Quick Sound Search for: loop
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LOZ
Text appearing (
loopable) - (Also used when health refills or rupee count changes)
LOZ Text.wav
AOL
Link's stats (experience, health, magic) changing (
loopable)
AOL Stats.wav
LTTP
Magic from the Cane of Byrna (
loopable; also digging up an item with the Shovel, rupees thrown by Sand Crab or the Mario picture, and Zol jumping)
LTTP Cane Magic.wavFloor Tile spinning and launching at Link - (Note: due to SNES waveform inaccuracies, it was impossible to record a single, correct,
loopable sound. These four slightly-different sounds can be looped in any random sequence.)
LTTP FloorTile1.wavAgahnim's electric shock (two
loopable pitches played randomly; 4 times when Link gets shocked, 34 times when a maiden is captured)
LTTP Agahnim Shock1.wavEarthquake sounds (regular and double, mono and stereo; all
loopable and heard at various points in the game; "LTTP_Quake" also used for thunder)
LTTP Quake.wav
LA
Link running (
loopable; also used for landings from short distances)
LA Link Run.wav
Sea Urchin being pushed (2
loopable sounds randomly alternated, also used when Pathmaker moves)
LA SeaUrchin Push1.wav
Moldorm exploding by the body segment (
loopable and full versions; also used by Lanmola and heard when one of two Slime Eyes is destroyed)
LA Moldorm SegmentExplode.wavTurtle Rock shedding its stone shell (
loopable and full versions; similar to Moldorm's Segment Explode but slightly different pitch and more echo)
LA TurtleRock Shed.wavThe Owl flying onscreen (
loopable, also used for rooster carrying Link)
LA Owl Fly In.wavLink getting zapped by Mad Batter or the shopkeeper (
loopable - loops 8 times)
LA Zap.wav
OOT
Bigocto walking through water (4 pitches, all
loopable and used randomly in rapid sequence. Previous "Walk" sound was incorrect.)
OOT Bigocto Walk1.wavWater flowing (various streams, rivers, and waterfalls - all
loopable)
OOT Water1.wavLadder inside the Deku Tree falling (when shaking first, the Trap Walls sound below
loops 10 times)
OOT DekuTree Ladder.wavLava bubbling (
loopable; heard inside the Fire Temple and Death Mountain Crater)
OOT Lava.wavWarping in and out of the Chamber of Sages (
loopable and ending portions; takes 1.5 seconds to fade in; also used for moving blocks with the Temple of Time seal and Zelda attacking Ganon with light)
OOT ChamberOfSages Warp Loop.wav
MM
Oracle
Magnetic Gloves (two short sounds: #1 is
loopable, #2 is heard when the gloves are turned off)
OOS MagneticGloves1.wavOnox [Dragon form] flying (
loopable) - (also used by Aquamentus, and sometimes by Mothula [
OOS Boss 3])
OOS OnoxDragon Fly.wavThe Wing Dungeon [
OOA Dungeon 2] collapsing from the outside (2 consecutive sounds, #1
loops 3 times before #2 plays)
OOA WingDungeon Collapse1.wavRumbling / earthquake noises (consecutive sounds, #1
loopable, #2a or #2b plays after the final loop)
Oracle Rumble1.wav"Woosh" sounds heard in various places (#1 and #2 are always played consecutively, #2 is
loopable) - #2 loops 3 times when encountering the Power of Darkness at the Northern Peak [
OOS]. All 3 sounds are played consecutively, with #2 looping 6 times, when Twinrova transports Link into battle. #1 plays for 2.4 seconds when Twinrova [combined] changes from Fire to Ice form, and for 2.18 seconds when the Maku Seed appears to unlock both games' final towers. #3 is sometimes heard on its own: Title screens appearing, warping to/from Subrosia, the Maku Tree [
OOA] vanishing, Ganon changing the battle room, the Zora Seas being cleaned, and the final towers being unlocked.
Oracle Woosh1.wavWater flowing (2 consecutive sounds, #2 is
loopable) - #2 loops 1 or 2 times for changing water's flow direction, 0 times for draining in a house, and 7 times for draining floodgates (loop length is approximate)
Oracle WaterFlow1.wavWisps falling from the Maku Tree (
loopable, only heard in
OOA after dungeons set in the past)
OOA MakuTree Wisps.wavEssences spinning around the Maku Seed (2 consecutive sounds, #1
loops 41 times before #2 plays; "Woosh" sound heard after 37 loops) - (#1 also loops 18 times when receiving a chest from Farore)
Oracle Essence Spin1.wav
WW_New
MC
Rain (not
loopable - this sound fades out in-game as it repeats)
MC Rain.wavThe magic tune played before shrinking (
loopable, also used when some objects float)
MC ShrinkTune.wav
TP