||
SSBB_Hit_Chain | A player getting hit by Sheik's Chain | 15.7 KB | Mono, 18 KHz | ||||
SSBB_Launch1 | A player launched into the air (weakest to strongest) | 43.5 KB | Mono, 16 KHz | ||||
SSBB_Launch2 | 55.4 KB | Mono, 16 KHz | |||||
SSBB_Launch3 | 81.9 KB | Mono, 16 KHz | |||||
SSBB_KnockDown1 | A player knocked to the ground (usually heard in succession) | 7.69 KB | Mono, 16 KHz | ||||
SSBB_KnockDown2 | 9.76 KB | Mono, 16 KHz | |||||
SSBB_Water_Splash | A playing splashing into water | 29.9 KB | Mono, 16 KHz | ||||
SSBB_Water_Drown | A playing drowning in water | 37.3 KB | Mono, 12 KHz | ||||
SSBB_OffScreen | The off-screen indicator | 23.8 KB | Mono, 16 KHz | ||||
SSBB_Smashed | A player smashed off-screen | 90.6 KB | Mono, 16 KHz | ||||
SSBB_Smashed_Distant | A player smashed into the distance | 46.5 KB | Mono, 22.05 KHz | ||||
Items | |||||||
Download the complete set: SSBB_Items.zip - 12 .wavs, 234 KB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Item_Land | An item landing on the ground | 2.17 KB | Mono, 16 KHz | ||||
SSBB_Item_Grab | Grabbing an item | 3.62 KB | Mono, 16 KHz | ||||
SSBB_Item_Throw | Throwing an item (including Link's bombs) | 7.15 KB | Mono, 16 KHz | ||||
SSBB_Item_Vanish | An item vanishing | 1.95 KB | Mono, 16 KHz | ||||
SSBB_HeartContainer_Land | A Heart Container landing on the ground | 16.1 KB | Mono, 22.05 KHz | ||||
SSBB_HeartContainer | Getting a Heart Container | 19.7 KB | Mono, 16 KHz | ||||
SSBB_BunnyHood_Wear | Wearing the Bunny Hood | 6.76 KB | Mono, 16 KHz | ||||
SSBB_BunnyHood_Dash | Dashing with the Bunny Hood | 16.3 KB | Mono, 16 KHz | ||||
SSBB_BunnyHood_Turn | Turning around while dashing with the Bunny Hood | 15.3 KB | Mono, 22.05 KHz | ||||
SSBB_BunnyHood_Jump1 | Jumping with the Bunny Hood | 16.3 KB | Mono, 18 KHz | ||||
SSBB_BunnyHood_Jump2 | 16.3 KB | Mono, 22.05 KHz | |||||
SSBB_SmashBall_Hit | Hit and obtain the Smash Ball | 10.9 KB | Mono, 22.05 KHz | ||||
SSBB_SmashBall_Obtain | 32.5 KB | Mono, 13 KHz | |||||
SSBB_CD_Land | A CD landing on the ground | 4.52 KB | Mono, 16 KHz | ||||
SSBB_CD | Getting a CD | 28.3 KB | Mono, 16 KHz | ||||
SSBB_Sticker | Getting a sticker | 19.3 KB | Mono, 16 KHz | ||||
SSBB_Trophy | Getting a trophy | 39.3 KB | Mono, 16 KHz | ||||
Tingle | |||||||
Download the complete set: SSBB_Tingle.zip - 12 .wavs, 541 KB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_AssistTrophy_Open | An Assist Trophy opening | 63.5 KB | Mono, 22.05 KHz | ||||
SSBB_Tingle_Appear | Tingle appearing ("Heyyy!") | 27.1 KB | Mono, 16 KHz | ||||
SSBB_Tingle_KoolooLimpah | "Kooloo-Lim...pah!" (with drumroll) | 79.8 KB | Mono, 22.05 KHz | ||||
SSBB_Tingle_Balloons | Balloons appearing | 31 KB | Mono, 22.05 KHz | ||||
SSBB_Tingle_Balloons_FlyAway | Tingle flying away with balloons | 47.6 KB | Mono, 16 KHz | ||||
SSBB_Tingle_Flowers | Flowers appearing around Tingle (last 96,292 bytes loop) | 132 KB | Mono, 22.05 KHz | ||||
SSBB_Tingle_Flowers_Zoom | Zooming in on Tingle and his flowers ("Yoop!") | 132 KB | Mono, 22.05 KHz | ||||
SSBB_Tingle_Give_Bananas | Tingle giving out banana peels | 45.5 KB | Mono, 22.05 KHz | ||||
SSBB_Tingle_Give_Curry | Tingle giving out Super Spicy Curry | 35.6 KB | Mono, 16 KHz | ||||
SSBB_Tingle_Give_Hammers | Tingle giving out Hammers | 29.4 KB | Mono, 16 KHz | ||||
SSBB_Tingle_Finished | Tingle done with his deeds and disappearing | 52.4 KB | Mono, 22.05 KHz | ||||
SSBB_AssistTrophy_Vanish | An Assist Trophy character vanishing | 25 KB | Mono, 16 KHz | ||||
Bridge of Eldin | |||||||
Download the complete set: SSBB_Eldin.zip - 18 .wavs, 1.43 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Eldin_KingBulblin_Horn | King Bulblin's horn blowing | 149 KB | Mono, 32 KHz | ||||
SSBB_Eldin_Rumble | Rumbling as Lord Bullbo begins running (final 132,208 bytes loop) | 230 KB | Mono, 32 KHz | ||||
SSBB_Eldin_LordBullbo_Gallop1 | Lord Bullbo's gallop (3 sounds heard in succession) | 28.6 KB | Mono, 32 KHz | ||||
SSBB_Eldin_LordBullbo_Gallop2 | 33.9 KB | Mono, 32 KHz | |||||
SSBB_Eldin_LordBullbo_Gallop3 | 27.1 KB | Mono, 32 KHz | |||||
SSBB_Eldin_LordBullbo_Grunt1 | Lord Bullbo grunting while running | 71.6 KB | Mono, 32 KHz | ||||
SSBB_Eldin_LordBullbo_Grunt2 | 130 KB | Mono, 32 KHz | |||||
SSBB_Eldin_LordBullbo_Grunt3 | 128 KB | Mono, 32 KHz | |||||
SSBB_Eldin_KingBulblin_Hit1 | King Bulblin getting hit | 61 KB | Mono, 32 KHz | ||||
SSBB_Eldin_KingBulblin_Hit2 | 59.8 KB | Mono, 32 KHz | |||||
SSBB_Eldin_KingBulblin_ThrowBomb | King Bulblin throwing a bomb | 19.5 KB | Mono, 32 KHz | ||||
SSBB_Eldin_Bomb_Land | The bomb landing | 36.1 KB | Mono, 32 KHz | ||||
SSBB_Eldin_Bomb_Blow | The bomb exploding | 77 KB | Mono, 32 KHz | ||||
SSBB_Eldin_Bridge_Collapse | The Bridge of Eldin collapsing | 110 KB | Mono, 32 KHz | ||||
SSBB_Eldin_Bridge_Portal | A portal opening above the Bridge | 201 KB | Mono, 25.6 KHz | ||||
SSBB_Eldin_Bridge_Transport | A new Bridge segment being transported | 139 KB | Mono, 32 KHz | ||||
SSBB_Eldin_Bridge_Fixed | The Bridge of Eldin fixed (plays one 8th of a second before "Transport" sound ends) | 149 KB | Mono, 32 KHz | ||||
SSBB_Eldin_Bulblin_Hit | A Bulblin getting hit | 33.5 KB | Mono, 32 KHz | ||||
Pirate Ship | |||||||
Download the complete set: SSBB_PirateShip.zip - 24 .wavs, 3.64 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_PirateShip_Water | The ocean water (exact looping point unknown, but almost any can be used since it's "static" sound) | 378 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Rain | Rain falling (same looping issue as Water) | 169 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Thunder | A thunder storm beginning | 348 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Twister | A twister approaching the ship (final 77,810 bytes loop) | 287 KB | Mono, 24 KHz | ||||
SSBB_PirateShip_Rise | The ship carried into the air (exact looping point unknown, but not needed since this sound fades out before completion in the game) | 426 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Float | The ship floating in the air (final 102,816 bytes loop) | 218 KB | Mono, 34 KHz | ||||
SSBB_PirateShip_Fall | The ship falling back down (final 99,030 bytes loop) | 129 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Land | The ship landing in the ocean | 294 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Catapult_Chambre | The ship's catapult chambre opening or closing | 40.1 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Catapult_Crank | The catapult being cranked into place, or back into the chambre (final 40,990 bytes loop) | 82.1 KB | Mono, 22.05 KHz | ||||
SSBB_PirateShip_Catapult_Set | The catapult set (when cranking out is finished) | 45.9 KB | Mono, 22.05 KHz | ||||
SSBB_PirateShip_Catapult_Away | The catapult put away (when cranking in is finished) | 45.9 KB | Mono, 19.64 KHz | ||||
SSBB_PirateShip_Catapult_Fling | The catapult flinging | 39.5 KB | Mono, 24 KHz | ||||
SSBB_PirateShip_Cannonball_Fire1 | A cannonball fired at the ship (2 pitches) | 77 KB | Mono, 24 KHz | ||||
SSBB_PirateShip_Cannonball_Fire2 | 77 KB | Mono, 21.38 KHz | |||||
SSBB_PirateShip_Cannonball_Splash1 | A cannonball splashing in the water | 149 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Cannonball_Splash1 | 149 KB | Mono, 28.51 KHz | |||||
SSBB_PirateShip_Cannonball_Hit1 | A cannonball hitting the ship | 70.9 KB | Mono, 22.05 KHz | ||||
SSBB_PirateShip_Cannonball_Hit2 | 70.9 KB | Mono, 20.22 KHz | |||||
SSBB_PirateShip_Warning | Warning of rocks ahead | 48.8 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Collision | The ship colliding with rocks and sinking | 251 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Sink | The ship sinking further | 250 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Emerge1 | The ship emerging from water (2 sounds heard in succession) | 233 KB | Mono, 32 KHz | ||||
SSBB_PirateShip_Emerge2 | 156 KB | Mono, 32 KHz | |||||
Crowd | |||||||
Download the complete set: SSBB_Crowd.zip - 21 .wavs, 1.15 MB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Crowd_Applaud1 | Crowd applauding | 123 KB | Mono, 22.05 KHz | ||||
SSBB_Crowd_Applaud2 | 123 KB | Mono, 22.05 KHz | |||||
SSBB_Crowd_Applaud3 | 116 KB | Mono, 22.05 KHz | |||||
SSBB_Crowd_Cheer1 | Crowd cheering | 87.6 KB | Mono, 22.05 KHz | ||||
SSBB_Crowd_Cheer2 | 98.1 KB | Mono, 22.05 KHz | |||||
SSBB_Crowd_Cheer3 | 106 KB | Mono, 22.05 KHz | |||||
SSBB_Crowd_Gasp1 | Crowd gasping | 44.3 KB | Mono, 22.05 KHz | ||||
SSBB_Crowd_Gasp2 | 45.7 KB | Mono, 22.05 KHz | |||||
SSBB_Crowd_Gasp3 | 43.1 KB | Mono, 22.05 KHz | |||||
SSBB_Crowd_SuddenDeath | Crowd cheering for a Sudden Death round | 85.9 KB | Mono, 16 KHz | ||||
SSBB_Crowd_Upset | Crowd upset about a no-contest | 55.4 KB | Mono, 22.05 KHz | ||||
SSBB_Crowd_Link | Crowd chanting for characters (updated with actual rips) | 52.1 KB | Mono, 16 KHz | ||||
SSBB_Crowd_Zelda | 31.9 KB | Mono, 16 KHz | |||||
SSBB_Crowd_Sheik | 33.6 KB | Mono, 16 KHz | |||||
SSBB_Crowd_Ganondorf | 43 KB | Mono, 16 KHz | |||||
SSBB_Crowd_ToonLink | 31.5 KB | Mono, 16 KHz | |||||
SSBB_CrowdJP_Link | Japanese crowd chanting for characters | 45.5 KB | Mono, 16 KHz | ||||
SSBB_CrowdJP_Zelda | 22.7 KB | Mono, 16 KHz | |||||
SSBB_CrowdJP_Sheik | 43.7 KB | Mono, 16 KHz | |||||
SSBB_CrowdJP_Ganondorf | 42.3 KB | Mono, 16 KHz | |||||
SSBB_CrowdJP_ToonLink | 24.3 KB | Mono, 16 KHz | |||||
Announcer | |||||||
Download the complete set: SSBB_Announcer.zip - 9 .wavs, 174 KB | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Announcer_Link | "Link!" | 19.8 KB | Mono, 16 KHz | ||||
SSBB_Announcer_Zelda | "Zelda!" | 29.7 KB | Mono, 16 KHz | ||||
SSBB_Announcer_Sheik | "Sheik!" | 21.2 KB | Mono, 16 KHz | ||||
SSBB_Announcer_Ganondorf | "Ganondorf!" | 35.7 KB | Mono, 16 KHz | ||||
SSBB_Announcer_ToonLink | "TOON Link!" | 29 KB | Mono, 16 KHz | ||||
Wii Remote Sounds | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
SSBB_Wiimote_Link | These sounds are heard from the Wii Remote speaker when you select a character. | 16.6 KB | Mono, 6 KHz | ||||
SSBB_Wiimote_ZeldaSheik | 21.2 KB | Mono, 6 KHz | |||||
SSBB_Wiimote_Ganondorf | 14.9 KB | Mono, 6 KHz | |||||
SSBB_Wiimote_ToonLink | 17.7 KB | Mono, 6 KHz |
That's all!