| |||||||
Note: All sounds are lossless recordings. Download the highly-compressed complete set: LA.zip - 195 .wavs, 863 KB | |||||||
Categories: | |||||||
Link | |||||||
---|---|---|---|---|---|---|---|
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LA_Link_Jump | Link jumping | 18.4 KB | Mono, 44.1 KHz | ||||
LA_Link_Run | Link running (loopable; also used for landings from short distances) | 6.24 KB | Mono, 44.1 KHz | ||||
LA_Link_Rebound | Link rebounding from running into a wall (a "big bounce" sound also used by the Moblin King and Rolling Bones mini-bosses) | 43.5 KB | Mono, 44.1 KHz | ||||
LA_Link_Bounce | Link's generic bounce sound (also used for dropping bombs and Thwomp landing) | 8.98 KB | Mono, 44.1 KHz | ||||
LA_Link_Shock | Link getting an electric shock | 20.6 KB | Mono, 44.1 KHz | ||||
LA_Link_Fall | Link falling in a hole | 48.1 KB | Mono, 44.1 KHz | ||||
LA_Link_Hurt | Link getting hurt | 6.86 KB | Mono, 44.1 KHz | ||||
LA_Link_Dying | Link dying | 83.3 KB | Mono, 44.1 KHz | ||||
LA_Link_PickUp | Link picking up an object | 17.1 KB | Mono, 44.1 KHz | ||||
LA_Link_Throw | Link throwing an object (also used for jumping off platforms, casting the fishing rod, and Thwomp falling) | 13.5 KB | Mono, 44.1 KHz | ||||
LA_Link_Wade1 | Link wading in water (2 loopable pitches randomly alternated) | 11.7 KB | Mono, 44.1 KHz | ||||
LA_Link_Wade2 | 11.7 KB | Mono, 44.1 KHz | |||||
LA_Link_Swim | Link swimming in water | 24.6 KB | Mono, 44.1 KHz | ||||
LA_Link_Launched | Link launched by a warp portal | 35.9 KB | Mono, 44.1 KHz | ||||
LA_Link_Land | Link making a heavy landing (also used when grabbed by mini-boss Hinox) | 5.66 KB | Mono, 44.1 KHz | ||||
LA_Link_Dizzy | Link dizzy (after punched by Blaino) | 48.1 KB | Mono, 44.1 KHz | ||||
Weapons and Items | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LA_Get_Rupee | Get a rupee (also plays "Get an item" sound) | 10.9 KB | Mono, 44.1 KHz | ||||
LA_Get_Item | Get an item (hearts, rupees, etc.) | 4.41 KB | Mono, 44.1 KHz | ||||
LA_Get_Item2 | Get a larger item (secret seashell, fairy, etc.) | 27.7 KB | Mono, 44.1 KHz | ||||
LA_Get_PowerUp | Get a power-up (Guardian Acorn, Piece of Power) | 104 KB | Mono, 44.1 KHz | ||||
LA_Fanfare_Item | "Get Item" fanfare (original and extended versions) | 58.5 KB | Mono, 44.1 KHz | ||||
LA_Fanfare_Item_Extended | 119 KB | Mono, 44.1 KHz | |||||
LA_Fanfare_HeartContainer | "Get Heart Container" fanfare | 81.6 KB | Mono, 44.1 KHz | ||||
LA_Get_Sword | Get a Sword | 207 KB | Mono, 44.1 KHz | ||||
LA_Sword_Slash1 | Sword slashing (4 sounds, used randomly) | 6.04 KB | Mono, 44.1 KHz | ||||
LA_Sword_Slash2 | 6.75 KB | Mono, 44.1 KHz | |||||
LA_Sword_Slash3 | 6.65 KB | Mono, 44.1 KHz | |||||
LA_Sword_Slash4 | 7.17 KB | Mono, 44.1 KHz | |||||
LA_Sword_Charge | Charge up a Sword | 43.9 KB | Mono, 44.1 KHz | ||||
LA_Sword_Spin | Sword-spin attack | 26.5 KB | Mono, 44.1 KHz | ||||
LA_Sword_Shoot | Shoot magic from a Sword (also used for Mad Batter flying) | 44.6 KB | Mono, 44.1 KHz | ||||
LA_Sword_Tap | Sword tapping against a wall | 9 KB | Mono, 44.1 KHz | ||||
LA_Sword_Tap_Bombable | Sword tapping against a bombable wall (also used for dungeon keys and the Eagle Tower steel orb bouncing) | 20 KB | Mono, 44.1 KHz | ||||
LA_Shield | Hold a Shield | 3.94 KB | Mono, 44.1 KHz | ||||
LA_Shield_Deflect | Shield deflecting an object | 7.26 KB | Mono, 44.1 KHz | ||||
LA_BowArrow | Using the Bow & Arrow (also King Moblin throwing a spear and Blaino punching) | 8.6 KB | Mono, 44.1 KHz | ||||
LA_Bomb_Explode | A bomb exploding (also used for many other explosions, and the Slime Eel boss bursting through a wall) | 79.9 KB | Mono, 44.1 KHz | ||||
LA_Boomerang | Boomerang flying (loopable; typically loops 3 times) | 18.6 KB | Mono, 44.1 KHz | ||||
LA_Shovel_Dig | Digging with the Shovel | 24.4 KB | Mono, 44.1 KHz | ||||
LA_Hookshot | Using the Hookshot (loopable) | 2.79 KB | Mono, 44.1 KHz | ||||
LA_MagicPowder | Throwing Magic Powder | 44.1 KB | Mono, 44.1 KHz | ||||
LA_MagicPowder_Ignite | Igniting a flame with Magic Powder (also used by the Turtle Rock Flame Fountain, repeating 3.75 times per second) | 12.8 KB | Mono, 44.1 KHz | ||||
LA_FireRod | Fire Rod blasting (also Winged Demon shooting fireballs) | 37.6 KB | Mono, 44.1 KHz | ||||
LA_Ocarina_Default | Play the Ocarina: default tune | 106 KB | Mono, 44.1 KHz | ||||
LA_Ocarina_Ballad | Ocarina: Ballad of the Wind Fish | 159 KB | Mono, 44.1 KHz | ||||
LA_Ocarina_Mambo | Ocarina: Manbo's Mambo | 139 KB | Mono, 44.1 KHz | ||||
LA_Ocarina_Mambo_Warp | Warp after Manbo's Mambo | 163 KB | Mono, 44.1 KHz | ||||
LA_Ocarina_FrogSong | Ocarina: Frog Song of Soul | 141 KB | Mono, 44.1 KHz | ||||
LA_Ocarina_FrogSong_Revive1 | Reviving something with the Frog Song (2 loopable sounds that play simultaneously) | 34.4 KB | Mono, 44.1 KHz | ||||
LA_Ocarina_FrogSong_Revive2 | 45.4 KB | Mono, 44.1 KHz | |||||
Sirens' Instruments | |||||||
Note: These are the short tunes that play when you pick up an instrument from a completed dungeon. | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LA_Get_SirenInstrument | Pick up a new Siren Instrument | 317 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_FullMoonCello | The Full Moon Cello | 358 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_ConchHorn | The Conch Horn | 299 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_SeaLilysBell | The Sea Lily's Bell | 210 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_SurfHarp | The Surf Harp | 318 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_WindMarimba | The Wind Marimba | 208 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_CoralTriangle | The Coral Triangle | 293 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_OrganOfEveningCalm | The Organ of Evening Calm | 321 KB | Mono, 44.1 KHz | ||||
LA_SirensInstrument_ThunderDrum | The Thunder Drum | 160 KB | Mono, 44.1 KHz | ||||
Enemies and Bosses | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LA_Enemy_Hit | An enemy hit | 10.9 KB | Mono, 44.1 KHz | ||||
LA_Enemy_Die | An enemy killed | 31.4 KB | Mono, 44.1 KHz | ||||
LA_Enemy_Hit_Power | An enemy hit WITH POWER | 21.9 KB | Mono, 44.1 KHz | ||||
LA_Enemy_Die_Power | An enemy killed WITH POWER | 28.7 KB | Mono, 44.1 KHz | ||||
LA_Enemy_Jump | An enemy jumping | 19.1 KB | Mono, 44.1 KHz | ||||
LA_Enemy_Fall | An enemy falling in a hole | 30.8 KB | Mono, 44.1 KHz | ||||
LA_SeaUrchin_Push1 | Sea Urchin being pushed (2 loopable sounds randomly alternated, also used when Pathmaker moves) | 17.2 KB | Mono, 44.1 KHz | ||||
LA_SeaUrchin_Push2 | 17.2 KB | Mono, 44.1 KHz | |||||
LA_Pairodd_Teleport | Pairodd teleporting | 14.9 KB | Mono, 44.1 KHz | ||||
LA_BladeTrap | Blade Traps sliding (collisions use the Sword Tap sound) | 8.51 KB | Mono, 44.1 KHz | ||||
LA_FloorTiles | Floor tiles coming alive and spinning (loopable) | 11.7 KB | Mono, 44.1 KHz | ||||
LA_VacuumMouth | Vacuum Mouth active (loopable) | 23.3 KB | Mono, 44.1 KHz | ||||
LA_Laser | Laser (rotating eye) firing | 24.1 KB | Mono, 44.1 KHz | ||||
LA_AntiKirby | Anti-Kirby sucking in air | 174 KB | Mono, 44.1 KHz | ||||
Note: "Boss" sounds also apply to Mini-Bosses. They are actually called Nightmares in this game. | |||||||
LA_Boss_Hit | A boss hit | 10.9 KB | Mono, 44.1 KHz | ||||
LA_Boss_Die | A boss killed (final hit) | 31.4 KB | Mono, 44.1 KHz | ||||
LA_Boss_Jump | A boss jumping (also Hinox beating its chest and Boulders falling) | 13.4 KB | Mono, 44.1 KHz | ||||
LA_Boss_Bursting | A boss bursting before its final explosion (loopable) | 11.7 KB | Mono, 44.1 KHz | ||||
LA_Boss_Bursting_Fast1 | Faster boss bursting (both loopable) | 14.5 KB | Mono, 44.1 KHz | ||||
LA_Boss_Bursting_Fast2 | 10.7 KB | Mono, 44.1 KHz | |||||
LA_Boss_Explode | The final explosion of a boss | 79.9 KB | Mono, 44.1 KHz | ||||
LA_RollingBones_Roller | Rolling Bones pushing the spiked log (loopable) | 6.34 KB | Mono, 44.1 KHz | ||||
LA_Moldorm_Speedy | Moldorm moving fast after being hit (loopable) | 16.7 KB | Mono, 44.1 KHz | ||||
LA_Moldorm_SegmentExplode | Moldorm exploding by the body segment (loopable and full versions; also used by Lanmola and heard when one of two Slime Eyes is destroyed) | 25.5 KB | Mono, 44.1 KHz | ||||
LA_Moldorm_SegmentExplode_Full | 28 KB | Mono, 44.1 KHz | |||||
LA_Hinox_Grab | Hinox grabbing Link (also Ghoma's lunge and Hot Head jumping) | 47.7 KB | Mono, 44.1 KHz | ||||
LA_Genie_Appear | Genie appearing and disappearing into his bottle (Mad Batter also uses the "Appear" sound) | 60 KB | Mono, 44.1 KHz | ||||
LA_Genie_Disappear | 59 KB | Mono, 44.1 KHz | |||||
LA_Genie_Fireball | Genie throwing a fireball | 32.3 KB | Mono, 44.1 KHz | ||||
LA_Genie_BottleSmash | Genie's bottle smashed (also large statues smashed with the L2 Power Bracelet, and Hot Head's shell falling off) | 44.1 KB | Mono, 44.1 KHz | ||||
LA_DodongoSnake_Swallow | Dodongo Snake swallowing a bomb | 12.9 KB | Mono, 44.1 KHz | ||||
LA_Lanmola_Dig | Lanmola digging through the sand | 177 KB | Mono, 44.1 KHz | ||||
LA_CueBall_Swim | Cue-Ball chasing Link through the water (plays 3 times per second) | 27.6 KB | Mono, 44.1 KHz | ||||
LA_AnglerFish_Lunge | Angler Fish lunging | 28.8 KB | Mono, 44.1 KHz | ||||
LA_MasterStalfos_Slash | Master Stalfos slashing with a sword | 20.5 KB | Mono, 44.1 KHz | ||||
LA_MasterStalfos_Crumble | Master Stalfos crumbling into pieces | 29.7 KB | Mono, 44.1 KHz | ||||
LA_MasterStalfos_Escape | Master Stalfos escaping to fight another day | 40.7 KB | Mono, 44.1 KHz | ||||
LA_SlimeEel_Appear | Slime Eel appearing by bursting through the floor | 121 KB | Mono, 44.1 KHz | ||||
LA_SlimeEel_Grab | Link grabbing and pulling Slime Eel from the wall (plays 7.5 times per second) | 9.55 KB | Mono, 44.1 KHz | ||||
LA_Smasher_PickUp | Smasher picking up its giant ball | 21.9 KB | Mono, 44.1 KHz | ||||
LA_GrimCreeper_BigKeese | Grim Creeper sending a Big Keese at Link | 30.9 KB | Mono, 44.1 KHz | ||||
LA_EvilEagle_FlyBy | Evil Eagle flying by | 106 KB | Mono, 44.1 KHz | ||||
LA_EvilEagle_Skid | Evil Eagle skidding to a stop on the tower | 105 KB | Mono, 44.1 KHz | ||||
LA_EvilEagle_FlyAway | Evil Eagle flying away after being hit | 74.7 KB | Mono, 44.1 KHz | ||||
LA_EvilEagle_Flap | Evil Eagle flapping its wings, creating a gust of wind (loopable) | 24.1 KB | Mono, 44.1 KHz | ||||
LA_TurtleRock_Alive | Turtle Rock coming to life | 131 KB | Mono, 44.1 KHz | ||||
LA_TurtleRock_Shed | Turtle Rock shedding its stone shell (loopable and full versions; similar to Moldorm's Segment Explode but slightly different pitch and more echo) | 22.7 KB | Mono, 44.1 KHz | ||||
LA_TurtleRock_Shed_Full | 28.8 KB | Mono, 44.1 KHz | |||||
LA_TurtleRock_Blink1 | Turtle Rock blinking | 15.9 KB | Mono, 44.1 KHz | ||||
LA_TurtleRock_Blink2 | 16.4 KB | Mono, 44.1 KHz | |||||
LA_TurtleRock_Explode | Turtle Rock exploding after being defeated (similar to Bomb Exploding but less "sudden") | 58.7 KB | Mono, 44.1 KHz | ||||
LA_HotHead_SplashFire | Hot Head splashing in lava and shooting fireballs | 27.4 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadows_Warning | Warning sound before facing the final bosses, Nightmare Shadows (loopable) | 368 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadows_Move | Nightmare Shadows moving around the room | 66.6 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadows_Transform | Nightmare Shadows changing form | 28.7 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow1_Split | First form splitting to avoid attacks | 42.5 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow1_Damaged | First form damaged | 105 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow2_Charge | Second form (Agahnim) charging an energy attack | 134 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow2_ShootEnergy | Second form shooting an energy attack (uses Laser sound when reflected) | 29 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow2_ShootHoming | Second form shooting a homing magic attack | 23.2 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow2_ShootHoming_Split | Second form's homing magic splitting into 4 | 42.3 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow2_Dizzy | Second form dizzy after getting hit | 127 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow3_Move | Third form (Moldorm) moving around (regular and fast versions, both loopable) | 8.04 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow3_Move_Fast | 7.9 KB | Mono, 44.1 KHz | |||||
LA_NightmareShadow4_SummonStaff | Fourth form (Ganon) summon a staff ("Title Appear" sound heard when he grasps the staff) | 42.9 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow4_Bat | Fourth form launching magic bats | 36.6 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow4_ThrowStaff | Fourth form throwing its staff | 16.6 KB | Mono, 44.1 KHz | ||||
LA_NightmareShadow4_StaffFly | Fourth form's staff flying (loopable) | 11.5 KB | Mono, 44.1 KHz | ||||
LA_Dethl_ArmSpin | Dethl (final form) spinning its arms around (loopable) | 29.3 KB | Mono, 44.1 KHz | ||||
LA_Dethl_Die | Dethl dying (regular "Boss Die" plays at the same time) | 154 KB | Mono, 44.1 KHz | ||||
Menus, etc. | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LA_TitleAppear | The game's title screen appearing | 39.8 KB | Mono, 44.1 KHz | ||||
LA_Text_Letter | Dialogue text - display a letter | 2.84 KB | Mono, 44.1 KHz | ||||
LA_Text_Done | Dialogue text - finish a page | 13.4 KB | Mono, 44.1 KHz | ||||
LA_Menu_Cursor | Moving the cursor on any menu | 9.15 KB | Mono, 44.1 KHz | ||||
LA_Menu_Select | Making a selection on a menu | 30.3 KB | Mono, 44.1 KHz | ||||
LA_PauseMenu_Open | Open and close the Pause menu | 18 KB | Mono, 44.1 KHz | ||||
LA_PauseMenu_Close | 7.35 KB | Mono, 44.1 KHz | |||||
Other Sounds | |||||||
Trouble downloading? Right-click the links and select "Save Link As" or "Save Target As"! | |||||||
LA_Secret1 | Found a secret / Correct solution / Puzzle solved (1-channel and 2-channel versions) | 54 KB | Mono, 44.1 KHz | ||||
LA_Secret2 | 69.1 KB | Mono, 44.1 KHz | |||||
LA_Error | Error sound | 23 KB | Mono, 44.1 KHz | ||||
LA_LowHealth | Low health beep (loopable) | 35.1 KB | Mono, 44.1 KHz | ||||
LA_Camera | Photographer taking a picture | 7.18 KB | Mono, 44.1 KHz | ||||
LA_Bush_Cut | A bush (or long grass) cut | 22.1 KB | Mono, 44.1 KHz | ||||
LA_Rock_Shatter | A rock (or pot, skull, etc.) shattering | 18.8 KB | Mono, 44.1 KHz | ||||
LA_Rock_Push | A rock being pushed (also used when Kanalet Castle gate opens) | 22.1 KB | Mono, 44.1 KHz | ||||
LA_Ground_Crumble | The ground crumbling under Link | 45.3 KB | Mono, 44.1 KHz | ||||
LA_Stairs | Walking up or down stairs (entering a building) | 21.8 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_Shake | Land shaking when a dungeon is being unlocked (loopable) | 18.8 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_Open | A dungeon's main entrance opening | 46.4 KB | Mono, 44.1 KHz | ||||
LA_Chest_Open | A treasure chest opening (also a dungeon door unlocking) | 9.38 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_DoorSlam | A dungeon door slamming shut | 19.8 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_OneWayDoor | Walking through a dungeon's one-way door | 54 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_Switch | Hitting a dungeon switch - floor tile or crystal (also used when jumping on Goombas) | 15.7 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_Signal | The dungeon compass key-signal | 36.4 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_Teleport_Appear | A teleport spot (to the dungeon entrance) appearing | 47.4 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_Teleport | Teleporting to the dungeon entrance | 59.2 KB | Mono, 44.1 KHz | ||||
LA_Dungeon_TransportOut | Transporting out of a completed dungeon (plays about 4.3 seconds after Siren Instrument tune begins; edited to remove pops) | 293 KB | Mono, 44.1 KHz | ||||
LA_Owl_Fly_In | The Owl flying onscreen (loopable, also used for rooster carrying Link) | 18.6 KB | Mono, 44.1 KHz | ||||
LA_Owl_Fly_Away | The Owl flying away | 50.3 KB | Mono, 44.1 KHz | ||||
LA_Owl_Hoot1 | The Owl hooting (single and double hoots) | 15 KB | Mono, 44.1 KHz | ||||
LA_Owl_Hoot2 | 26.9 KB | Mono, 44.1 KHz | |||||
LA_Cucco | Cucco clucking | 28.8 KB | Mono, 44.1 KHz | ||||
LA_BowWow | BowWow barking | 23.7 KB | Mono, 44.1 KHz | ||||
LA_Kiki | Kiki (and other monkeys) eeping | 4.89 KB | Mono, 44.1 KHz | ||||
LA_Walrus | The lazy walrus "singing" | 28.2 KB | Mono, 44.1 KHz | ||||
LA_Walrus_Splash | The lazy walrus falling in water | 59.6 KB | Mono, 44.1 KHz | ||||
LA_Ghost | The ghost following Link | 75.6 KB | Mono, 44.1 KHz | ||||
LA_MysteriousWoods_Lost | Getting lost in the Mysterious Woods | 48.9 KB | Mono, 44.1 KHz | ||||
LA_GreatFairy_Heal | Great Fairy healing Link (loopable) | 8.31 KB | Mono, 44.1 KHz | ||||
LA_GreatFairy_Vanish | Great Fairy vanishing | 92.6 KB | Mono, 44.1 KHz | ||||
LA_Beehive_Poke1 | Tarin poking the beehive | 18.7 KB | Mono, 44.1 KHz | ||||
LA_Beehive_Poke2 | 18.7 KB | Mono, 44.1 KHz | |||||
LA_Beehive_Bees | Bees chasing Tarin (loopable) | 14.4 KB | Mono, 44.1 KHz | ||||
LA_Beehive_Fall | The beehive falling | 31.2 KB | Mono, 44.1 KHz | ||||
LA_Waterfall | Waterfall (loopable) | 31.8 KB | Mono, 44.1 KHz | ||||
LA_Shore | Water on Toronbo Shore (regular and long versions) | 80.1 KB | Mono, 44.1 KHz | ||||
LA_Shore_Long | 103 KB | Mono, 44.1 KHz | |||||
LA_Seagull | Seagulls at the beach | 24.1 KB | Mono, 44.1 KHz | ||||
LA_Thunder | Thunder at sea | 49.2 KB | Mono, 44.1 KHz | ||||
LA_SeashellMansion_MeterFull | Seashell Meter completely filled at the Seashell Mansion | 427 KB | Mono, 44.1 KHz | ||||
LA_L2Sword_Forged | The L2 Sword being forged at the Seashell Mansion | 300 KB | Mono, 44.1 KHz | ||||
LA_L2Sword_Electricity | Electricity heard while the L2 Sword is forged (repeats 52 times - 7.5 times per second) | 19.1 KB | Mono, 44.1 KHz | ||||
LA_Zap | Link getting zapped by Mad Batter or the shopkeeper (loopable - loops 8 times) | 17.3 KB | Mono, 44.1 KHz | ||||
LA_TrendyGame_Lever | Moving the lever at the Trendy Game (loopable) | 2.52 KB | Mono, 44.1 KHz | ||||
LA_TrendyGame_Win | Winning a prize at the Trendy Game (also used when 4 Heart Pieces are combined) | 41.4 KB | Mono, 44.1 KHz | ||||
LA_TalTalHeights_Drain | Draining the water from Tal Tal Heights | 331 KB | Mono, 44.1 KHz | ||||
LA_FaceShrine_Grow | The Face Shrine growing out of the ground (plays 4 times, 0.83 seconds apart) (also used when a Pathmaker ends and when a stairway appears in the ending) | 331 KB | Mono, 44.1 KHz | ||||
LA_EaglesTower_Rotate | Eagle's Tower rotating (edited for smoother fade-out; Draining water sound also plays during this) | 233 KB | Mono, 44.1 KHz | ||||
LA_EaglesTower_ColumnFall | A column in Eagle's Tower crumbling and falling | 235 KB | Mono, 44.1 KHz | ||||
LA_SirensInstruments_Appear | The Sirens' Instruments appearing to wake the Wind Fish | 70 KB | Mono, 44.1 KHz | ||||
LA_WindFish_Appear | The Wind Fish appearing | 162 KB | Mono, 44.1 KHz | ||||
LA_WindFish_Cry | The Wind Fish crying | 93.5 KB | Mono, 44.1 KHz | ||||
LA_WindFish_Cry_Clear | The Wind Fish crying (noise-free version) | 93.5 KB | Mono, 44.1 KHz | ||||
LA_Koholint_Vanish | Koholint Islant vanishing | 233 KB | Mono, 44.1 KHz | ||||
LA_WaterJet | A water jet launching Link out of the dream world | 335 KB | Mono, 44.1 KHz | ||||
LA_WaterJet_Clear | Noise-free version of the water jet | 311 KB | Mono, 44.1 KHz |
That's all!