Link's Awakening   
Note: All sounds are lossless recordings.

Download the highly-compressed complete set: LA.zip - 195 .wavs, 863 KB

Categories:
Link
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LA_Link_JumpLink jumping18.4 KBMono, 44.1 KHz
LA_Link_RunLink running (loopable; also used for landings from short distances)6.24 KBMono, 44.1 KHz
LA_Link_ReboundLink rebounding from running into a wall (a "big bounce" sound also used by the Moblin King and Rolling Bones mini-bosses)43.5 KBMono, 44.1 KHz
LA_Link_BounceLink's generic bounce sound (also used for dropping bombs and Thwomp landing)8.98 KBMono, 44.1 KHz
LA_Link_ShockLink getting an electric shock20.6 KBMono, 44.1 KHz
LA_Link_FallLink falling in a hole48.1 KBMono, 44.1 KHz
LA_Link_HurtLink getting hurt6.86 KBMono, 44.1 KHz
LA_Link_DyingLink dying83.3 KBMono, 44.1 KHz
LA_Link_PickUpLink picking up an object17.1 KBMono, 44.1 KHz
LA_Link_ThrowLink throwing an object (also used for jumping off platforms, casting the fishing rod, and Thwomp falling)13.5 KBMono, 44.1 KHz
LA_Link_Wade1Link wading in water (2 loopable pitches randomly alternated)11.7 KBMono, 44.1 KHz
LA_Link_Wade211.7 KBMono, 44.1 KHz
LA_Link_SwimLink swimming in water24.6 KBMono, 44.1 KHz
LA_Link_LaunchedLink launched by a warp portal35.9 KBMono, 44.1 KHz
LA_Link_LandLink making a heavy landing (also used when grabbed by mini-boss Hinox)5.66 KBMono, 44.1 KHz
LA_Link_DizzyLink dizzy (after punched by Blaino)48.1 KBMono, 44.1 KHz
Weapons and Items
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LA_Get_RupeeGet a rupee (also plays "Get an item" sound)10.9 KBMono, 44.1 KHz
LA_Get_ItemGet an item (hearts, rupees, etc.)4.41 KBMono, 44.1 KHz
LA_Get_Item2Get a larger item (secret seashell, fairy, etc.)27.7 KBMono, 44.1 KHz
LA_Get_PowerUpGet a power-up (Guardian Acorn, Piece of Power)104 KBMono, 44.1 KHz
LA_Fanfare_Item"Get Item" fanfare (original and extended versions)58.5 KBMono, 44.1 KHz
LA_Fanfare_Item_Extended119 KBMono, 44.1 KHz
LA_Fanfare_HeartContainer"Get Heart Container" fanfare81.6 KBMono, 44.1 KHz
LA_Get_SwordGet a Sword207 KBMono, 44.1 KHz
LA_Sword_Slash1Sword slashing (4 sounds, used randomly)6.04 KBMono, 44.1 KHz
LA_Sword_Slash26.75 KBMono, 44.1 KHz
LA_Sword_Slash36.65 KBMono, 44.1 KHz
LA_Sword_Slash47.17 KBMono, 44.1 KHz
LA_Sword_ChargeCharge up a Sword43.9 KBMono, 44.1 KHz
LA_Sword_SpinSword-spin attack26.5 KBMono, 44.1 KHz
LA_Sword_ShootShoot magic from a Sword (also used for Mad Batter flying)44.6 KBMono, 44.1 KHz
LA_Sword_TapSword tapping against a wall9 KBMono, 44.1 KHz
LA_Sword_Tap_BombableSword tapping against a bombable wall (also used for dungeon keys and the Eagle Tower steel orb bouncing)20 KBMono, 44.1 KHz
LA_ShieldHold a Shield3.94 KBMono, 44.1 KHz
LA_Shield_DeflectShield deflecting an object7.26 KBMono, 44.1 KHz
LA_BowArrowUsing the Bow & Arrow (also King Moblin throwing a spear and Blaino punching)8.6 KBMono, 44.1 KHz
LA_Bomb_ExplodeA bomb exploding (also used for many other explosions, and the Slime Eel boss bursting through a wall)79.9 KBMono, 44.1 KHz
LA_BoomerangBoomerang flying (loopable; typically loops 3 times)18.6 KBMono, 44.1 KHz
LA_Shovel_DigDigging with the Shovel24.4 KBMono, 44.1 KHz
LA_HookshotUsing the Hookshot (loopable)2.79 KBMono, 44.1 KHz
LA_MagicPowderThrowing Magic Powder44.1 KBMono, 44.1 KHz
LA_MagicPowder_IgniteIgniting a flame with Magic Powder (also used by the Turtle Rock Flame Fountain, repeating 3.75 times per second)12.8 KBMono, 44.1 KHz
LA_FireRodFire Rod blasting (also Winged Demon shooting fireballs)37.6 KBMono, 44.1 KHz
LA_Ocarina_DefaultPlay the Ocarina: default tune106 KBMono, 44.1 KHz
LA_Ocarina_BalladOcarina: Ballad of the Wind Fish159 KBMono, 44.1 KHz
LA_Ocarina_MamboOcarina: Manbo's Mambo139 KBMono, 44.1 KHz
LA_Ocarina_Mambo_WarpWarp after Manbo's Mambo163 KBMono, 44.1 KHz
LA_Ocarina_FrogSongOcarina: Frog Song of Soul141 KBMono, 44.1 KHz
LA_Ocarina_FrogSong_Revive1Reviving something with the Frog Song (2 loopable sounds that play simultaneously)34.4 KBMono, 44.1 KHz
LA_Ocarina_FrogSong_Revive245.4 KBMono, 44.1 KHz
Sirens' Instruments
Note: These are the short tunes that play when you pick up an instrument from a completed dungeon.
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LA_Get_SirenInstrumentPick up a new Siren Instrument317 KBMono, 44.1 KHz
LA_SirensInstrument_FullMoonCelloThe Full Moon Cello358 KBMono, 44.1 KHz
LA_SirensInstrument_ConchHornThe Conch Horn299 KBMono, 44.1 KHz
LA_SirensInstrument_SeaLilysBellThe Sea Lily's Bell210 KBMono, 44.1 KHz
LA_SirensInstrument_SurfHarpThe Surf Harp318 KBMono, 44.1 KHz
LA_SirensInstrument_WindMarimbaThe Wind Marimba208 KBMono, 44.1 KHz
LA_SirensInstrument_CoralTriangleThe Coral Triangle293 KBMono, 44.1 KHz
LA_SirensInstrument_OrganOfEveningCalmThe Organ of Evening Calm321 KBMono, 44.1 KHz
LA_SirensInstrument_ThunderDrumThe Thunder Drum160 KBMono, 44.1 KHz
Enemies and Bosses
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LA_Enemy_HitAn enemy hit10.9 KBMono, 44.1 KHz
LA_Enemy_DieAn enemy killed31.4 KBMono, 44.1 KHz
LA_Enemy_Hit_PowerAn enemy hit WITH POWER21.9 KBMono, 44.1 KHz
LA_Enemy_Die_PowerAn enemy killed WITH POWER28.7 KBMono, 44.1 KHz
LA_Enemy_JumpAn enemy jumping19.1 KBMono, 44.1 KHz
LA_Enemy_FallAn enemy falling in a hole30.8 KBMono, 44.1 KHz
LA_SeaUrchin_Push1Sea Urchin being pushed (2 loopable sounds randomly alternated, also used when Pathmaker moves)17.2 KBMono, 44.1 KHz
LA_SeaUrchin_Push217.2 KBMono, 44.1 KHz
LA_Pairodd_TeleportPairodd teleporting14.9 KBMono, 44.1 KHz
LA_BladeTrapBlade Traps sliding (collisions use the Sword Tap sound)8.51 KBMono, 44.1 KHz
LA_FloorTilesFloor tiles coming alive and spinning (loopable)11.7 KBMono, 44.1 KHz
LA_VacuumMouthVacuum Mouth active (loopable)23.3 KBMono, 44.1 KHz
LA_LaserLaser (rotating eye) firing24.1 KBMono, 44.1 KHz
LA_AntiKirbyAnti-Kirby sucking in air174 KBMono, 44.1 KHz
Note: "Boss" sounds also apply to Mini-Bosses. They are actually called Nightmares in this game.
LA_Boss_HitA boss hit10.9 KBMono, 44.1 KHz
LA_Boss_DieA boss killed (final hit)31.4 KBMono, 44.1 KHz
LA_Boss_JumpA boss jumping (also Hinox beating its chest and Boulders falling)13.4 KBMono, 44.1 KHz
LA_Boss_BurstingA boss bursting before its final explosion (loopable)11.7 KBMono, 44.1 KHz
LA_Boss_Bursting_Fast1Faster boss bursting (both loopable)14.5 KBMono, 44.1 KHz
LA_Boss_Bursting_Fast210.7 KBMono, 44.1 KHz
LA_Boss_ExplodeThe final explosion of a boss79.9 KBMono, 44.1 KHz
LA_RollingBones_RollerRolling Bones pushing the spiked log (loopable)6.34 KBMono, 44.1 KHz
LA_Moldorm_SpeedyMoldorm moving fast after being hit (loopable)16.7 KBMono, 44.1 KHz
LA_Moldorm_SegmentExplodeMoldorm exploding by the body segment (loopable and full versions; also used by Lanmola and heard when one of two Slime Eyes is destroyed)25.5 KBMono, 44.1 KHz
LA_Moldorm_SegmentExplode_Full28 KBMono, 44.1 KHz
LA_Hinox_GrabHinox grabbing Link (also Ghoma's lunge and Hot Head jumping)47.7 KBMono, 44.1 KHz
LA_Genie_AppearGenie appearing and disappearing into his bottle (Mad Batter also uses the "Appear" sound)60 KBMono, 44.1 KHz
LA_Genie_Disappear59 KBMono, 44.1 KHz
LA_Genie_FireballGenie throwing a fireball32.3 KBMono, 44.1 KHz
LA_Genie_BottleSmashGenie's bottle smashed (also large statues smashed with the L2 Power Bracelet, and Hot Head's shell falling off)44.1 KBMono, 44.1 KHz
LA_DodongoSnake_SwallowDodongo Snake swallowing a bomb12.9 KBMono, 44.1 KHz
LA_Lanmola_DigLanmola digging through the sand177 KBMono, 44.1 KHz
LA_CueBall_SwimCue-Ball chasing Link through the water (plays 3 times per second)27.6 KBMono, 44.1 KHz
LA_AnglerFish_LungeAngler Fish lunging28.8 KBMono, 44.1 KHz
LA_MasterStalfos_SlashMaster Stalfos slashing with a sword20.5 KBMono, 44.1 KHz
LA_MasterStalfos_CrumbleMaster Stalfos crumbling into pieces29.7 KBMono, 44.1 KHz
LA_MasterStalfos_EscapeMaster Stalfos escaping to fight another day40.7 KBMono, 44.1 KHz
LA_SlimeEel_AppearSlime Eel appearing by bursting through the floor121 KBMono, 44.1 KHz
LA_SlimeEel_GrabLink grabbing and pulling Slime Eel from the wall (plays 7.5 times per second)9.55 KBMono, 44.1 KHz
LA_Smasher_PickUpSmasher picking up its giant ball21.9 KBMono, 44.1 KHz
LA_GrimCreeper_BigKeeseGrim Creeper sending a Big Keese at Link30.9 KBMono, 44.1 KHz
LA_EvilEagle_FlyByEvil Eagle flying by106 KBMono, 44.1 KHz
LA_EvilEagle_SkidEvil Eagle skidding to a stop on the tower105 KBMono, 44.1 KHz
LA_EvilEagle_FlyAwayEvil Eagle flying away after being hit74.7 KBMono, 44.1 KHz
LA_EvilEagle_FlapEvil Eagle flapping its wings, creating a gust of wind (loopable)24.1 KBMono, 44.1 KHz
LA_TurtleRock_AliveTurtle Rock coming to life131 KBMono, 44.1 KHz
LA_TurtleRock_ShedTurtle Rock shedding its stone shell (loopable and full versions; similar to Moldorm's Segment Explode but slightly different pitch and more echo)22.7 KBMono, 44.1 KHz
LA_TurtleRock_Shed_Full28.8 KBMono, 44.1 KHz
LA_TurtleRock_Blink1Turtle Rock blinking15.9 KBMono, 44.1 KHz
LA_TurtleRock_Blink216.4 KBMono, 44.1 KHz
LA_TurtleRock_ExplodeTurtle Rock exploding after being defeated (similar to Bomb Exploding but less "sudden")58.7 KBMono, 44.1 KHz
LA_HotHead_SplashFireHot Head splashing in lava and shooting fireballs27.4 KBMono, 44.1 KHz
LA_NightmareShadows_WarningWarning sound before facing the final bosses, Nightmare Shadows (loopable)368 KBMono, 44.1 KHz
LA_NightmareShadows_MoveNightmare Shadows moving around the room66.6 KBMono, 44.1 KHz
LA_NightmareShadows_TransformNightmare Shadows changing form28.7 KBMono, 44.1 KHz
LA_NightmareShadow1_SplitFirst form splitting to avoid attacks42.5 KBMono, 44.1 KHz
LA_NightmareShadow1_DamagedFirst form damaged105 KBMono, 44.1 KHz
LA_NightmareShadow2_ChargeSecond form (Agahnim) charging an energy attack134 KBMono, 44.1 KHz
LA_NightmareShadow2_ShootEnergySecond form shooting an energy attack (uses Laser sound when reflected)29 KBMono, 44.1 KHz
LA_NightmareShadow2_ShootHomingSecond form shooting a homing magic attack23.2 KBMono, 44.1 KHz
LA_NightmareShadow2_ShootHoming_SplitSecond form's homing magic splitting into 442.3 KBMono, 44.1 KHz
LA_NightmareShadow2_DizzySecond form dizzy after getting hit127 KBMono, 44.1 KHz
LA_NightmareShadow3_MoveThird form (Moldorm) moving around (regular and fast versions, both loopable)8.04 KBMono, 44.1 KHz
LA_NightmareShadow3_Move_Fast7.9 KBMono, 44.1 KHz
LA_NightmareShadow4_SummonStaffFourth form (Ganon) summon a staff ("Title Appear" sound heard when he grasps the staff)42.9 KBMono, 44.1 KHz
LA_NightmareShadow4_BatFourth form launching magic bats36.6 KBMono, 44.1 KHz
LA_NightmareShadow4_ThrowStaffFourth form throwing its staff16.6 KBMono, 44.1 KHz
LA_NightmareShadow4_StaffFlyFourth form's staff flying (loopable)11.5 KBMono, 44.1 KHz
LA_Dethl_ArmSpinDethl (final form) spinning its arms around (loopable)29.3 KBMono, 44.1 KHz
LA_Dethl_DieDethl dying (regular "Boss Die" plays at the same time)154 KBMono, 44.1 KHz
Menus, etc.
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LA_TitleAppearThe game's title screen appearing39.8 KBMono, 44.1 KHz
LA_Text_LetterDialogue text - display a letter2.84 KBMono, 44.1 KHz
LA_Text_DoneDialogue text - finish a page13.4 KBMono, 44.1 KHz
LA_Menu_CursorMoving the cursor on any menu9.15 KBMono, 44.1 KHz
LA_Menu_SelectMaking a selection on a menu30.3 KBMono, 44.1 KHz
LA_PauseMenu_OpenOpen and close the Pause menu18 KBMono, 44.1 KHz
LA_PauseMenu_Close7.35 KBMono, 44.1 KHz
Other Sounds
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LA_Secret1Found a secret / Correct solution / Puzzle solved (1-channel and 2-channel versions)54 KBMono, 44.1 KHz
LA_Secret269.1 KBMono, 44.1 KHz
LA_ErrorError sound23 KBMono, 44.1 KHz
LA_LowHealthLow health beep (loopable)35.1 KBMono, 44.1 KHz
LA_CameraPhotographer taking a picture7.18 KBMono, 44.1 KHz
LA_Bush_CutA bush (or long grass) cut22.1 KBMono, 44.1 KHz
LA_Rock_ShatterA rock (or pot, skull, etc.) shattering18.8 KBMono, 44.1 KHz
LA_Rock_PushA rock being pushed (also used when Kanalet Castle gate opens)22.1 KBMono, 44.1 KHz
LA_Ground_CrumbleThe ground crumbling under Link45.3 KBMono, 44.1 KHz
LA_StairsWalking up or down stairs (entering a building)21.8 KBMono, 44.1 KHz
LA_Dungeon_ShakeLand shaking when a dungeon is being unlocked (loopable)18.8 KBMono, 44.1 KHz
LA_Dungeon_OpenA dungeon's main entrance opening46.4 KBMono, 44.1 KHz
LA_Chest_OpenA treasure chest opening (also a dungeon door unlocking)9.38 KBMono, 44.1 KHz
LA_Dungeon_DoorSlamA dungeon door slamming shut19.8 KBMono, 44.1 KHz
LA_Dungeon_OneWayDoorWalking through a dungeon's one-way door54 KBMono, 44.1 KHz
LA_Dungeon_SwitchHitting a dungeon switch - floor tile or crystal (also used when jumping on Goombas)15.7 KBMono, 44.1 KHz
LA_Dungeon_SignalThe dungeon compass key-signal36.4 KBMono, 44.1 KHz
LA_Dungeon_Teleport_AppearA teleport spot (to the dungeon entrance) appearing47.4 KBMono, 44.1 KHz
LA_Dungeon_TeleportTeleporting to the dungeon entrance59.2 KBMono, 44.1 KHz
LA_Dungeon_TransportOutTransporting out of a completed dungeon (plays about 4.3 seconds after Siren Instrument tune begins; edited to remove pops)293 KBMono, 44.1 KHz
LA_Owl_Fly_InThe Owl flying onscreen (loopable, also used for rooster carrying Link)18.6 KBMono, 44.1 KHz
LA_Owl_Fly_AwayThe Owl flying away50.3 KBMono, 44.1 KHz
LA_Owl_Hoot1The Owl hooting (single and double hoots)15 KBMono, 44.1 KHz
LA_Owl_Hoot226.9 KBMono, 44.1 KHz
LA_CuccoCucco clucking28.8 KBMono, 44.1 KHz
LA_BowWowBowWow barking23.7 KBMono, 44.1 KHz
LA_KikiKiki (and other monkeys) eeping4.89 KBMono, 44.1 KHz
LA_WalrusThe lazy walrus "singing"28.2 KBMono, 44.1 KHz
LA_Walrus_SplashThe lazy walrus falling in water59.6 KBMono, 44.1 KHz
LA_GhostThe ghost following Link75.6 KBMono, 44.1 KHz
LA_MysteriousWoods_LostGetting lost in the Mysterious Woods48.9 KBMono, 44.1 KHz
LA_GreatFairy_HealGreat Fairy healing Link (loopable)8.31 KBMono, 44.1 KHz
LA_GreatFairy_VanishGreat Fairy vanishing92.6 KBMono, 44.1 KHz
LA_Beehive_Poke1Tarin poking the beehive18.7 KBMono, 44.1 KHz
LA_Beehive_Poke218.7 KBMono, 44.1 KHz
LA_Beehive_BeesBees chasing Tarin (loopable)14.4 KBMono, 44.1 KHz
LA_Beehive_FallThe beehive falling31.2 KBMono, 44.1 KHz
LA_WaterfallWaterfall (loopable)31.8 KBMono, 44.1 KHz
LA_ShoreWater on Toronbo Shore (regular and long versions)80.1 KBMono, 44.1 KHz
LA_Shore_Long103 KBMono, 44.1 KHz
LA_SeagullSeagulls at the beach24.1 KBMono, 44.1 KHz
LA_ThunderThunder at sea49.2 KBMono, 44.1 KHz
LA_SeashellMansion_MeterFullSeashell Meter completely filled at the Seashell Mansion427 KBMono, 44.1 KHz
LA_L2Sword_ForgedThe L2 Sword being forged at the Seashell Mansion300 KBMono, 44.1 KHz
LA_L2Sword_ElectricityElectricity heard while the L2 Sword is forged (repeats 52 times - 7.5 times per second)19.1 KBMono, 44.1 KHz
LA_ZapLink getting zapped by Mad Batter or the shopkeeper (loopable - loops 8 times)17.3 KBMono, 44.1 KHz
LA_TrendyGame_LeverMoving the lever at the Trendy Game (loopable)2.52 KBMono, 44.1 KHz
LA_TrendyGame_WinWinning a prize at the Trendy Game (also used when 4 Heart Pieces are combined)41.4 KBMono, 44.1 KHz
LA_TalTalHeights_DrainDraining the water from Tal Tal Heights331 KBMono, 44.1 KHz
LA_FaceShrine_GrowThe Face Shrine growing out of the ground (plays 4 times, 0.83 seconds apart) (also used when a Pathmaker ends and when a stairway appears in the ending)331 KBMono, 44.1 KHz
LA_EaglesTower_RotateEagle's Tower rotating (edited for smoother fade-out; Draining water sound also plays during this)233 KBMono, 44.1 KHz
LA_EaglesTower_ColumnFallA column in Eagle's Tower crumbling and falling235 KBMono, 44.1 KHz
LA_SirensInstruments_AppearThe Sirens' Instruments appearing to wake the Wind Fish70 KBMono, 44.1 KHz
LA_WindFish_AppearThe Wind Fish appearing162 KBMono, 44.1 KHz
LA_WindFish_CryThe Wind Fish crying93.5 KBMono, 44.1 KHz
LA_WindFish_Cry_ClearThe Wind Fish crying (noise-free version)93.5 KBMono, 44.1 KHz
LA_Koholint_VanishKoholint Islant vanishing233 KBMono, 44.1 KHz
LA_WaterJetA water jet launching Link out of the dream world335 KBMono, 44.1 KHz
LA_WaterJet_ClearNoise-free version of the water jet311 KBMono, 44.1 KHz




That's all!