Noproblo - Zelda Sounds

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LOZ

Shooting an arrow / Boomerang flying (loopable)
LOZ Arrow Boomerang.wav
Low health beep (loopable)
LOZ LowHealth.wav
Loopable portion of health refilling or rupee count changing
LOZ Refill Loop.wav
Text appearing (loopable) - (Also used when health refills or rupee count changes)
LOZ Text.wav
Text appearing slowly (loopable)
LOZ Text Slow.wav

AOL

Burning fire projectile (loopable)
AOL Fire.wav

Enemy's boomerang (loopable)
AOL Boomerang.wav
Low health beep (loopable)
AOL LowHealth.wav

Walking through swamp water (loopable)
AOL Swamp.wav
Using a dungeon elevator (loopable)
AOL Elevator.wav
Link's stats (experience, health, magic) changing (loopable)
AOL Stats.wav

LTTP

Link dashing (loopable)
LTTP Link Dash.wav
Extra distance for shooting magic (loopable; plays immediately before "Sword_Magic")
LTTP Sword Magic Loop.wav

Throwing the boomerang (loopable)
LTTP Boomerang.wav
Shooting the hookshot (loopable)
LTTP Hookshot.wav
Magic from the Cane of Byrna (loopable; also digging up an item with the Shovel, rupees thrown by Sand Crab or the Mario picture, and Zol jumping)
LTTP Cane Magic.wav
Bee buzzing (loopable)
LTTP Bee.wav
Floor Tile spinning and launching at Link - (Note: due to SNES waveform inaccuracies, it was impossible to record a single, correct, loopable sound. These four slightly-different sounds can be looped in any random sequence.)
LTTP FloorTile1.wav
Agahnim's electric shock (two loopable pitches played randomly; 4 times when Link gets shocked, 34 times when a maiden is captured)
LTTP Agahnim Shock1.wav
Low health beep (loopable)
LTTP LowHealth.wav
Refilling health (loopable)
LTTP RefillHealth.wav
Walking in long grass (loopable)
LTTP Grass Walk.wav
Walking in shallow water (loopable)
LTTP Water Walk.wav
Walking in shallow swamp water (loopable)
LTTP SwampWater Walk.wav
Wind (stereo; loopable)
LTTP Wind.wav
Wind (loopable)
LTTP Wind Mono.wav
Rain heard from indoors (left and right channels - both loopable)
LTTP Rain InL.wav
Rain heard from indoors (stereo mix - loopable)
LTTP Rain In.wav
Rain outdoors (left and right channels - both loopable)
LTTP Rain OutL.wav
Rain outdoors (stereo mix - loopable)
LTTP Rain Out.wav
Earthquake sounds (regular and double, mono and stereo; all loopable and heard at various points in the game; "LTTP_Quake" also used for thunder)
LTTP Quake.wav

LA

Link running (loopable; also used for landings from short distances)
LA Link Run.wav
Link wading in water (2 loopable pitches randomly alternated)
LA Link Wade1.wav
Boomerang flying (loopable; typically loops 3 times)
LA Boomerang.wav
Using the Hookshot (loopable)
LA Hookshot.wav

Reviving something with the Frog Song (2 loopable sounds that play simultaneously)
LA Ocarina FrogSong Revive1.wav
Sea Urchin being pushed (2 loopable sounds randomly alternated, also used when Pathmaker moves)
LA SeaUrchin Push1.wav
Floor tiles coming alive and spinning (loopable)
LA FloorTiles.wav
Vacuum Mouth active (loopable)
LA VacuumMouth.wav
A boss bursting before its final explosion (loopable)
LA Boss Bursting.wav
Faster boss bursting (both loopable)
LA Boss Bursting Fast1.wav

Rolling Bones pushing the spiked log (loopable)
LA RollingBones Roller.wav
Moldorm moving fast after being hit (loopable)
LA Moldorm Speedy.wav
Moldorm exploding by the body segment (loopable and full versions; also used by Lanmola and heard when one of two Slime Eyes is destroyed)
LA Moldorm SegmentExplode.wav
Evil Eagle flapping its wings, creating a gust of wind (loopable)
LA EvilEagle Flap.wav
Turtle Rock shedding its stone shell (loopable and full versions; similar to Moldorm's Segment Explode but slightly different pitch and more echo)
LA TurtleRock Shed.wav
Warning sound before facing the final bosses, Nightmare Shadows (loopable)
LA NightmareShadows Warning.wav
Third form (Moldorm) moving around (regular and fast versions, both loopable)
LA NightmareShadow3 Move.wav
Fourth form's staff flying (loopable)
LA NightmareShadow4 StaffFly.wav
Dethl (final form) spinning its arms around (loopable)
LA Dethl ArmSpin.wav
Low health beep (loopable)
LA LowHealth.wav
Land shaking when a dungeon is being unlocked (loopable)
LA Dungeon Shake.wav
The Owl flying onscreen (loopable, also used for rooster carrying Link)
LA Owl Fly In.wav
Great Fairy healing Link (loopable)
LA GreatFairy Heal.wav
Bees chasing Tarin (loopable)
LA Beehive Bees.wav
Waterfall (loopable)
LA Waterfall.wav
Link getting zapped by Mad Batter or the shopkeeper (loopable - loops 8 times)
LA Zap.wav
Moving the lever at the Trendy Game (loopable)
LA TrendyGame Lever.wav

OOT

Link remaining underwater (loopable; plays at 25% speed in game)
OOT Link Underwater.wav
A bomb's fuse burning (loopable)
OOT Bomb Fuse.wav
The Boomerang flying (starting and loopable portions; previous listed as "OOT_Boomerang_Fly1.wav" and "OOT_Boomerang_Fly2.wav")
OOT Boomerang Fly Start.wav
OOT Boomerang Fly Loop.wav
Bombchu running (starting and loopable portions)
OOT Bombchu Start.wav
OOT Bombchu Loop.wav
The Mirror Shield reflecting light (loopable; takes 1 second to fully fade in)
OOT MirrorShield Reflect.wav
The Mirror Shield reflecting Twinrova's fire blasts (starting and loopable portions)
OOT MirrorShield Reflect Fire Start.wav
OOT MirrorShield Reflect Fire Loop.wav
The Mirror Shield reflecting Twinrova's ice blasts (starting and loopable portions)
OOT MirrorShield Reflect Ice Start.wav
OOT MirrorShield Reflect Ice Loop.wav
The Mirror Shield absorbing Twinrova's blasts (starting and loopable portions)
OOT MirrorShield Absorb1 Start.wav
OOT MirrorShield Absorb1 Loop.wav
OOT MirrorShield Absorb2 Loop.wav
OOT MirrorShield Absorb3 Loop.wav
Reeling in with the fishing rod (2 speeds, loopable)
OOT FishingRod Reel1.wav
"Tick-tock" timer in 3 speeds (loopable)
OOT Ticktock1.wav
Floating in the intro (loopable)
OOT Navi Float.wav
Ganondorf's horse galloping (loopable)
OOT GanondorfsHorse Gallop.wav
Ocarina (loopable)
OOT Notes Ocarina D loop.wav
OOT Notes Ocarina F loop.wav
OOT Notes Ocarina A loop.wav
OOT Notes Ocarina B loop.wav
OOT Notes Ocarina D2 loop.wav
Malon's voice (loopable)
OOT Notes Voice D loop.wav
OOT Notes Voice F loop.wav
OOT Notes Voice A loop.wav
OOT Notes Voice B loop.wav
OOT Notes Voice D2 loop.wav
Impa's whistle (loopable)
OOT Notes Whistle D loop.wav
OOT Notes Whistle F loop.wav
OOT Notes Whistle A loop.wav
OOT Notes Whistle B loop.wav
OOT Notes Whistle D2 loop.wav
Windmill Guy's music box (loopable)
OOT Notes MusicBox D loop.wav
OOT Notes MusicBox F loop.wav
OOT Notes MusicBox A loop.wav
OOT Notes MusicBox B loop.wav
OOT Notes MusicBox D2 loop.wav
Skull Kid's flute (loopable)
OOT Notes Flute D loop.wav
OOT Notes Flute F loop.wav
OOT Notes Flute A loop.wav
OOT Notes Flute B loop.wav
OOT Notes Flute D2 loop.wav
Peahat flying (loopable)
OOT Peahat Fly.wav
Peahat Larva flying (loopable; also used by Flying Pots)
OOT PeahatLarva Fly.wav
Beamos turning (loopable)
OOT Beamos Turn.wav
Beamos following Link (loopable)
OOT Beamos Follow.wav
Beamos beaming (loopable)
OOT Beamos Beam.wav
Tailpasaran flying (loopable)
OOT Tailpasaran Fly.wav
Stinger flying (loopable)
OOT Stinger Fly.wav
Floor Tile rising and spinning (loopable; repeats 6 times)
OOT FloorTile Spin Slow.wav
Floor Tile spinning towards Link (loopable)
OOT FloorTile Spin Fast.wav
Poe floating around (loopable)
OOT Poe Float.wav
Big Poe retreating from Link (loopable; also used by Dampé's ghost)
OOT BigPoe Retreat.wav
Spike rolling toward Link (loopable)
OOT Spike Roll.wav
Bigocto walking through water (4 pitches, all loopable and used randomly in rapid sequence. Previous "Walk" sound was incorrect.)
OOT Bigocto Walk1.wav
Flare Dancer spinning in place (loopable)
OOT FlareDancer Spin.wav
Flare Dancer circling the room (loopable)
OOT FlareDancer Circle.wav
Barinade pulsating (loopable)
OOT Barinade Pulsate.wav
Morpha swimming (loopable)
OOT Morpha Swim.wav
Twinrova flying (loopable)
OOT Twinrova Fly.wav
Boulder rolling (loopable)
OOT Boulder Loop.wav
Water flowing (various streams, rivers, and waterfalls - all loopable)
OOT Water1.wav
It's raining (loopable)
OOT Rain.wav
Hyrule Market crowd chattering (slightly edited to be loopable)
OOT HyruleMarketCrowd.wav
Chamber of Sages background sounds (loopable)
OOT ChamberOfSages BG.wav
The windmill in Kakariko Village (loopable)
OOT Windmill.wav
Inside the windmill (loopable)
OOT Windmill Inside.wav
A fan blowing (starting and loopable portions - fades out in 0.75 seconds)
OOT Fan Start.wav
OOT Fan Loop.wav
The flying plant (loopable)
OOT FlyingPlant.wav
Fire crackling (loopable)
OOT Fire.wav
Ring of Fire blocking a chest or path (starting and loopable portions)
OOT FireRing Start.wav
OOT FireRing Loop.wav
Wall of Fire appearing in Link's path (starting and loopable portions)
OOT FireWall Start.wav
OOT FireWall Loop.wav
Ladder inside the Deku Tree falling (when shaking first, the Trap Walls sound below loops 10 times)
OOT DekuTree Ladder.wav
Spiked log trap inside the Deku Tree (loopable)
OOT DekuTree SpikedLog.wav
Spinning platform in the Forest Temple (loopable; also used for the Spirit Temple's mechanical wall)
OOT ForestTemple SpinningPlatform.wav
Lava bubbling (loopable; heard inside the Fire Temple and Death Mountain Crater)
OOT Lava.wav
Jet streams of fire (starting and loopable portions)
OOT FireJet Start.wav
OOT FireJet Loop.wav
Cage doors opening in the Fire Temple (starting and loopable portions)
OOT FireTemple CageDoor Start.wav
OOT FireTemple CageDoor Loop.wav
The Fire Temple's moving fire trap (starting and loopable portions, sampled from a randomly generated sound)
OOT FireTemple FireTrap Start.wav
OOT FireTemple FireTrap Loop.wav
Elevator in the Fire and Spirit Temples moving (starting and loopable portions; uses OOT_Block_Drop.wav when stopping)
OOT FireSpiritTemple Elevator Start.wav
OOT FireSpiritTemple Elevator Loop.wav
Lava bubbling in the Volvagia battle room (loopable)
OOT Lava Volvagia.wav
The Water Temple's water level changing (starting and loopable portions)
OOT WaterTemple WaterLevel Start.wav
OOT WaterTemple WaterLevel Loop.wav
Statues in the Water Temple moving with the water level (starting and loopable portions; also used by the Shadow Temple's entrance gate)
OOT WaterTemple StatueLevel Start.wav
OOT WaterTemple StatueLevel Loop.wav
Spinning scythe trap in the Shadow Temple (loopable; previously listed as "OOT_ScytheTrap.wav")
OOT ShadowTemple ScytheTrap.wav
Hanging block in the Shadow Temple falling (starting and loopable portions)
OOT ShadowTemple HangingBlock Start.wav
OOT ShadowTemple HangingBlock Loop.wav
Spiked trap walls in the Shadow Temple closing in (loopable; previously listed as "OOT_TrapWalls.wav")
OOT ShadowTemple TrapWalls.wav
Gate to the Haunted Wasteland opening (starting and loopable portions; "Start" plays once then "Loop" plays 12 times)
OOT DesertGate Start.wav
OOT DesertGate Loop.wav
Sandstorm in the Haunted Wasteland (loopable)
OOT Sandstorm.wav
Glowing sounds after defeating a boss (loopable)
OOT AfterBoss Glow.wav
The Temple of Time crumbling (starting and loopable portions, fades out in 0.5 seconds) - - Also used by Ganon's Castle
OOT TempleOfTime Crumble Start.wav
OOT TempleOfTime Crumble Loop.wav
OOT TempleOfTime Crumble Mono Loop.wav
The rainbow bridge to Ganon's Castle appearing (starting and loopable portions)
OOT RainbowBridge Start.wav
OOT RainbowBridge Loop.wav
The core barrier in Ganon's Castle (loopable)
OOT GanonsCastleBarrier Core.wav
An element barrier in Ganon's Castle (loopable)
OOT GanonsCastleBarrier Element.wav
The tower of Ganon's Castle falling (starting and loopable portions)
OOT GanonsTower Fall Start.wav
OOT GanonsTower Fall Loop.wav
Ambient background noise heard at nighttime and early morning (loopable)
OOT Nature Noise.wav
Cicadas singing (5 pitches, loopable and fade-out portions)

These are the same five notes as the Ocarina!
OOT Night Cicada1 Loop.wav
OOT Night Cicada2 Loop.wav
OOT Night Cicada3 Loop.wav
OOT Night Cicada4 Loop.wav
OOT Night Cicada5 Loop.wav

Birds singing (3 pitches, loopable)
OOT Woods BirdSing1.wav
Low health beep (loopable)
OOT LowHealth.wav
A Great Fairy giving Link a gift (starting and loopable portions)
OOT GreatFairy Gift Start.wav
OOT GreatFairy Gift Loop.wav
A dog walking (loopable)
OOT Dog Walk.wav
A dog running (loopable)
OOT Dog Run.wav
Warping in and out of the Chamber of Sages (loopable and ending portions; takes 1.5 seconds to fade in; also used for moving blocks with the Temple of Time seal and Zelda attacking Ganon with light)
OOT ChamberOfSages Warp Loop.wav
A Spiritual Stone glowing (loopable)
OOT SpiritualStone.wav
Receiving a Medallion (starting and loopable portions)
OOT Medallion.wav
OOT Medallion Loop.wav
The Triforce glowing (2 loopable sounds heard simultaneousy)
OOT Triforce Glow1.wav

MM

Goron Link beginning to roll (starting and loopable portions)
MM GoronLink RollSlow Start.wav
MM GoronLink RollSlow Loop.wav
MM GoronLink RollFast Loop.wav
Powder Keg's fuse burning (loopable)
MM PowderKeg Fuse.wav
Skull Kid hovering (starting and loopable portions
MM SkullKid Hover Start.wav
MM SkullKid Hover Loop.wav
Deku Scrubs flying (loopable)
MM Deku Fly.wav
Wizrobe dancing (loopable)
MM Wizrobe Dance.wav
Gekko on a Snapper's spin attack (loopable)
MM Gekko Snapper Spin.wav
Odolwa stomping a rhythm (loopable)
MM Odolwa Rhythm.wav
Odolwa chanting (loopable)
MM Odolwa Chant1.wav
The Astral Observatory telescope turning (loopable)
MM AstralTelescope.wav

Oracle

Link landing a jump and running (loopable)
Oracle Link LandRun.wav
Link crawling as a baby (loopable)
OOA Link BabyCrawl.wav
Boomerang flying (loopable)
Oracle Boomerang.wav
Switch Hook extending (full sound and loopable portion)
OOA SwitchHook Full.wav
OOA SwitchHook Loop.wav
Magnetic Gloves (two short sounds: #1 is loopable, #2 is heard when the gloves are turned off)
OOS MagneticGloves1.wav
Onox's tornado attacks (loopable)
OOS Onox Tornado.wav
Onox [Dragon form] flying (loopable) - (also used by Aquamentus, and sometimes by Mothula [OOS Boss 3])
OOS OnoxDragon Fly.wav
Longer version of Onox [Dragon form] flying (loopable, used by Mothula)
OOS OnoxDragon Fly Longer.wav
Low health beep (loopable)
Oracle LowHealth.wav
Health refilling (loopable)
Oracle HealthRefill.wav
A mine cart in motion (loopable)
Oracle MineCart.wav
The Wing Dungeon [OOA Dungeon 2] collapsing from the outside (2 consecutive sounds, #1 loops 3 times before #2 plays)
OOA WingDungeon Collapse1.wav
Rumbling / earthquake noises (consecutive sounds, #1 loopable, #2a or #2b plays after the final loop)
Oracle Rumble1.wav
"Woosh" sounds heard in various places (#1 and #2 are always played consecutively, #2 is loopable) - #2 loops 3 times when encountering the Power of Darkness at the Northern Peak [OOS]. All 3 sounds are played consecutively, with #2 looping 6 times, when Twinrova transports Link into battle. #1 plays for 2.4 seconds when Twinrova [combined] changes from Fire to Ice form, and for 2.18 seconds when the Maku Seed appears to unlock both games' final towers. #3 is sometimes heard on its own: Title screens appearing, warping to/from Subrosia, the Maku Tree [OOA] vanishing, Ganon changing the battle room, the Zora Seas being cleaned, and the final towers being unlocked.
Oracle Woosh1.wav
Water flowing (2 consecutive sounds, #2 is loopable) - #2 loops 1 or 2 times for changing water's flow direction, 0 times for draining in a house, and 7 times for draining floodgates (loop length is approximate)
Oracle WaterFlow1.wav
Wisps falling from the Maku Tree (loopable, only heard in OOA after dungeons set in the past)
OOA MakuTree Wisps.wav
Essences spinning around the Maku Seed (2 consecutive sounds, #1 loops 41 times before #2 plays; "Woosh" sound heard after 37 loops) - (#1 also loops 18 times when receiving a chest from Farore)
Oracle Essence Spin1.wav

WW_New

The Boomerang flying (loopable) (Recorded)
WW Boomerang Fly.wav
A bomb's fuse burning (loopable)
WW Bomb Fuse.wav
Whirl the Grappling Hook (loopable) (Recorded)
WW GrapplingHook Whirl.wav
Floating with the Deku Leaf (loopable) (Recorded)
WW DekuLeaf Floating.wav
Zoom in or out with the Picto Box or Telescope (loopable)
WW PictoBox Zoom.wav
The Wind Waker being magical (loopable)
WW WindWaker.wav
Water flowing (loopable) (Recorded)
WW Water Flow.wav
Triforce glowing (loopable) (Recorded)
WW Glow.wav

MC

Link running (loopable, also used for landing)
MC Link Run.wav
The Gust Jar sucking in air (loopable, 3 strengths)
MC GustJar Suck1.wav
Earthquake-like rumbling (loopable)
MC Rumble.wav
Rain (not loopable - this sound fades out in-game as it repeats)
MC Rain.wav
The magic tune played before shrinking (loopable, also used when some objects float)
MC ShrinkTune.wav
Bob-omb's fuse burning (loopable)
MC Bob-omb Fuse.wav
Vaati transforming into Vaati Reborn (3 sounds - #2 loops 5 times)
MC VaatiReborn Transform1.wav

TP

The Lantern burning (loopable; constantly varies pitch and volume)
TP Lantern Burn.wav
Prepare to throw the Gale Boomerang (long version edited to fade out, and loopable portion)
TP GaleBoomerang Ready.wav
TP GaleBoomerang Ready Loop.wav
A Bomb's fuse burning (full sound and loopable portion)
TP Bomb Fuse Full.wav
TP Bomb Fuse Loop.wav
The Spinner (loopable portion)
TP Spinner Loop.wav
Whirl the Ball and Chain (4 pitches, loopable)
TP BallAndChain Whirl1.wav
Item Menu notice (loopable)
TP ItemMenu Notice.wav
Adjust the orange bar in the Pointer Setup (loopable)
TP PointerSetup Bar.wav
Slide the World Map around (loopable)
TP WorldMap Slide.wav
A Golden Bug crawling (loopable)
TP GoldenBug.wav
Rain (loopable)
TP Rain.wav